[ INSTALLATION ] |
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[ INSTALLATION ] |
Introduction | Installation | Starting a game
Introduction: With Siege2004 I tried to create a modfication which combines both the challanging firefights and intense action of UnrealTournament and the tactics and strategic plans of RTS-games. Key-features are as following: - free construction everywhere on the map
- seven different structures which offer a variety of strategic combinations
- many BR-maps and nearly every CTF-map is playable
- an inventory-system with the full 'old' arsenal and several new weapons and tools to purchase and combine
- Known downsides: There is absolutely no bot-support and a steep learning curve. I will try flattening the learning curve with this Documentation (which I really recommend to read) and I hope my english is not as annoying as I think it is...
Installation: 1. Extract the Zip-Archive into the folder of your UT (keep the folder-system). All the following steps are just needed when installing the full version. 2. If you want to serve as a host for multiplayer-games, you will have to put the following lines at the end of the "Engine.GameEngine"-section in the Siege2004.ini (dont add empty spaces or lines):
ServerPackages=TFMedia
ServerPackages=Taskforces3. If you like, you can create a shortcut of the StartSiege-Batch (This batch runs the following commandline: UT2003.exe -MOD=Siege2004).
...Siege should be installed correctly now - Time to start it!
Starting a game: 1. Run the StartSiege-Batch (located in ../Siege2004/). 2. Go to your Control-Settings and set the "Use/ Open Menu"-Key (default is F12).
3. In the Gametype-List you will find the new gametypes "Siege2004 CTF" and "Siege2004 BR". Choose one of it (the one is for CaptureTheFlag-Maps and the other one for BombingRun-Maps). Select the maps as usual. The use of bots is not recommended since bot-support is not implemented (...they will just run around without any orientation and perhaps even cause some serious slowdowns).
4. Go to the GameRules-Tab. There you will find new settings:
- Bounty Amount (the amount of resources a player gets for a frag)
- Outpost Distance (the min. distance in meters between Outposts and BaseCores - multiplying a maps max. playercount with 5 seems to be a good formula since this value has to be proportioned according to the maps size)
- Startup Resources (at the start of the game every player starts with this amount of resources)
- Control Capacity (you can only spend this much resources for construction)
- Outpost Area (the radius of Outposts aura will be this much percent of Outpost Distance)
- Generator Rate (a standard Generator will produce this much resources per minute)
- Build Areas (when activated, construction is only possible near BaseCores and Outposts).
- Minimum Income (the BaseCore produces this much resources per minute).
5. Start the game and have some fun!