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Version History | Cheats | Contact | Credits
Version History: Version v105 (Full):
Additions:
- New setting: Minimum Income = the amount of energy you get even without generators
- Much easier installation
Changes:
- Decreased Protectors damage from 40 to 25
- Increased the Protectors price from 150 to 200
- Decreased the Armories price from 250 to 200
- Increased the price of the Shroud from 200 to 250
- Increased the price of the Thrustboots from 150 to 200
- Increased the warptime of the Warhead from 120 to 180
Fixes:
- Made the Warhead more performance-friendlyVersion v103 (Full):
Additions:
- Compatibility to UT2004 (...and not to UT2003, anymore)
- New setting: Generator Rate = controls a generators rate of energy-production
- New setting: Outpost Area = controls size of Outposts aura
- New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too)
- New structure: Warhead
- Added WarheadLauncher replacing the NukeMortar
- Five new models - just the Protector looks still the same
- All models have got 'real' skins, now
Changes:
- Slightly toned down energy production of generators (when mineral-harvesting and overcharging)
- Spawnprotection linked to existing settings
- Lost the AmmoPackage due to compatibility-problems with UT2004
- Removed 'normal' superweapons (test)
- Revamped some effects of the Bomber profession
Fixes:
- Fixed the Nuke inflicting level-damage and causing suicides instead of killsVersion v102 (Patch):
Additions:
- New equipment: MedPack (20-40HPs for the price of 30SPs)
- New cheat: Batman = Get all equipment
- Added Control Capacity (a maximum amount of buildings)
- Added Build Areas (when activated, you can only build near basecores and outposts)
- Added effect when recharging at armory
- Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut
Changes:
- Changed cheat JohnRambo: Get all weapons
- Decreased healing-rate of Medic
- Protectors dont cause suicides anymore
- Protectors dont 'see' through structures anymore
- Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on)
- Protectors projectiles hit all friendlies (exept from protectors) now
- Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3)
- Structures get 200% damage while warping in
- Increased size of generator and its radius by 25%
- Doubled size of the Outposts area of influence
- Renewed Outposts sphere-effect
- Slightly renewed hiteffects of structures
- Removed Augmentation/changing abilities
- Changed HUD according to the new additions and removals
- Changed CommandoRifle to predict aim only for enemies
- Slightly changed effects of warpblade-shifting and berzerk-drugs
Fixes:
- Fixed WarBanner not working correctly
- Fixed nuke-shakeview/flyaway-bug
- Fixed players stats/abilities incorrectly adjustedVersion v101 (Patch):
Semi-internal test-version.Version v100 (Patch):
Additions:
- New equipment: WarBanner (same like the flag of the commander)
- New equipment: Shroud (makes you invisible)
- New equipment: DepthRadar (shows structures and various objects)
- New equipment: LifesignScanner (shows players and improves the range of scanning)
- Added skillpoint-rewards for building/upgrading structures (recycling will take SPs away)
Changes:
- Increased skillpoint-rewards for destroying structures
- Gausscanon deals anti-strucural damage now (130% damage against structures)
- Increased splash-damage of gauss-projectile
- Decreased speed of gauss-projectile
- Gauss-projectiles dont bounce anymore
- Tweaked visual effects of gauss-projectile
- Increased prices of redeemer and ionpainter to 500 and 250
- Lowered damage-increase-rate of SiegeCannon (100/sec)
- Raised price of SiegeCannon to 3000ECs
- Decreased SiegeCannons ammo to 10
- Tweaked SiegeCannons projectile-effects
- Decreased shields healing-rate to 10 hitpoints per second
- Increased shields healing radius to 10m
- Increased BaseCore-shield of level3-Outposts efficiency (3 times less damage per Outpost)
- Removed the Commander and its startup-voting
- Startup-amount of skillpoints decreased from 50 to 30
- Changed the functionality of armories:
- - Each armory increases the startup-amount of skillpoints by 10
- - Level 3 wont increase the rate of ammo-reloading or shield-recharging
- - On level 3, armories produce SPs (2 SPs/sec for the person nearby, 0.1 SPs/sec for each teammember)
Fixes:
- Fixed Shields misfunctioning healing-function
- Fixed GaussCannon not charging up correctly
- Fixed wrong upgrade-costs of generators and armories (was switched)
- Fixed overall wrong payback of recycling
- Fixed missing reward when destroying level0-structures
- Fixed free (!) reloading of Superweapons
Misc:
- Spotted several visual bugs when playing on listen-servers (sorry, but no fix, yet...)Version v099b (Patch):
Additions:
- VersionNumbers are displayed now behind gametype-name.
- New superweapon: SiegeCannon
- Cheat: Dictator = Make yourself a Commander
- Cheat: Peanuts = Get 999 Skillpoints and 9999 EnergyCharges
- Cheat: JohnRambo = Get all inventory
Changes:
- Range of multitool raised to 5m.
- Aligning shields is more comfortable, now.
- Changed the functionality of level3-generators:
- - Minerals are now mined, too.
- - Mineral-Mining gets 300% effectivity (producing 6ECs/sec).
- - Normal energy-production raised by ~250% (producing 2ECs/sec - 4ECs/sec in v098b).
- - Damage of overcharge-explosion doubled.
Fixes:
- Friendly-fire-scaling does not affect damage by generator-overcharge-explosion.
- Removed overcharge-explosion from level3-generator when recycling.
- Added missing min. distance of generators.
- Fixed the permanent (!) performance-loss of the Warpblade.
- Fixed performance-eating bugs in the HUD-code.
- Fixed several minor performance-eaters (AccessNones).Version v098b (Full):
The first release of Siege2k3! Contains everything relevant to have fun... But much
balancing, tweaking, debugging and several additions will follow.
Cheats: Just type these cheats into your console. When a message appears, the cheat worked correctly. Of course, cheats wont be avaiable in multiplayer-games. Here they are:
- Peanuts = Get 999 SkillPoints and 999999 EnergyCharges.
- JohnRambo = Get all weapons.
- Batman = Get all equipment.
Contact: Mailto EinSchurke@gmx.net or visit the Forum on www.Siege.net.ms.
Credits: Johannes "Leviathan" Sievert: Lead-design. "neflight86": Testing, Concept.