[ADRAudioPage]
AudioModes[0]="Safe Mode"
AudioModes[1]="3D Audio"
AudioModes[2]="H/W 3D Audio"
AudioModes[3]="H/W 3D + EAX"
AudioDefaultDriver.Caption="System Driver"
AudioDefaultDriver.Hint="Uses system installed OpenAL driver"
AudioEffectsVolumeSlider.Caption="Effects Volume"
AudioEffectsVolumeSlider.Hint="Adjusts the volume of all in game sound effects"
AudioLowDetail.Caption="Low Sound Detail"
AudioLowDetail.Hint="Lowers quality of sound"
AudioMode.Caption="Audio Mode"
AudioMode.Hint="Changes the audio system mode"
AudioMusicVolume.Caption="Music Volume"
AudioMusicVolume.Hint="Adjusts the volume of the background music"
AudioReverseStereo.Caption="Reverse Stereo"
AudioReverseStereo.Hint="Reverses the left and right audio channels"
LableTitleB.Caption="Audio Settings"
SPbtnReset.Caption="Reset"
SPbtnReset.Hint="Restore all settings to their default value"
cEffects.Caption="Sound Effects"

[ADRCreditsGame]
GameName="Game"

[ADRCreditsPage]
ButtonBack.Caption="Back"
ButtonBack.Hint="Return to main menu"

[ADRDemoMenu]
LoadButton.Caption="Load Game"
LoadButton.Hint="Load a game"
MapsButton.Caption="Level Select"
MapsButton.Hint="Open the Level Select page"
NewButton.Caption="New Game"
NewButton.Hint="Start a new game"
QuitButton.Caption="Exit Game"
QuitButton.Hint="Exit the game"
SettingsButton.Caption="Options"
SettingsButton.Hint="Configure settings"

[ADRExitDemoMenu]
LeaveButton.Caption="Quit to Menu"
LeaveButton.Hint="Quit to main menu"
QuitButton.Caption="Exit Game"
QuitButton.Hint="Exit the game"
ResumeButton.Caption="Resume Game"
ResumeButton.Hint="Resume game"

[ADRGUINewPage]
ButtonBack.Caption="Back"
ButtonBack.Hint="Return to previous menu"
LableTitleA.Caption="Options"
LableTitleB.Caption="Settings"

[ADRGenericMessageBox]
DialogText.Caption="WARNING"
OkButton.Caption="OK"

[ADRInputPage]
InputInvertMouse.Caption="Invert Mouse"
InputInvertMouse.Hint="Inverts the Y axis of your mouse"
InputMenuSensitivity.Caption="Mouse Sensitivity (Menus)"
InputMenuSensitivity.Hint="Adjusts mouse speed within the menus"
InputMouseAccel.Caption="Mouse Accel. Threshold"
InputMouseAccel.Hint="Adjusts amount of movement needed before acceleration is applied"
InputMouseLag.Caption="Reduce Mouse Lag"
InputMouseLag.Hint="Reduces the amount of lag in your mouse"
InputMouseSensitivity.Caption="Mouse Sensitivity (Game)"
InputMouseSensitivity.Hint="Adjusts mouse speed for playing"
InputMouseSmoothStr.Caption="Mouse Smoothing Strength"
InputMouseSmoothStr.Hint="Adjusts the amount of smoothing applied to mouse movements"
InputMouseSmoothing.Caption="Mouse Smoothing"
InputMouseSmoothing.Hint="Smoothes out movements in your mouse"
InputUseJoystick.Caption="Enable Gamepad"
InputUseJoystick.Hint="Enables gamepad and joystick support"
LableTitleB.Caption="Input Settings"
PitchDownLimit.Caption="Mouse Pitch Lower Limit"
PitchDownLimit.Hint="The lower limit of angle for camera while playing"
PitchUpLimit.Caption="Mouse Pitch Upper Limit"
PitchUpLimit.Hint="The upper limit of angle for camera while playing"
SPbtnReset.Caption="Reset"
SPbtnReset.Hint="Restore all settings to their default value"
cOther.Caption="Other"
cTuning.Caption="Fine Tuning"

[ADRKeyBindPage]
BindingLabel[0]="Move Forward"
BindingLabel[1]="Move Backward"
BindingLabel[2]="Strafe Left"
BindingLabel[3]="Strafe Right"
BindingLabel[4]="Jump"
BindingLabel[5]="Crouch"
BindingLabel[6]="Special Move"
BindingLabel[7]="Zoom In Camera"
BindingLabel[8]="Zoom Out Camera"
BindingLabel[9]="Pause Game"
BindingLabel[10]="Hide/Show HUD"
BindingLabel[11]="Screenshot"
BindingLabel[12]="Show/Hide Menu"
KeysHint="Click there to change the key"
LableTitleB.Caption="Configure Keys"
SPbtnReset.Caption="Reset"
SPbtnReset.Hint="Restore all settings to their default value"
cMisc.Caption="Misc"
cMove.Caption="Movement"

[ADRLoadGamePage]
LableTitleA.Caption="Load game"
LableTitleB.Caption="Select Slot"

