Capture The Tree UT2004 V2.2
A mutator for UT2004
by TheCatcher
(3d tree models by Nocuous aka [CTCR]Noc)
(Christmas Caps by Dr.SiN)
Homepage: CatchersCTF Capture The Tree for UT2004
Forum: CatchersCTF Forums



In CTF Games, this mutator changes the UT2004 CTF Flags to Christmas Trees.


More Christmas Mutators for UT, UT2003, & UT2004



Installation UT4Mod:

Unzip & Double click on the UT4Mod file.


Installation Non-UT4Mod:

Place the following files in the System Folder

CaptureTheTreeUT2004V22.u
CaptureTheTreeUT2004V22.ucl


Starting a Single Player Game:

Select a Capture The Flag game type and Map then select the "Capture The Tree V2.2" mutator from the mutator's tab.


Starting a Server:

If you are running a Listen or Dedicated server from the UT2004 user interface. Select a Capture The Flag game type and Map then select the "Capture The Tree V2.2" mutator from the mutator's tab.


If you are running a server via UCC.exe. Use a command line like the following to use CaptureTheTreeUT2004V22.

ucc server CTF-FaceClassic.ut2?game=XGame.xCTFGame?mutator=CaptureTheTreeUT2004V22.CaptureTheTree

If using multiple mutators, separate them with commas as follows

ucc server CTF-Citadel.ut2?game=XGame.xCTFGame?mutator=CaptureTheTreeUT2004V22.CaptureTheTree,PresentsUT2004V10.Presents


HTTP Redirect:

If you are using an HTTP redirect site for your server, download CaptureTheTreeUT2004V22.u.uz2 (328 KB) and copy it to your the HTTP redirect folder.




CaptureTheTree Grinch Sound Options


CaptureTheTree can optionally play sound snipets of the Grinch That Stole Christmas cartoon when major CTF events occur. To enable Grinch sounds, one of the CaptureTheTreeAnnouncer UAX files must be installed with the CaptureTheTreeUT2004V22 mutator.

There are 2 different CaptureTheTreeAnnouncer UAX files available. A High Quality (22kbps) UAX file (CaptureTheTreeAnnouncerHQ.uax - 5.2MB) and a Low Quality (8kbps) UAX file (CaptureTheTreeAnnouncerLQ.uax - less than 1MB).

If both UAX files are installed the HQ UAX file will be the default.

If neither of the UAX files are installed, there will be no Grinch sound snipets played for major CTF events.


Setup Sound Option:

Place one or both of the following files in the Sounds Folder

CaptureTheTreeAnnouncerHQ.uax
CaptureTheTreeAnnouncerLQ.uax

If you are running a server. Add one or both of the following lines to the [Engine.GameEngine] section of your UT2004.ini file. The ServerPackages= lines tell the Unreal engine to insure that the players have these packages. Failure to do this will result in no Grinch sounds for your players (unless they have one or both of these files already installed).

ServerPackages=CaptureTheTreeAnnouncerLQ
ServerPackages=CaptureTheTreeAnnouncerHQ


HTTP Redirect for Sound Option:

If you are using an HTTP redirect site for your server, copy one or both of these files to the HTTP redirect folder.

CaptureTheTreeAnnouncerHQ.uax.uz2 (2.2 MB)
CaptureTheTreeAnnouncerLQ.uax.uz2 (754 KB)


Distribution Files:

CaptureTheTreeUT2004V22 No Sounds (UT4Mod) (318 KB)
CaptureTheTreeUT2004V22 Hiqh Quality Sounds (UT4Mod) (2.5 MB)
CaptureTheTreeUT2004V22 Low Quality Sounds (UT4Mod) (1.1 MB)

CaptureTheTreeUT2004V22 No Sounds (Non-UT4Mod) (317 KB)
CaptureTheTreeUT2004V22 High Quality Sounds (Non-UT4Mod) (2.5 MB)
CaptureTheTreeUT2004V22 Low Quality Sounds (Non-UT4Mod) (1.1 MB)




Changes since V2.1:

1. Removed the Christmas Caps. Christmas Caps can now be added separately via the Holiday Fun mutator (available More Christmas Mutators for UT, UT2003, & UT2004)

2. Made the the mutator automatically add itself to ServerPackages.

3. There is no new release of the Sounds files. V2.2 will continue to use the older V2.1 Sound files.


Changes since V2.0:

1. Made the Christmas Caps fly off a players head when the player was killed in network games (previously they just flew off in stand-alone games).


Changes since V1.3:

1. Added Christmas Caps! - Removed in V2.2

Due to the timing of this release (immediatly after Angel_Mapper's most excellent SantaHats mutator). The Christmas Caps in these mutators will not be activated if Angel_Mapper's Santa Hats mutator is installed. And since all three of my Christmas Mutators (Capture The Tree, ONS Christmas, and Presents) contain Dr.SiN's Christmas Caps, if any of these mutators or Angel_Mapper's Santa Hats mutator is running, only one of them will be used to put Christmas Caps on the players (one Christmas Cap is enough).

The order of Christmas Caps precedence is:

Angel_Mapper's SantaHats has top priority. If it is installed, it will be used.

CaptureTheTree has the next highest priority. If Angel_Mapper's SantaHats isn't installed, but CaptureTheTree is, it will put Christmas Caps on the players.

ONS Christmas has the next highest priority. If Angel_Mapper's SantaHats, and CaptureTheTree aren't installed, but ONS Christmas is, it will put Christmas Caps on the players.

Presents has the lowest priority. If Angel_Mapper's SantaHats, CaptureTheTree, and ONS Christmas aren't installed, but Presents is, it will put Christmas Caps on the players.


Changes since V1.2:

Added bHidden=True to the CTTFlagCatcher Actor, to eliminate the default texture.

Changes since V1.1:

Changed the CTTFlagCatcher from a child of Mutator to a child of Actor. This resulted in the removal of CTTFlagCatcher from the mutator list.

Changes since V1.0:

Changed the bitmaps for the trees from 512x512 to 256x256. This resulted in a size change from 2.2MB to 700KB.