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How to win the Game | The HUD |  Resources | The Multitool | Control | Getting armed

 

 

How to win the Game:

Both teams start with a BaseCore which can be found replacing the FlagBase in CTF-maps and instead of the BombGoals in BR-maps. The primary goal is to attack the enemy teams BaseCore until it has lost all of its hitpoints. The amount of hitpoints the BaseCores start with depends on the GoalScore (>GameRules) and  every point of GoalScore represents onethousand hitpoints of the BaseCores. If your team inflicts onethousand points of damage upon the enemies BaseCore your team will gain one point of score. The game will end when of one of the both BaseCores is destroyed or the time runs out.

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The HUD:

The HUD with Descriptions. The HUD in Siege is a expanded version of the one of UT. Some elements are known, such as the teamscore-display and the orientation-radar in the middle of the  upper border. In the upper left corner you will find the specific HUD-elements of Siege, such as the control capacity (red), the amount of used control (yellow), the amount of skillpoints (green, left), the used skillpoints (green, right) and the amount of energy (blue). Additionally you will see two colored dots at the left border of this hud-elements. The upper one displays the status of control and will turn from green over orange to flashing red depending on how much control you are using. The lower dot will display colored symbols indicating the currently selected mode of your multitool.

When you point at structures or players you will see 3 lines of info popping up on the screen. The upmost line displays the name of the player or the type of the structure together with its ID-number. The line in the middle shows the objects relative amount of hitpoints (100=no damage). The lowest line shows a players amount of used SkillPoints (as an indicator for experience and strength) and a structures current level (0=under construction, 3=fully upgraded).

There are several new menus in Siege which are used to control the most game-relevant  functions. All these menus are build in the same style and system already known from the Speech-/ VoiceMenu of UT. These menus can either be controlled by the number-keys (every option has its own number) and by the mouse (the mousewheel scrolls and the middle mousebutton selects).

Note: There is one bitter pill for you advanced users out there: Custom hud-opactiy seems to work fine, but custom hud-scaling looks very messy.

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Resources:

A precious Mineral-Cluster. Just like in nearly every other strategic game there are resources in Siege. Its a major part of this mod to get your hands on these resources and to spend them in order to build structures and to buy weapons and equipment. There are two kinds of resources in Siege - both for a different use and different to earn. Here is a list of them:

EnergyCharges ( ECs ):   Energy is the most important resource in Siege. It is needed to warp structures in and to repair and upgrade them. Furthermore you can buy the most powerful weaponry in Siege (the Superweapons) only with Energy. At the start of the game every player gets an amount of Energy equal to the "StartupResources" (>GameRules). The most simple way to get new Energy is to kill enemy players and to destroy structures. The reward for killing players depends on the "Bounty Amount" (>GameRules). A suicide will cost you 2 times the normal  reward. The amount of Energy you will receive for destroying structures depends on its value. Generally you will get a tenth of its overall price (which includes upgrades, too). The alternative way of getting Energy is the usage of Generators (a type of structure). Generators produce Energy which is given to the whole team (and not only to its owner). Since the Generators are very slowly at producing Energy, you will have to speed them up either with Outposts (another type of structure) or Minerals. Minerals can be found at tactical keypoints of the maps (at locations where you usually found the big powerups and superweapons). Placing an upgraded Generator near a Mineral will make him harvest the Minerals. Harvesting Minerals will greatly improve your Energy-income!

SkillPoints ( SPs ):   Experience is important for fighting since it allows you to use more sophisticated weapons and equipment. On respawn every player gets a default amount of 30 SkillPoints. This amount can be raised by 10 for each Armory (a kind of structure) you have constructed. When killed, you will lose the half of your Experience. You receive 25 new SkillPoints for killing an enemy and 1 Skillpoint for every 20 points of damage you inflict to the enemy BaseCore (Armories can generate SPs, too). Building, upgrading and destroying structures will donate you with SPs (depending on the structures value), too. These amounts  are the maximum amounts you will only receive when you have not yet used any SkillPoints. The higher the amount of used SkillPoints (the grey number in the upper left corner of your HUD) the lower are the amounts of new SkillPoints you get (100 used Skillpoints=50% new Experience, 200 used SkillPoints=33% new Experience and so on...).

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The Multitool:

The Multitool. Every player is equipped with the Multitool. The Multitool can warp in structures and repair, recycle or upgrade them. Addtitionally it allows you to drop a 50-EC-cluster of your Energy in order to transfer them to your teammates. Using the Multitool is fairly simple: Use the secondary firemode to bring up the Multitool-Menu. In this menu you will be able to either select one of the 6 constructable structure-types (every structure is listed like that: Name (Price/Buildtime)) or one of the 4 different functions (Repair, Recycle, Upgrade, Drop 50 ECs). The currently selected mode will be displayed by a colored symbol in the upper left corner of your HUD. Placing structures and using functions will be done with the Multitools primary firemode. The Repair-Function replenishes a Structures hitpoints for the cost of ECs. The price for repairing a Structure depends on its relative damage and its value divided by 2. Repeairing a 50% damaged structure which is worth 1000 ECs would cost you 250 ECs. The Recycle-Function is used to remove structures. Additionally recycling will return some of the resources you needed to build the structure. Recycling a structure will return a third of the structures value (and the half of its value, when it is under construction), no matter how damaged it is. The Upgrade-Function raises a structures level. This will give the structure a higher efficiency and add new functions, but wont raise its hitpoints. Upgrading a structure will cost as much as its initial buildcosts. Constructing and upgrading strucutres will reward you with some SkillPoints (depending on the structures value). You can repair and upgrade only structures which have completed their warp-in.

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Control:

Every structure has to be maintained by a controlling structure. When constructing or upgrading a structure, the amount of used Control (displayed on the HUD) is raised by the structures price. BaseCores and Outposts are controlling structures and dont need any Control to be upgraded and/or constructed. A BaseCore provides an amount of Control equal to the 'Control Capacity'-setting (>GameRules) and an Outpost provides half of this amount. When losing an Outpost, the Control it provided will be lost, too. If the amount of used Control equals (or exceeds) the maximum Control Capacity (displayed on the HUD, too) you are unable to construct or upgrade further structures. In this case you will have to recycle existing buildings or to construct another Outpost to continue further construction. The lower you have set the Control Capacity (>GameRules) the more you will have to think before constructing.

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Getting armed:

You will start the game with your standard Shieldgun and the Assaultrifle (filled with a small amount of ammunition). New ammunition, advanced weapons and equipment can only be found at the Armory (a type of structure you will have to build). When you stand near an Armory it will recharge all your weapons ammunition (and your shield, when it is level 2 or higher). If you press the SiegeButton when standing near the Armory, you will bring up the Armory-Menu. There you can select different weapons, professions (advanced weapons) and several items of  equipment.

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