                             :[Nutters MapPak 2 - GF-NMP2-Krystnek]:

Author: Bradley (Nutter) Jones\The Game Architect 

Author E-Mail: nutter@kilkenny.ath.cx or bradley.jones@kilkenny.ath.cx 

Completed: 18/12/04 


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:[Other Released Maps and Works by Bradley (Nutter) Jones]:
UT99:
	CTF-Castle Hup T'ai
	CTF-Desert Canyon
	CTF-Desert CanyonV3
	CTF-Kalastratus
	CTF-Kalastratus]I[
	CTF-SpireWorlds
	DM-Hyperactive
	DM-UnrealVsWolfenstein
	
	Billy Connolly Voicepack 99

UT200x:
	CTF-NMP-Desert Canyon
	CTF-NMP-Vouskamora
	CTF-NMP-Castle Hup T'ai SE
	CTF-NMP-Shubaard
	BR-NMP-Kirshnuk Caverns	
	ONS-NMP2-PanaleshSE
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:[Map Descriptions]: 

GF-NMP2-Krystnek: There's one type of environment I have been wanting to do for ages, a snow environment,
	and this does have it's classic Nutter design of plenty of environments, ranging from the checkpoint 
	fortresses, that protected the bridges that cross deep valleys and gushing rivers, to the wells that 
	kept the inhabitants of this absolute zero environment alive, and the snowfields that appear between 
	the gaps in the forest and lastly, ice caverns. Although nowhere near as large as Panalesh, this map 
	will still test your ability to decide on how best to approach the situation, as there is no quick 
	way to get from sewer to snowfield. The paths are before you, choose wisely, or freeze in the abyss 
	of fear,known as Krystnek. The souls of the dead do their best to guide you, to protect you from the 
	evil that may befall you, but the cold will crystalise your heart before you can collect a shockrifle, 
	and the match hasn't even started yet. You are doomed. 
	Currently requires gem feeder but I'm considering having a CTF version or something so everyone can
	play. But I'll need community feed back for that to happen.

	Date of Completion: 20/12/04  

	Bugs: Light Rays in fortress foyers appear to go through walls at points, not a serious
	issue, but anyway. It looked too good to remove. Lighting Issues, but that's mainly 
	because static meshes use shitty Vertex Lighting. It'd be much better if they used ray
	tracing. There's also issues with the falling snow, but I can't resolve them, however,
	I will continue my efforts, but I think it's an engine issue. 
	 
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:[Credits]:
	-Bradley (Nutter) Jones        -(Author, The Game Architect)
	-Steven (Splattered) Jones     -(Testing, feedback, and a great brother)
	-Third-Helix                   -(particularly Josh Sutphin, hosting and testing, sorry I 
					killed your server Josh LOL;))
	-Buzzati aka Anuban or Exodus  -(testing and constant feedback, cheers my friend)

	-Epic, DE, Scion, for producing Unreal Tournament 2004 and the supplied tools, you guys rock!
	-Coca Cola		       -(The creation of these maps and any earlier ones requires alot 
				         of caffeine. :))

Thanks guys, you all have supported the creation of Krystnek in some way, and there is no real way
I can thankyou. So I'll keep it short and sweet. You guys are awesome, don't forget it, cheers.

The Game Architect, signing off...
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:[Additional Links]:
Involved with NMP2 in some way:
	Third Helix	-	www.third-helix.com
	Planet Unreal	-	www.planetunreal.com
	Beyond Unreal	-	www.beyondunreal.com
	Atari Forums	-	www.ataricommunity.com
	PC Game Mods	-	www.pcgamemods.com 
	Epic Games	-	www.epicgames.com
	Billy Connolly	-	www.billyconnolly.com

Just too cool:
	HaloUT		-	http://torlan.forumrunners.com*
	The Glass House	-	www.abc.net.au/glasshouse

*=I think.
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:[Usage of NMP2 Material]:
Using anything from NMP2 to make your own custom creations is strictly forbidden without permission
from the author. GF-NMP2-Krystnek falls into the catagory on NMP2.

You may share NMP2 freely on any form of electronic media, cover CD's and that sort of thing. I 
appreciate it if you inform me if you intend on adding this map to a cover CD or something just
for my own interest.  
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All NMP2 Content is Copyrighted to Bradley Jones 2004. ALL RIGHTS RESERVED.

