AIRPOWER VER IV
Descriptions, Details and controls
Author: Shawn **Monarch** Yarbrough
Questions or Comments?
Email @ Yarb105@comcast.net
Visit my homepage at
http://www.PlanetUnreal.com/Monarch
Build Time: 11 Months
New Models: APVerIV_Anim.ukx
New Static Meshes: APVerIV_ST.usx
New Textures: APVerIV_Tex.utx
New Sounds: APVerIV_SND.uax
Installation:
If doing a Umod
Installation it Should all install itself automatically.
If your doing a Manual installation the
files go to the folders below.
File Name Destination
APVerIV.u goes into your UT2004\System Folder
APVerIV.INT goes into your UT2004\System Folder
APVerIV.Ucl goes into your UT2004\System Folder
APVerIV_Anim.Ukx goes into your UT2004\Animations Folder
APVerIV_ST.Usx goes into your UT2004\StaticMeshes Folder
APVerIV_Tex.Utx goes into your UT2004\Textures Folder
APVerIV_Snd.Utx goes into your UT2004\Sounds Folder
VCTF-APVerIV_AirBases.ut2
goes into your UT2004\Maps Folder
VCTF-APVerIV_AirBases.ucl goes into your UT2004\ System Folder
Excalibur - Transforming
Air Superiority fighter:
The Excalibur is the fastest Plane
equipped with a afterburner its speed is unmatched.
Abilities also include the ability to
transform to robot to do combat on the ground.
In Robot Mode it has a laser rifle,
rockets and plasma shield. And with a push of the lastweapon
Button (B by
default) it can do a Power
slide.
The Excalibur’s Afterburner uses fuel
its Wings fold and you only have 60 seconds of after burn speed. Also the more
damage the plane takes the faster the fuel is used.
The Excalibur also has 2 Bonuses:
1. The
2. The
Ion Cannon – If you have Full Health, Full Shields and U – Damage and then get
into a Excalibur the Excalibur will be Equipped with a Ion cannon that can also
be used in Robot Mode.
Pilot Controls all weapons Passenger
just sits around.
Controls:
Fire : Controls Fighter Launch and weapon
Firing.
Alt Fire : Controls Afterburner on and off.
Use : Controls Getting in and out of Fighter. ( E by default)
Last Weapon : Fires Chaff anti missile lock counter
measures. ( B by default)
And
does power slide in robot mode.
Scroll Wheel : Changes Weapon Type.
Phantom - Stealth fighter / Bomber:
Not as fast as the Excalibur but it
makes up for it with a Stealth invisibility cloak making it practically
undetectable.
Equipped with Missiles and laser cannons
the Phantom can handle itself in the skies.
But the Phantoms real power is in the
passenger seat where the Bombardier can drop powerful bombs on targets as well
as tactical Nuclear missiles to devastate the enemy.
Cloak lasts for 1 minute at a time.
Nuke can only be launched every 3
minutes.
Controls:
Fire : Controls Fighter Launch and weapon Firing.
Alt Fire : Controls Alt fire weapon.
Use : Controls Getting in and out of Fighter. ( E by default)
Last Weapon : Fires Chaff anti missile lock counter
measures. ( B by default)
Scroll Wheel : Changes Weapon Type.
Predator - 2
Man Attack Helicopter:
Faster and more maneuverable than the Raptor,
the Predator is Great for Ground Support of Players on the Ground, and with 2 People in it can
make it a Highly formidable opponent.
The Predator can carry 2 passengers the
1st passenger controls Vulcan mini gun, the second passenger is just
a passenger.
The Pilot controls duel cannons, rockets
and Missiles.
The Predator also has Chaff counter
measures to ward off heat seekers.
Controls:
Fire : Weapon Firing.
Alt Fire : Controls weapon type switching.
Use : Controls Getting in and out of Helicopter. (
E by default)
Last Weapon : Fires Chaff anti missile lock counter
measures. ( B by default)
Reaper -
Stealth Attack Helicopter:
New to the Line up is a Helicopter similar
to the Phantom. The Reaper has the ability to cloak itself as well but you have
to make sure not to give yourself away by getting to close to objects where the
dust gets stirred up by the blades.
Faster and more maneuverable than the
Raptor, the Reaper is Great for Ground Support of
Players on the Ground, and with the ability to use stealth it can get closer to
pummel enemies or pick up a player. Also
the Reaper can Deploy a rope from the bottom when the
rope touches a player on the ground the player is attached to it which is great
for picking up players in tight situations.
All the Reaper’s weapons are inside the
helicopter and come out of the helicopter when needed
to make the
helicopter more streamlined.
The Reaper can carry 1 passenger in the
Helicopter and another with the rope deployed.
The Pilot controls cannon, rockets and
Missiles and Cloak and Rope Deployment.
The Player attached to the Reaper’s rope
can get off anytime by using crouch button. Also the Player attached to the
rope can fire there own weapons.
Controls:
Fire : Weapon Firing.
Alt Fire : Controls weapon type switching .
Use : Controls Getting in and out of Helicopter. (
E by default)
Last Weapon : Deploys a rope to Pickup one additional
player. ( B by default)
Drop Ship - Multi Personel Carrier:
The new Drop Ship can carry 8 Passengers
to and from the battlefield. Not heavily armed the Drop Ship can fire rockets
for suppression of enemies. The Drop ship is slow but heavily armored and can withstand
a beating.
Also the Drop Ship can carry more then
passengers it is equipped with a Magnetic lift device to transport ground based
vehicles. So when you need to bring more then troops to a strategic point you
can also bring a vehicle along with them.
The Pilot has the ability to drop off
the passengers and any vehicle attached to it.
