[g2K4Tab_AudioSettings]
GameMusicVolume.Caption="Ingame Music Volume"
GameMusicVolume.Hint="Adjusts the volume of the ingame music."

[g2K4Tab_DetailSettings]
ParticleForces.Caption="Particle Forces (SLOW!)"
ParticleForces.Hint="Enable particles being blown around by some moving things (SLOW!)."

[g2K4Tab_GameTypeBase]
och_GameTypeFilter.Caption="Only Compatible Game Types"
och_GameTypeFilter.Hint="Hides all game types that might be incompatible."
osb_Games.Caption="Available Game Types"
osb_Options.Caption="Options"

[gLoadingLargeFont]
FontArrayNames=("2K4Fonts.Verdana14","2K4Fonts.Verdana16","2K4Fonts.Verdana18","2K4Fonts.Verdana20","2K4Fonts.Verdana22")

[gLoadingSmallFont]
FontArrayNames=("2K4Fonts.Verdana8","2K4Fonts.Verdana10","2K4Fonts.Verdana12","2K4Fonts.Verdana14","2K4Fonts.Verdana16")

[gMainMenu]
FireWallTitle="Important"
FireWallMsg="It has been determined that the Windows Firewall is enabled and that UT2004 is not yet authorized to connect to the internet.  Authorization is required in order to use the online components of the game.  Please refer to the README.TXT for more information."
BotmatchButton.Caption="Botmatch"
BotmatchButton.Hint="Play a bot match"
CampaignButton.Caption="Campaign"
CampaignButton.Hint="Play through the Tournament"
CreditsButton.Caption="Credits"
CreditsButton.Hint="Credits"
HostGameButton.Caption="Host Game"
HostGameButton.Hint="Start a server and invite others to join your game"
JoinGameButton.Caption="Join Game"
JoinGameButton.Hint="Play with human opponents over a LAN or the internet"
MultiplayerButton.Caption="Multiplayer"
MultiplayerButton.Hint="Multiplayer"
OptionsButton.Caption="Options"
OptionsButton.Hint="Change your controls and settings"
QuitButton.Caption="Exit"
QuitButton.Hint="Exit the game"
Seperator.Caption="|"
Seperator2.Caption="|"
Seperator3.Caption="|"
SinglePlayerButton.Caption="Singleplayer"
SinglePlayerButton.Hint="Singleplayer"
o_RightClick.Caption="[RIGHT-CLICK TO GO BACK]"
o_UpdateVersion.Hint="Open the Gunreal website."

[gMainMenuFont]
FontArrayNames=("2K4Fonts.Verdana10","2K4Fonts.Verdana12","2K4Fonts.Verdana14","2K4Fonts.Verdana16","2K4Fonts.Verdana18","2K4Fonts.Verdana20","2K4Fonts.Verdana22","2K4Fonts.Verdana24","2K4Fonts.Verdana26")

[gOptionsMenu]
SwayText[0]="Realistic"
SwayText[1]="Drag"
SwayText[2]="None"
DetailText[0]="Low"
DetailText[1]="Medium"
DetailText[2]="Full (slower)"
ClothingText[0]="Gunreal"
ClothingText[1]="Military"
ClothingText[2]="None"
WindowName="Gunreal Options"
OAdrenaline.Caption="Adrenaline Tracks"
OAdrenaline.Hint="Adrenaline Tracks"
OClose.Caption="OK"
OClose.Hint="Close."
OClothing.Caption="Clothing sounds"
OClothing.Hint="Clothing sounds"
ODetail.Caption="Special Effects"
ODetail.Hint="Particle quality and world detail. Huge influence on framerate."
OFastWeaponSwitch.Caption="Fast Weapon Switch"
OFastWeaponSwitch.Hint="Fast Weapon Switch"
OHitIndicator.Caption="Hit-Indicator Sounds"
OHitIndicator.Hint="Play distinct sound when something is damaged"
OInterface.Caption="Interface"
OMineOwner.Caption="Show Owner of Mines"
OMineOwner.Hint="Looking straight at a mine from close distance will display it's owner."
ORelativeCrosshair.Caption="Relative Crosshair"
ORelativeCrosshair.Hint="Turning this on makes the crosshair size relative to each weapon's maximum accuracy. For example, the Shotgun and Minigun will have somewhat enlarged crosshairs, even at their maximum accuracy, whereas the Sniper Cannon and G-60 will have small crosshairs, indicating their aiming precision."
OSway.Caption="Weapon Sway"
OSway.Hint="Weapon sway type."

[gShopButtonFont]
FontArrayNames=("2K4Fonts.Verdana14")

[gShopGiveList]
ColumnHeadings=("Score","Money","Name")
ColumnHeadingHints=(,,)

[gShopMenu]
WeaponItemHint="Click to buy a weapon.|Click again to buy additional ammo."
WeaponIconHint="Left-Click a weapon to buy additional ammo.|Right-click to sell weapon and ammo for half value."
BonusPreviewhint="Preview"
OArmor.Hint="Armor-Boost - Spawn with 75 Armor (equal to spawning with 175 Health)."
OCancel.Caption="Cancel"
OCancel.Hint="Exits shopping interface. Press 'Use' to re-open it."
OGive.Hint="Money Amount. Click to transfer money."
OHelp.Hint="Help"
OLoading.Caption="..."
OMoney.Hint="Money-Boost - Gives you $600 instantly, and increases all profits by 30% while active. (Only available if you have less than $2000)"
OOK.Caption="Done"
OOK.Hint="Click to finalize and exit."
OOptions.Hint="Options"
OReBuy.Caption="Re-Buy"
OReBuy.Hint="Select last used loadout."
ORegen.Hint="Regeneration - Spawn with Regeneration, restoring 15 Health every 2 seconds (up to 150)."
OShield.Hint="Invulnerability Shield - Spawn with a 1-Second Invulnerability Shield, which is activated instantly when you press 'Use'. It takes 10 seconds to recharge. In order to fire the Shield, you must not be standing within activation-range of a Shopping Terminal, Weapon Pickup, or Vehicle."

