=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Siege2004 - A Modification for UnrealTournament2004
coded and designed by Johannes "Leviathan" Sievert
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Siege2004 is a modification for UT2003 which combines the gameplay of 
FirstPersonShooters and RealTimeStrategy-games.

This mod features:
- free construction everywhere on the map
- eight different structures (seven constructable) which offer a variety of strategic 
  combinations
- many BR-maps and nearly every CTF-map is playable
- an inventory-system with the full 'old' arsenal, five new weapons and nine new
  powerups to purchase and combine (featuring the WarheadLauncher - big brother to the 
  Redeemer and one of the most beautiful forms of mass-destruction!) 

IMPORTANT: You have to uninstall previous versions of Siege to install Version 105!

...read the html-Documentation for more detailed information.


Installation
----------------------------------------------------------------------------------
1. Extract the Zip-Archive into the folder of your UT (keep the folder-system).

2. If you want to serve as a host for multiplayer-games, you will have to put the
following lines at the end of the "Engine.GameEngine"-section in your UT2004.ini
(dont add empty spaces or lines):

ServerPackages=TFMedia
ServerPackages=Taskforces

3. If you like, you can create a shortcut of the StartSiege-Batch (This batch runs
the following commandline: UT2004.exe -MOD=Siege2004.ini ).

...Siege should be installed correctly now - Time to start it!


VersionHistory
----------------------------------------------------------------------------------
Version v105 (Full):
Additions:
- New setting: Minimum Income = the amount of energy you get even without generators
- Much easier installation
Changes:
- Decreased Protectors damage from 40 to 25
- Increased the Protectors price from 150 to 200
- Decreased the Armories price from 250 to 200
- Increased the price of the Shroud from 200 to 250
- Increased the price of the Thrustboots from 150 to 200
- Increased the warptime of the Warhead from 120 to 180
Fixes:
- Made the Warhead more performance-friendly 


Version v103 (Full):
Additions:
- Compatibility to UT2004 (...and not to UT2003, anymore)
- New setting: Generator Rate = controls a generators rate of energy-production
- New setting: Outpost Area = controls size of Outposts aura
- New keybind: Switch Multitool = Switches directly to Multitool (...and back to old weapon, too)
- New structure: Warhead
- Added WarheadLauncher replacing the NukeMortar
- Five new models - just the Protector looks still the same
- All models have got 'real' skins, now
Changes:
- Slightly toned down energy production of generators (when mineral-harvesting and overcharging)
- Spawnprotection linked to existing settings
- Lost the AmmoPackage due to compatibility-problems with UT2004
- Removed 'normal' superweapons (test)
- Revamped some effects of the Bomber profession
Fixed:
- Fixed the Nuke inflicting level-damage and causing suicides instead of kills


Version v102 (Patch):
Additions:
- New equipment: MedPack (20-40HPs for the price of 30SPs)
- New cheat: Batman = Get all equipment
- Added Control Capacity (a maximum amount of buildings)
- Added Build Areas (when activated, you can only build near basecores and outposts)
- Added effect when recharging at armory
- Added the cofigurable mutator 'Superweapons of Siege' which brings the new superweapons to standard ut
Changes:
- Changed cheat JohnRambo: Get all weapons
- Decreased healing-rate of Medic
- Protectors dont cause suicides anymore
- Protectors dont 'see' through structures anymore
- Protectors projectiles dont cause damage to friendly buildings anymore (even if ff is on)
- Protectors projectiles hit all friendlies (exept from protectors) now
- Changed range of protector (level 1,2=equal Outpost Distance; level 3=Outpost Distance*3)
- Structures get 200% damage while warping in
- Increased size of generator and its radius by 25%
- Doubled size of the Outposts area of influence
- Renewed Outposts sphere-effect
- Slightly renewed hiteffects of structures
- Removed Augmentation/changing abilities
- Changed HUD according to the new additions and removals
- Changed CommandoRifle to predict aim only for enemies
- Slightly changed effects of warpblade-shifting and berzerk-drugs
Fixes:
- Fixed WarBanner not working correctly
- Fixed nuke-shakeview/flyaway-bug
- Fixed players stats/abilities incorrectly adjusted


Version v101 (Patch):
Semi-internal version for testing.


Version v100 (Patch):
Additions:
- New equipment: WarBanner (same like the flag of the commander)
- New equipment: Shroud (makes you invisible)
- New equipment: DepthRadar (shows structures and various objects)
- New equipment: LifesignScanner (shows players and improves the range of scanning)
- Added skillpoint-rewards for building/upgrading structures (recycling will take SPs away)
Changes:
- Increased skillpoint-rewards for destroying structures
- Gausscanon deals anti-strucural damage now (130% damage against structures)
- Increased splash-damage of gauss-projectile
- Decreased speed of gauss-projectile
- Gauss-projectiles dont bounce anymore
- Tweaked visual effects of gauss-projectile
- Increased prices of redeemer and ionpainter to 500 and 250
- Lowered damage-increase-rate of SiegeCannon (100/sec)
- Raised price of SiegeCannon to 3000ECs
- Decreased SiegeCannons ammo to 10
- Tweaked SiegeCannons projectile-effects
- Decreased shields healing-rate to 10 hitpoints per second
- Increased shields healing radius to 10m
- Increased BaseCore-shield of level3-Outposts efficiency (3 times less damage per Outpost)
- Removed the Commander and its startup-voting
- Startup-amount of skillpoints decreased from 50 to 30
- Changed the functionality of armories:
- - Each armory increases the startup-amount of skillpoints by 10
- - Level 3 wont increase the rate of ammo-reloading or shield-recharging
- - On level 3, armories produce SPs (2 SPs/sec for the person nearby, 0.1 SPs/sec for each teammember)
Fixes:
- Fixed Shields misfunctioning healing-function
- Fixed GaussCannon not charging up correctly
- Fixed wrong upgrade-costs of generators and armories (was switched)
- Fixed overall wrong payback of recycling
- Fixed missing reward when destroying level0-structures
- Fixed free (!) reloading of Superweapons
Misc:
- Spotted several visual bugs when playing on listen-servers (sorry, but no fix, yet...)


Version v099b (Patch):
This is a small update doing the following things:
Additions:
- VersionNumbers are displayed now behind gametype-name.
- New superweapon: SiegeCannon
- Cheat: Dictator = Make yourself a Commander
- Cheat: Peanuts = Get 999 Skillpoints and 9999 EnergyCharges
- Cheat: JohnRambo = Get all inventory
Changes:
- Range of multitool raised to 5m.
- Aligning shields is more comfortable, now.
- Changed the functionality of level3-generators:
- Minerals are now mined, too.
- Mineral-Mining gets 300% effectivity (producing 6ECs/sec). 
- Normal energy-production raised by ~250% (producing 2ECs/sec - 4ECs/sec in v098b).
- Damage of overcharge-explosion doubled.
Fixes:
- Friendly-fire-scaling does not affect damage by generator-overcharge-explosion.
- Removed overcharge-explosion from level3-generator when recycling.
- Added missing min. distance of generators.
- Fixed the permanent (!) performance-loss of the Warpblade.
- Fixed performance-eating bugs in the HUD-code.
- Fixed several minor performance-eaters (AccessNones).


Version v098b (Full):
The first release of Siege2k3! Contains everything relevant to have fun... But much 
balancing, tweaking, debugging and several additions will follow.



Contact
----------------------------------------------------------------------------------
Mailto EinSchurke@gmx.net or visit the Forum at www.Siege.net.ms