================================================================

Title                   : GF-Ritual
Version                 : 3.0
Release Date            : 5.5.2005
Filename                : GF-Ritual.ut2
Author(s)               : Josh Sutphin and Bradley Jones
Email Address           : invicticide@third-helix.com
website                 : http://www.third-helix.com

Where to get this map   : http://www.third-helix.com/mods/ut2004

Other levels by author  : UT2004          DM-1on1-Trickster
                                          DM-Forbidden2
                                          CTF-Ansgard
                                          ONS-Noxious
                                          CTF-Elesel2

                          UT2003          DM-Epsilon
                                          DM-Fate
                                          DM-Forbidden
                                          CTF-Arena
                                          CTF-Elesel

                          UT              DM-Champions

================================================================

--- Play Information ---

Game                    : Unreal Tournament 2004
Title                   : Canyon of the Ritual
Single Player           : w/bots

New Sounds              : Yes
New Textures            : Yes (cubemaps and projectors)
New StaticMeshes/Models : No
New UnrealScript        : No

HighDetail settings     : Yes

Known bugs              : There's a minor lighting anomaly in the red and
						  blue side caves where some meshes appear too bright.

Recommended players     : 12-16

Author's Notes
--------------
This is an updated version of GF-Ritual v1.0 which was released with Gem
Feeder v1.0 and entered into the Make Something Unreal Contest for Best Map.

New to this version:

- Sunlight heavily changed, massive colouration change to make a warm sunny golden afternoon feel.
- Changed distance fog outside to match the colour of the sky box to make the whole out door area and
  sky feel as a whole. Changed interior fogging to suit too.
- Tweaked water and added vapour to waterfalls.
- Fixed dissapearing ferns issue.
- Went and tweaked sounds for variety and some new additions like wind and water.
- Added cool effect at elevators.
- Improved pathing.
- Added banners.
- Made new menu screenies to suit.
- Changed grass SM to one from TowerTerrain. Much better looking.
- Added wall climbers and cobble stones to caves.
- Added outdoor emitters to give impression of chunks of dust or little bugs.
- Put trees along the tops of the cliffs.
- Applied trim textures to stairs and front door frames.
- Added ferns around waterfalls.
- Added lifts outside so you can get to the upper terrain level near your base.
  People were complaining that the rocks were too hard to climb. :P
- Added jumppads at the side of each base which take you to the roof. This
  makes it easier to get the A-Bomb and Sniper Rifle and helps bots play better.
- Made a few very minor terrain adjustments to fix collision issues.

Copyright / Permissions
-----------------------
This level is copyright Josh Sutphin and Bradley Jones, 2004-2005.

Authors may NOT use this level as a base to build additional levels.  Custom
content may not be used without author's permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------

That is all.

