[URL]
Name=SoulHunter
MapExt=ut2
EXEName=UT2004.exe
SaveExt=usa

[Core.System]

CacheRecordPath=../EikoBattle/System/*.ucl

CachePath=../EikoBattle/Cache
MusicPath=../EikoBattle/Music
+Paths=../EikoBattle/Maps/*.ut2
-Paths=../Maps/*.ut2
-Paths=../Textures/*.utx

+Paths=../EikoBattle/System/*.u
+Paths=../EikoBattle/Music/*.ogg

+Paths=../EikoBattle/Textures/*.utx
+Paths=../Textures/*.utx
+Paths=../EikoBattle/Sounds/*.uax
+Paths=../EikoBattle/StaticMeshes/*.usx
+Paths=../EikoBattle/Animations/*.ukx

[Engine.GameEngine]
+ServerPackages=Eiko
+ServerPackages=EikoGUI
+ServerPackages=EikoWeapons
MainMenuClass=EikoGUI.EBMainMenu
ConnectingMenuClass=EikoGUI.EBVignette
LoadingClass=EikoGUI.EBVignette


[Engine.Engine]
Console=Eiko.EBConsole
GUIController=EikoGUI.EBGUIController
DefaultGame=Eiko.EikoGame
DefaultServerGame=Eiko.EikoGame

[Engine.GameReplicationInfo]
ServerName=EikoBattle Server
ShortName=EB Server

[Editor.EditorEngine]
+EditPackages=Eiko
+EditPackages=EikoGUI
+EditPackages=EikoWeapons

[xVoting.xVotingHandler]
bMapVote=false
bKickVote=true
KickPercent=51

[UnrealEd.UnrealEdEngine]
GameCommandLine= -mod=EikoBattle

[Engine.MaplistManager]
Games=(GameType="Eiko.EikoGame",ActiveMaplist="Default Eiko")

[DefaultMission MaplistRecord]
DefaultTitle=Default EikoBattle
DefaultGameType=Eiko.EikoGame
DefaultActive=1
DefaultMaps=EB-Invasion


[Eiko.EikoGame]
weaponDrop=None
bAllowNonTeamChat=True
FriendlyFireScale=0.000000
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=2.000000
LateEntryLives=1

bAllowPrivateChat=True
bWeaponStay=false
bAllowWeaponThrowing=False
ResetTimeDelay=0
GoalScore=120
MaxLives=0
TimeLimit=120
TeamScoreLimit=2
ResetCountDown=0
RoundTimeLimit=300

[Eiko.EB_MapList]
+Maps=EB-Invasion
+Maps=EB-Ruin
+Maps=EB-Chain
