Weapon=(ClassName=GWeapons.gDestroyer,PickupClassName=GWeapons.gDestroyerPickup,AttachmentClassName=GWeapons.gDestroyerAttachment,FriendlyName=GWeapons.gDestroyer.ItemName,Description=GWeapons.gDestroyer.Description,FallbackName="The Destroyer",FallbackDesc="A fire/lava-based burnination machine that makes the BFG reach for a fresh pair of underwear.")
Weapon=(ClassName=GWeapons.gG60Gun,PickupClassName=GWeapons.gG60Pickup,AttachmentClassName=GWeapons.gG60Attachment,FriendlyName=GWeapons.gG60Gun.ItemName,Description=GWeapons.gG60Gun.Description,FallbackName="G-60",FallbackDesc="The G-60 is a dual-barreled SMG that fires two shells simultaneously out of the top and bottom barrel, reducing vertical recoil by 80%, and making it the most accurate automatic weapon on the battlefield. Unlike it's predecessor - the G-40 - the G-60 has been fitted with a fast-action combat scope, allowing soldiers to become medium/long range snipers on the fly, and even while moving.")
Weapon=(ClassName=GWeapons.gHRL,PickupClassName=GWeapons.gHRLPickup,AttachmentClassName=GWeapons.gHRLAttachment,FriendlyName=GWeapons.gHRL.ItemName,Description=GWeapons.gHRL.Description,FallbackName="Heavy Rocket Launcher",FallbackDesc="An Anti-Tank RL. Primary Fire blows up armor. Alt-Fire blows up fast-movers. Both can lock onto Homing Beacons, or whatever entity the homing beacon is attached to.")
Weapon=(ClassName=GWeapons.gMachineGun,PickupClassName=GWeapons.gMachineGunPickup,AttachmentClassName=GWeapons.gMachineGunAttachment,FriendlyName=GWeapons.gMachineGun.ItemName,Description=GWeapons.gMachineGun.Description,FallbackName="Acid Machinegun",FallbackDesc="NA")
Weapon=(ClassName=GWeapons.gMineGun,AttachmentClassName=GWeapons.gPistonAttachment,FriendlyName=GWeapons.gMineGun.ItemName,FallbackName="Land mines",FallbackDesc="Land mines")
Weapon=(ClassName=GWeapons.gMinigunAP,PickupClassName=GWeapons.gMinigunPickupAP,AttachmentClassName=GWeapons.gMinigunAttachmentAP,FriendlyName=GWeapons.gMinigunAP.ItemName,Description=GWeapons.gMinigunAP.Description,FallbackName="Minigun (Anti-Armor)",FallbackDesc="A moddable minigun, with the ability to operate using three different types of ammo, each with a unique set of barrels. It fires standard Minigun shells, Anti-Armor rounds, and Explosive rounds. It can only be modded at a spawn terminal, where you choose your barrel and ammo type - anti-armor and explosive shells being more expensive.")
Weapon=(ClassName=GWeapons.gMinigunHE,PickupClassName=GWeapons.gMinigunPickupHE,AttachmentClassName=GWeapons.gMinigunAttachmentHE,FriendlyName=GWeapons.gMinigunHE.ItemName,Description=GWeapons.gMinigunHE.Description,FallbackName="Minigun (Explosive)",FallbackDesc="A moddable minigun, with the ability to operate using three different types of ammo, each with a unique set of barrels. It fires standard Minigun shells, Anti-Armor rounds, and Explosive rounds. It can only be modded at a spawn terminal, where you choose your barrel and ammo type - anti-armor and explosive shells being more expensive.")
Weapon=(ClassName=GWeapons.gMinigunJHP,PickupClassName=GWeapons.gMinigunPickupJHP,AttachmentClassName=GWeapons.gMinigunAttachmentJHP,FriendlyName=GWeapons.gMinigunJHP.ItemName,Description=GWeapons.gMinigunJHP.Description,FallbackName="Minigun",FallbackDesc="A moddable minigun, with the ability to operate using three different types of ammo, each with a unique set of barrels. It fires standard Minigun shells, Anti-Armor rounds, and Explosive rounds. It can only be modded at a spawn terminal, where you choose your barrel and ammo type - anti-armor and explosive shells being more expensive.")
