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              C H E C K M A T E 
      www.unnaturalgaming.com/checkmate
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  Thank you for installing Checkmate.
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 README CONTENTS
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	1) GAME DESCRIPTION
	2) IMPORTANT NOTES
	3) HOW TO PLAY
	4) CLASS DESCRIPTIONS
	5) WHAT'S NEW IN v1.0
	6) SPECIAL THANKS

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 1) GAME DESCRIPTION
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Checkmate is an online team deathmatch game which incorporates elements of Chess. In Checkmate, two teams are pitted against each other for the sole purpose of eliminating the opposition's King. Each team will have one King, and any number of Pawns, Knights, Bishops, Rooks, and Queens. Non-King player classes are bought using credits that are accumulated by fragging other players, according to the formula <enemyValue>/<yourValue>.

A round is won by killing the opposing team's King. At this point a new round will begin, with the highest scoring player on each team becoming the new King. Once the round limit or time limit is reached, the team with the most rounds won will win the match, and a new map will be played.

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 2) IMPORTANT NOTES
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-Before playing Checkmate, be sure to go to the "Configure Controls" menu and bind a key to "Special", in the Checkmate section. Every class has a unique special ability; for more information visit www.unnaturalgaming.com/checkmate/classes.html

-The Rook has a 3rd weapon, Siege Cannons, which can only be used while in siege mode. To switch to the Siege Cannons, press the key bound to Weapon Slot 3 ("3" by default). While in siege mode you cannot move, only shoot. To exit siege mode, switch back to your Minigun ("2" by default), or Pulse Rifle ("1" by default).

-If you run out of primary weapon ammunition as a Pawn, Knight, Bishop, Rook, or Queen, stand near your King and you will automatically start regenerating more ammo.

-The King has an EMP Warcry, which disables enemy shields, de-cloaks hidden Knights, breaks the Queen's grappling hook, and temporarily disables enemy special abilities (it also disables the King's special ability, so use it wisely). To use the EMP Warcry, press the key bound to Weapon Slot 1 ("1" by default).

-The King also has a Morale Warcry, which temporarily improves the special abilities of affected teammates. To use the Morale Warcry, press the key bound to Weapon Slot 2 ("2" by default).

-For more information, see the CMUserManual.pdf file located in the Checkmate folder

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 3) HOW TO PLAY
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 GOAL:
   To eliminate the opposing team's King before they can eliminate your team's King. 

 GAMEPLAY:
   The first player to join a team will be made King; all other players who join the team will be   
   Pawns. The Pawn is the weakest of the player classes, but you can purchase improved player 
   classes by accumulating credits using the scoring formula below.

   A round is won by fragging the opposing team's King. At that point, there will be a short  
   intermission, then the highest scoring player from each team will become the new King at the 
   start of the next round. Play continues until the round limit or time limit is reached, at which 
   point one team is declared the winner.

   To keep things fair, the King's health scales up as more players join the game, and scales down 
   as players leave the game. There is also an adjusting factor if the teams are unbalanced, in 
   favour of the shorthanded team's King.


 CREDITS:
   Credits are awarded for killing opposing team members according to the following formula:

       		   creditsAwarded = (enemyClassValue ÷ yourClassValue)  

   The value of each class is the same as its value in chess:
                Pawn.......1 point
                Knight.....3 points
                Bishop.....3 points
                Rook.......5 points
                Queen......9 points
                King.......10 points
For example, if a Pawn kills a Knight 3 credits will be awarded to the Pawn. If a player kills an opposing team member that is worth less than their class value, a fraction of a credit will be awarded (for example, if a Bishop kills a Pawn, the Bishop will receive 1/3rd of a credit). The King does not gain credits, but his kills award credits to the rest of his team (the value of the player fragged is distributed evenly amongst his teammates). 



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 4) CLASS DESCRIPTIONS
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 PAWN:
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  Description
    The weakest of the player classes, but he gains the most credits for killing other players.

  Special Ability
    Sacrifice - Detonate yourself to take our nearby opponents 
  
  Weapons
    Shotgun - Fires 8 shells in a random spread; deadly in close quarters 
    Pulse Rifle - Automatically regenerates ammunition; does double damage against shields 

  Statistics
    Health - 50  
    Shields - 0 
    Speed - medium  


 KNIGHT:
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  Description
    Close to medium range fighter with a natural triple-jump ability

  Special Ability
    Cloak - conceal yourself from other players for a short period

  Weapons
    Grenade Launcher - primary fire launches grenades that explode on impact, secondary fire launches bounce grenades
    Pulse Rifle - Automatically regenerates ammunition; does double damage against shields 

  Statistics
    Health - 125
    Shields - 25
    Speed - medium


 BISHOP:
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  Description
    The Bishop is the team's sniper

  Special Ability
    Speed Boost - Increases movement speed while in use

  Weapons
    Sniper Rifle - Use secondary fire for zoom, primary fire to shoot
    Pulse Rifle - Automatically regenerates ammunition; does double damage against shields 

  Statistics
    Health - 100  
    Shields - 10  
    Speed - medium  


 ROOK:
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  Description
    Strong yet Slow, the Rook is the King's defender

  Special Ability
    Castle - teleport to your King

  Weapons
    Minigun - rapid fire weapon
    Siege Cannons - Fires two high-velocity rockets; must be in siege mode to use. While in siege mode, the Rook cannot move, but he is protected by siege shields which absorb a percentage of the damage he would normally take. The siege shields can be discharged with alt-fire to knock back nearby opponents. To enter siege mode, press the key bound to Weapon Slot 3 ("3" by default). To exit siege mode switch back to the Minigun or Pulse Rifle.