To Pick up a vehicle just lower the drop
ship and align the tail above the vehicle and it will attach to the rear of the
Drop Ship.
The Drop ship can Steal other team
vehicles as well and make it their own teams vehicle.
The Drop Ship can’t carry flying
vehicles only ground based ones like tanks or like the Scorpion or Hellbender.
The Drop Ship also has Chaff counter
measures to ward off heat seekers.
Controls:
Fire : Weapon Firing.
Alt Fire : Controls ejecting
Passengers and attached vehicles.
Use : Controls Getting in and out of Drop Ship. (
E by default)
Last Weapon : Fires Chaff anti
missile lock counter measures. ( B by default)
Falcon, UT
Space Fighter and Skarj Fighter - Light Tactical Fighters:
These Light fighter types serve there
purpose as light tacticle support fighters. Air to
Air support mostly but can also be used to knock out enemy targets on the
ground as well. All are armed with laser cannons and heat seeking missiles.
They also have Chaff counter measures.
The Falcon can also use its afterburner.
The Falcon Afterburner uses fuel and you only have 60 seconds of after burn
speed. Also the more damage the plane takes the faster the fuel is used.
Controls:
Fire : Controls Fighter Launch and weapon Firing.
Alt Fire : Alt Fire : Controls
Afterburner on and off.
Use : Controls Getting in and out of Fighter. ( E by default)
Last Weapon : Fires Chaff anti
missile lock counter measures. ( B by default)
Scroll Wheel : Changes Weapon
Type.
Turrets and
Auto Missile Turret :
The Laser Turret is a Manned Plasma
Turret. Just set team Number.
The Missile Turret is a
Automatic Turret that seeks Planes to shoot down. Just place in Map and set
team number.
Also Set bseeker to true if you want the Missile to track targets.
Fighter
Teleporter and Vehicle PlayerStart :
The Fighter Teleporter works just like a
Player teleporter but it can teleport
fighters only.
Just use 2 fighter teleporters and the tag and url
work the same as a regular teleporter.
The VehiclePlayerStart
spawns both player and vehicle class it is assigned. Then
puts the player in the spawned vehicle.
ONS and VCTF
Vehicle Factories :
ONS and VCTF
Factories Work the same. Choose a Factory put it in map and select its team in
the Properties.
Avril MK II and Auto Bomber Rifle
- New Player Weapons :
The Avril MK II,
is better suited for taking down planes by holding its lock on the target
vehicle.
The Phantom Auto Bomber,
is a Much Higher powered version of the ONS Auto Bomber. Its carpet bombing
runs
Pummel everything in there path. And as
a Bonus feature if the Player has 100 Adrenaline the Bomber will launch
a tactical nuke on
the target incinerating everything.
The Phantom Auto Bomber Painter Automatically replaces ONS Painter when Mutator is loaded.
Fighter /
Vehicle Spawn Rifles :
The Fighter Spawn
Rifle can spawn fighter class and a vehicle class both are set in the mutator
and defaults are Excalibur and Predator.
Fire Button
spawns Fighter Class.
Alt Fire Button Spawns Vehicle class.
AirPower
Mutator Description and Use :
1.
All
Game Types Translocator – If Checked Player will get a Trans
Launcher in any game Type.
2.
Start
With Fighter Spawn Rifle
– If Checked all Players (except Bots) will start with
a Fighter Spawn Rifle.
3.
Choose
Vehicle Type to be Replaced – This will replace the vehicle chosen
with Vehicle Type Replacement – chosen vehicle.
4.
Same
as above number 3 for a secondary vehicle to Replace.
5.
Spawn
Rifle Fighter Class
– Select the fighter for the fire button of the Spawn rifle to create.
6.
Spawn
Rifle Vehicle Class –
Select the Vehicle for the Alt fire button of the Spawn rifle to create.
7.
Fighter
Pitch Speed –
Changes how fast the fighter moves up and down. Higher number is faster, Default is 1.5.
8.
Fighter
Roll Speed – Changes
how fast the fighter Rolls left and right. Higher number is faster, Default is 16.0.
9.
Fighter
Turn Speed – Changes
how fast the fighter Turns left and right. Higher number is faster, Default is 1.0.
When Done Press ok to save changes to APVerIV.Ini file.
APVerIV.ini
can also be changed directly by opening the APVerIV.ini in a text editor like
notepad. Just go to your UT2004 install folder then UT2004\System.
NOTE: A added
feature is the Fighters become less responsive with the more damage they take
the harder it is to Steer and the Fighters Speed Fluctuates.
Summon Commands :
To Summon Vehicles and New Weapons Press
the Tilde
~
button to bring up the command window.
Excalibur – summon
APVerIV.Excalibur
Phantom – summon
APVerIV.Phantom
Predator – summon
APVerIV.Predator
Reaper – summon
APVerIV.Reaper
Drop Ship – summon
APVerIV.DropShipKarma
Falcon – summon
APVerIV.Falcon
UT Fighter – summon
APVerIV.UTSpacefighter
UT Fighter Skarj – summon APVerIV.UTSpaceFighterSkarj
Fighter Spawn Rifle – summon APVerIV.FighterSpawnRiflePickup
Phantom Target Painter – summon APVerIV.APPainterPickup
ONSAvrilMKII – summon APVerIV. ONSAvrilMKIIPickup
Credits :
Thanks to XEvilWyvernX for his input,
ideas, The AirPower Forum and server.
Special Thanks to FragEd
for all his help.
Thanks to
Thanks to DocEDo
of the RoAR team for allowing me to use their edo_chute Mod in Airpower.
Thanks to Epic for creating a great
environment to let your creations come to life.