Weapon=(ClassName=GWeapons.gNadeGun,AttachmentClassName=GWeapons.gNadeAttachment,FriendlyName=GWeapons.gNadeGun.ItemName,FallbackName="Grenade",FallbackDesc="Grenade")
Weapon=(ClassName=GWeapons.gPistol,PickupClassName=GWeapons.gPistolPickup,AttachmentClassName=GWeapons.gPistolAttachment,FriendlyName=GWeapons.gPistol.ItemName,Description=GWeapons.gPistol.Description,FallbackName="Acid Pistol",FallbackDesc="NA")
Weapon=(ClassName=GWeapons.gPistonGun,AttachmentClassName=GWeapons.gPistonAttachment,FriendlyName=GWeapons.gPistonGun.ItemName,FallbackName="Melee Piston",FallbackDesc="Melee Piston")
Weapon=(ClassName=GWeapons.gPlasmaGun,PickupClassName=GWeapons.gPlasmaPickup,AttachmentClassName=GWeapons.gPlasmaAttachment,FriendlyName=GWeapons.gPlasmaGun.ItemName,Description=GWeapons.gPlasmaGun.Description,FallbackName="Plasma Gun",FallbackDesc="A plasma weapon that fires decompressed balls of plasma at fast rate, and alt-fires a much more concentrated ball that has to be charged up before firing, which is capable of sticking to a surface while at it's peak temperature and becoming a mine. Plasma can also be used to give teammates a boost of power for their plasma weapons, as well as repair ruptured vehicles, structures, and energy-based equipment.")
Weapon=(ClassName=GWeapons.gRox,PickupClassName=GWeapons.gRoxPickup,AttachmentClassName=GWeapons.gRoxAttachment,FriendlyName=GWeapons.gRox.ItemName,Description=GWeapons.gRox.Description,FallbackName="Rocket Launcher",FallbackDesc="A Rocket-Launching killing machine. Can fire rockets and alt-fire sticky prox mines.")
Weapon=(ClassName=GWeapons.gShotgun,PickupClassName=GWeapons.gShotgunPickup,AttachmentClassName=GWeapons.gShotgunAttachment,FriendlyName=GWeapons.gShotgun.ItemName,Description=GWeapons.gShotgun.Description,FallbackName="Shotgun",FallbackDesc="A pump-action shotgun that must be manually pumped in order to fire. It can also be pumped twice to load a second shell... A third pump removes the 2nd shell.")
Weapon=(ClassName=GWeapons.gSniperCannon,PickupClassName=GWeapons.gSniperPickup,AttachmentClassName=GWeapons.gSniperAttachment,FriendlyName=GWeapons.gSniperCannon.ItemName,Description=GWeapons.gSniperCannon.Description,FallbackName="Sniper Cannon",FallbackDesc="NA")
Weapon=(ClassName=GWeapons.gSpammer,PickupClassName=GWeapons.gSpammerPickup,AttachmentClassName=GWeapons.gSpammerAttachment,FriendlyName=GWeapons.gSpammer.ItemName,Description=GWeapons.gSpammer.Description,FallbackName="Proximity Spammer",FallbackDesc="A hockey-puck dispenser that spins and hurls explosives. The charges attach to ANY non-player, non-vehicle surface and bounce up and explode when a player or vehicle gets near. This includes Invasion monsters and other pawns.")
Weapon=(ClassName=GWeapons.gTeleporterGun,AttachmentClassName=GWeapons.gTeleporterAttachment,FriendlyName=GWeapons.gTeleporterGun.ItemName,FallbackName="Teleporter",FallbackDesc="Teleporter")
Weapon=(ClassName=GWeapons.gTransLauncher,AttachmentClassName=GWeapons.gTransAttachment,FriendlyName=GWeapons.gTransLauncher.ItemName,FallbackName="Translocator",FallbackDesc="Translocator")