Siege2k3 Online-Documentation - Info

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> Version History | Cheats | Contact | Credits

> Version History:

> Version v105 (Full):
> Additions:
> - New setting: Minimum Income = the amount of energy you get even without generators
> - Much easier installation
> Changes:
> - Decreased Protectors damage from 40 to 25
> - Increased the Protectors price from 150 to 200
> - Decreased the Armories price from 250 to 200
> - Increased the price of the Shroud from 200 to 250
> - Increased the price of the Thrustboots from 150 to 200
> - Increased the warptime of the Warhead from 120 to 180
> Fixes:
> - Made the Warhead more performance-friendly

> Version v103 (Full):
> Additions:
> - Compatibility to UT2004 (...and not to UT2003, anymore)
> - New setting: Generator Rate = controls a generators rate of energy-production
> - New setting: Outpost Area = controls size of Outposts aura
> - New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too)
> - New structure: Warhead
> - Added WarheadLauncher replacing the NukeMortar
> - Five new models - just the Protector looks still the same
> - All models have got 'real' skins, now
> Changes:
> - Slightly toned down energy production of generators (when mineral-harvesting and overcharging)
> - Spawnprotection linked to existing settings
> - Lost the AmmoPackage due to compatibility-problems with UT2004
> - Removed 'normal' superweapons (test)
> - Revamped some effects of the Bomber profession
> Fixes:
> - Fixed the Nuke inflicting level-damage and causing suicides instead of kills

> Version v102 (Patch):
> Additions:
> - New equipment: MedPack (20-40HPs for the price of 30SPs)
> - New cheat: Batman = Get all equipment
> - Added Control Capacity (a maximum amount of buildings)
> - Added Build Areas (when activated, you can only build near basecores and outposts)
> - Added effect when recharging at armory
> - Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut
> Changes:
> - Changed cheat JohnRambo: Get all weapons
> - Decreased healing-rate of Medic
> - Protectors dont cause suicides anymore
> - Protectors dont 'see' through structures anymore
> - Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on)
> - Protectors projectiles hit all friendlies (exept from protectors) now
> - Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3)
> - Structures get 200% damage while warping in
> - Increased size of generator and its radius by 25%
> - Doubled size of the Outposts area of influence
> - Renewed Outposts sphere-effect
> - Slightly renewed hiteffects of structures
> - Removed Augmentation/changing abilities
> - Changed HUD according to the new additions and removals
> - Changed CommandoRifle to predict aim only for enemies
> - Slightly changed effects of warpblade-shifting and berzerk-drugs
> Fixes:
> - Fixed WarBanner not working correctly
> - Fixed nuke-shakeview/flyaway-bug
> - Fixed players stats/abilities incorrectly adjusted

> Version v101 (Patch):
> Semi-internal test-version.

> Version v100 (Patch):
> Additions:
> - New equipment: WarBanner (same like the flag of the commander)
> - New equipment: Shroud (makes you invisible)
> - New equipment: DepthRadar (shows structures and various objects)
> - New equipment: LifesignScanner (shows players and improves the range of scanning)
> - Added skillpoint-rewards for building/upgrading structures (recycling will take SPs away)
> Changes:
> - Increased skillpoint-rewards for destroying structures
> - Gausscanon deals anti-strucural damage now (130% damage against structures)
> - Increased splash-damage of gauss-projectile
> - Decreased speed of gauss-projectile
> - Gauss-projectiles dont bounce anymore
> - Tweaked visual effects of gauss-projectile
> - Increased prices of redeemer and ionpainter to 500 and 250
> - Lowered damage-increase-rate of SiegeCannon (100/sec)
> - Raised price of SiegeCannon to 3000ECs
> - Decreased SiegeCannons ammo to 10
> - Tweaked SiegeCannons projectile-effects
> - Decreased shields healing-rate to 10 hitpoints per second
> - Increased shields healing radius to 10m
> - Increased BaseCore-shield of level3-Outposts efficiency (3 times less damage per Outpost)
> - Removed the Commander and its startup-voting
> - Startup-amount of skillpoints decreased from 50 to 30
> - Changed the functionality of armories:
> - - Each armory increases the startup-amount of skillpoints by 10
> - - Level 3 wont increase the rate of ammo-reloading or shield-recharging
> - - On level 3, armories produce SPs (2 SPs/sec for the person nearby, 0.1 SPs/sec for each teammember)
> Fixes:
> - Fixed Shields misfunctioning healing-function
> - Fixed GaussCannon not charging up correctly
> - Fixed wrong upgrade-costs of generators and armories (was switched)
> - Fixed overall wrong payback of recycling
> - Fixed missing reward when destroying level0-structures
> - Fixed free (!) reloading of Superweapons
> Misc:
> - Spotted several visual bugs when playing on listen-servers (sorry, but no fix, yet...)

> Version v099b (Patch):
> Additions:
> - VersionNumbers are displayed now behind gametype-name.
> - New superweapon: SiegeCannon
> - Cheat: Dictator = Make yourself a Commander
> - Cheat: Peanuts = Get 999 Skillpoints and 9999 EnergyCharges
> - Cheat: JohnRambo = Get all inventory
> Changes:
> - Range of multitool raised to 5m.
> - Aligning shields is more comfortable, now.
> - Changed the functionality of level3-generators:
> - - Minerals are now mined, too.
> - - Mineral-Mining gets 300% effectivity (producing 6ECs/sec).
> - - Normal energy-production raised by ~250% (producing 2ECs/sec - 4ECs/sec in v098b).
> - - Damage of overcharge-explosion doubled.
> Fixes:
> - Friendly-fire-scaling does not affect damage by generator-overcharge-explosion.
> - Removed overcharge-explosion from level3-generator when recycling.
> - Added missing min. distance of generators.
> - Fixed the permanent (!) performance-loss of the Warpblade.
> - Fixed performance-eating bugs in the HUD-code.
> - Fixed several minor performance-eaters (AccessNones).

> Version v098b (Full):
> The first release of Siege2k3! Contains everything relevant to have fun... But much
> balancing, tweaking, debugging and several additions will follow.

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> Cheats:

> Just type these cheats into your console. When a message appears, the cheat worked correctly. Of course, cheats wont be avaiable in multiplayer-games. Here they are:

> - Peanuts = Get 999 SkillPoints and 999999 EnergyCharges.
> - JohnRambo = Get all weapons.
> - Batman = Get all equipment.

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> Contact:
> Mailto EinSchurke@gmx.net or visit the Forum on www.Siege.net.ms.

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> Credits:
> Johannes "Leviathan" Sievert: Lead-design. "neflight86": Testing, Concept.

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