[gShopSelectList]
Hint="Select weapons"

[gShopSelectListBox]
ColumnHeadings=("$G","$A","S","Name")

[gShoppingGive]
WindowName="Give Money"
OClose.Caption="Done"
OClose.Hint="Close help."
o_Desc.Caption="Select a player from the list then click a button on the right."
o_Give1h.Caption="Give $100"
o_Give1k.Caption="Give $1000"
o_Give2h.Caption="Give $200"
o_Give2k.Caption="Give $2000"
o_Give5h.Caption="Give $500"
o_Give5k.Caption="Give $5000"
o_GiveAll.Caption="Give Everything"

[gShoppingHelp]
WindowName="Gunreal Help"
OClose.Caption="Done"
OClose.Hint="Close help."

[gTabHelpShop]
Text="How to Shop||Buying:|Left-click on a weapon in the list to purchase.|Left-click again to purchase additional ammo.|Right-click to purchase the weapon under Warranty.|Right-click again to refund the Warranty.||Selling:|Right-click a weapon in the central belt to sell. Selling refunds half of the the weapon's value, plus the value of each round of ammo remaining.||Hover over the other buttons to see a description of what they do."

[gUT2K4ServerLoading]
LoadingMessages=("You make $200 per kill, plus $1 damage-money for each point of damage dealt to players and vehicles (max of $200).","You earn your damage money even if someone else makes the kill.","You can make any purchase as long as you aren't in debt, and as long as the purchase won't drain your cash further than -$500.","The Shopping Terminal's shield can take 200 damage before it is destroyed.","When killed, rich players drop 1/5 of any excess money over $2,000. For example, a player with $4,000 will drop $400 when killed.","You make $500 extra per level in a Spree.","You make $200 extra per level in a Multi-kill.","You can give money to anyone on your team, by clicking the money button that displays your current cash on the Shopping Screen.","In team-games, excess money you make beyond $10,000 is evenly distributed among your team.","Press 'Use' (%USE%) to pick up a weapon off the ground, or 'Throw Weapon' (%THROWWEAPON%) to swap it with the one you're holding.","The Survival Timer appears when you've been alive for 3 minutes, and gives you a $200 bonus per kill.","The No-Kill Timer appears when you haven't made a kill for 2 minutes, and gives you 1x cash-doubling for your next kill. Every 30 seconds that you don't make a kill, the doubler goes up by one (maximum of 5), and each number increases the value of your next kill by $200 (so 3x will give you $600 extra).","The No-Kill Timer stops counting when you make a kill, and resets its 2-minute timer. When actively counting up, it pauses while you're dead, but resumes immediately when you respawn. Like all Timers, the cash-doublers you've earned remain until you spend them.","Headshots deal 2x more damage than body-shots.","The Heavy Rocket Launcher has a front-facing defensive shield that activates when you crouch. It can absorb 100 damage, and deflect Plasma Balls entirely.","Teleportation creates a blast at your destination that damages nearby players.","Ammo is included in the cost of buying and selling weapons, so bear in mind that when you sell a gun that is depleted of ammo, it will be worth less than a freshly-bought weapon.","The duration of Acid health-drain can be shortened by Mini-Health pickups, or removed entirely by regular Health pickups.","The Heavy Rocket Launcher, Explosive Minigun, and Armor-Piercing Minigun are only available in vehicular game-modes.","You can perform a high crouch-jump by crouching, then jumping.","If you buy a weapon via right-click, it will come with a Warranty (costs 30% extra). Red Warranties give you a full refund on the weapon value if you die without either making a kill, or dealing 200 damage to infantry with that weapon.","Kill-dropped weapons that you pick up come with a Green Warranty, worth half the weapon's value. Like Red Warranties, green ones are spent if you make a kill with that weapon, or deal 200 damage to infantry.","You can sell weapons for half value at Shopping Terminals, by right-clicking on them in the Shopping Screen's weapon belt. (or on owned weapons in the list)","If you already own a weapon, right-clicking on it in the shopping list will sell it, rather than buy a Warranty.","You can buy more ammo for owned weapons by left-clicking on them.","Right-clicking on an owned weapon that has a Warranty will sell the Warranty itself first, then the weapon.","You can read these tips by also by hitting Escape ingame, and going to Help.","If you can't afford any weapons, switch your special ability to Money Boost.","In Capture the Flag, the flag carrier can crouch and remain still to activate a Healing Ward that heals all nearby players (including enemies).")
ExtraTips="See all tips in the in-game menu.|| ||"
OpMapname.Text="Loading"