    Pulse Rifle - Automatically regenerates ammunition; does double damage against shields 

  Statistics
    Health - 200
    Shields - 75
    Speed - slow  


 QUEEN:
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  Description
    Powerful and mobile, the only downside to the Queen is that she can only accumulate credits by killing 
    other Queens, or the King.

  Special Ability
    Grappling Hook - pull yourself to other areas

  Weapons
    Rocket Launcher - Secondary fire activates a laser guiding dot, which can be used to aim rockets in flight. Use primary fire to launch rockets. Note that rockets fired in laser-guiding mode will fly slightly slower than rockets fired normally.
    Pulse Rifle - Automatically regenerates ammunition; does double damage against shields 

  Statistics
    Health - 175
    Shields - 50
    Speed - medium  

 
 KING:
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  Description
    Fast and with lots of health, the King is the leader of his team

  Special Ability
    Castle - teleport a Rook to your location (if available)

  Warcry 
    EMP - The Electro-Magnetic Pulse disables enemy shields, de-cloaks Knights using their special ability, dissipates the Queen's grappling hook, and disables enemy special abilities for a short time. It will also disable the King's special ability during that time, so use it wisely. To use this warcry, press the key bound to Weapon Slot 1 ("1" by default).
    Morale - With this warcry the King can inspire his troops, which results in improved special abilities for all affected teammates for a short time. To use this warcry, press the key bound to Weapon Slot 2 ("2" by default).

  Weapon
    Gauntlet - The primary fire acts as a powerful melee weapon. The secondary fire has 2 modes: in the air it performs a ground stomp attack, and on the ground it causes the King to charge forward quickly before performing an uppercut attack.

  Statistics
    Health - 2000, scales with number of players on each team  
    Shields - 0
    Speed - fast


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 5) WHAT'S NEW IN v1.0
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What's new in v1.0?
     -The Pulse Rifle damage has been increased, and it now does double damage to shields
     -The Pawn has a Shotgun as a primary weapon 
     -The King has an actual Gauntlet now, with new punch/charge/stomp/warcry animations
     -The King has a new Morale warcry, which provides teammates with a temporary special ability boost
     -The King's alt-fire has been updated; on the ground he will perform a new charge attack, and in the air he will perform his stomp attack
     -Players earn fractional credits for killing lesser classes (ie: a Bishop kills a Pawn, scoring him 1/3rd of a credit) 
     -The Rook now has extra shields when he enters siege mode; alt-fire when in siege mode will discharge his shields (a "pushback" ability to ward off pesky Kings trying to take advantage of a stationary target)
     -Players now receive a notification & path to King tracer when low on primary ammo
     -Objective Window upon entering the game
     -Shields regenerate by a percentage (instead of at a fixed rate)
     -Once taken down, shields stay down for a few seconds before regenerating 
     -Bot Kings no longer attack each other (no more pummeling each other to death!) 
     -Weapons are no longer destroyed upon death (they don't become pickups, they just stay in the defeated character's hand)
     -New 1st and 3rd person speed boost effects for the Bishop
     -New laser dot effect for the Queen (no more projector stretching)
     -HUD/Interface improvements: 
          -King health bars are now at the top of each player's HUD, instead of over the King's head
          -New death message format
          -Kill notifications now show the number of credits gained for every kill 
          -New loading screens
          -Class selection menu now only triggered upon death ("Next class" HUD element removed)
	  -New piece icons
	  -Fractional Credit bar under the credits indicator
	  -Status effect indicators when under the effect of a warcry
     -Misc balance tweaks: 
          -Rook's movement speed increased
          -Bishop's initial speed boost cost has been halved
          -Kings have more hit points 
     -Five CM maps:
          -CM-FortressKitarn, by Ben 'Akumu' Nitschke
          -CM-Sanctum2, by Mick 'Vermoord' Beard 
          -CM-Thanatophobia, by Steve 'Spam Saviour' Lund & Graeme 'GMan' Hunter
	  	  -CM-Aristocracy, by Paul 'TAZ' Mader
	  	  -CM-Nefarious, by Kyle 'K6599' Keiderling
     -Misc bug fixes

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 6) SPECIAL THANKS
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Unnatural Gaming would like to give a great big thank you to Ben 'Akumu' Nitschke for CM-Fortress Kitarn, Mick 'Vermoord' Beard for CM-Sanctum2, Paul 'TAZ' Mader for CM-Aristocracy, Kyle 'K6599' Keiderling for CM-Nefarious, and Steve 'Spam Saviour' Lund & Graeme 'GMan' Hunter for CM-Thanatophobia. These are all great maps, and we're honoured to be distributing them with our mod.

We would also like to give a big thank you to ConfusedUs for setting up the Checkmate forums (www.unnaturalgaming.com/forums). 

Thanks a million guys!