[ADRMapsPage]
CharSelect.Caption="Character"
CharSelect.Hint="Change to play with a different character"
ClassicDamage.Caption="Classic Mode"
ClassicDamage.Hint="Enables classic system of damage (hard mode)"
LableTitleA.Caption="Level select"
MusicBox.Caption="Music Test"
MusicBox.Hint="Change to play a music track"

[ADRNewGamePage]
AshuraButton.Hint="?"
LableTitleA.Caption="New game"
LableTitleB.Caption="Select Character"
NoSave.Caption="No Save"
NoSave.Hint="Disables saving system"
ShadowButton.Hint="?"
SonicButton.Hint="SONIC"

[ADROptionsDemoMenu]
AudioButton.Caption="Audio Settings"
AudioButton.Hint="Configure audio settings"
CreditsButton.Caption="Credits"
CreditsButton.Hint="The people behind this mod"
InputButton.Caption="Input Settings"
InputButton.Hint="Configure input settings"
KeysButton.Caption="Configure Keys"
KeysButton.Hint="Choose what keys do what"
LableTitleB.Caption="Configure the game"
VideoButton.Caption="Video Settings"
VideoButton.Hint="Configure display settings"

[ADRQuestionPage]
ButtonNames=("Ok","Cancel","Retry","Continue","Yes","No","Abort","Ignore")

[ADRQuitPage]
cNoButton.Caption="NO"
cQuitDesc.Caption="Are you sure you wish to quit?"
cYesButton.Caption="YES"

[ADRVideoChangeOK]
RestoreText="(Original settings will be restored in %count% %seconds%)"
SecondText="second"
SecondsText="seconds"
bCancel.Caption="NO"
bOk.Caption="YES"
lbText.Caption="Accept these settings?"
lbText2.Caption="(Original settings will be restored in 15 seconds)"

[ADRVideoPage]
BitDepthText[0]="16-bit"
BitDepthText[1]="32-bit"
DetailLevels[0]="Lowest"
DetailLevels[1]="Very Low"
DetailLevels[2]="Lower"
DetailLevels[3]="Low"
DetailLevels[4]="Normal"
DetailLevels[5]="High"
DetailLevels[6]="Higher"
DetailLevels[7]="Very High"
DetailLevels[8]="Highest"
ShadowOptions[0]="None"
ShadowOptions[1]="Blob"
ShadowOptions[2]="Full"
RenderModeText[0]="Direct3D"
RenderModeText[1]="Software"
RenderModeText[2]="Direct3D 9"
RenderModeText[3]="OpenGL"
RelaunchQuestion="The graphics mode has been successfully changed.  However, it will not take effect until the next time the game is started.  Would you like to restart the game right now?"
InvalidSelectionText="The selected custom resolution is reported to be incompatible with your machine.  In order to ensure maximum stability, it is recommended that you choose a compatible resolution from the 'Resolution' option"
BrightnessSlider.Caption="Brightness"
BrightnessSlider.Hint="Use the slider to adjust the Brightness to suit your monitor"
ContrastSlider.Caption="Contrast"
ContrastSlider.Hint="Use the slider to adjust the Contrast to suit your monitor"
DetailCharacterDetail.Caption="Character Detail"
DetailCharacterDetail.Hint="Changes how much character detail will be rendered"
DetailCharacterShadows.Caption="Character Shadows"
DetailCharacterShadows.Hint="Adjust the detail of character shadows"
DetailCoronas.Caption="Coronas"
DetailCoronas.Hint="Enables coronas"
DetailDecalStay.Caption="Decal Stay"
DetailDecalStay.Hint="Changes how long weapon scarring effects stay around"
DetailDecals.Caption="Decals"
DetailDecals.Hint="Enables weapon scarring effects"
DetailDecoLayers.Caption="Foliage"
DetailDecoLayers.Hint="Enables grass and other decorative foliage"
DetailDetailTextures.Caption="Detail Textures"
DetailDetailTextures.Hint="Enables detail textures"
DetailDynamicLighting.Caption="Dynamic Lighting"
DetailDynamicLighting.Hint="Enables dynamic lights"
DetailPhysics.Caption="Physics Detail"
DetailPhysics.Hint="Changes the physics simulation level of detail"
DetailProjectors.Caption="Projectors"
DetailProjectors.Hint="Enables projectors"
DetailTextureDetail.Caption="Texture Detail"
DetailTextureDetail.Hint="Changes how much world detail will be rendered"
DetailTrilinear.Caption="Trilinear Filtering"
DetailTrilinear.Hint="Enables trilinear filtering"
DetailWorldDetail.Caption="World Detail"
DetailWorldDetail.Hint="Changes the level of detail used for optional geometry and effects"
DistanceLODSlider.Caption="Fog Distance"
DistanceLODSlider.Hint="Reduce the fog distance to improve performance"
GammaSlider.Caption="Gamma"
GammaSlider.Hint="Use the slider to adjust the Gamma to suit your monitor"
LableTitleB.Caption="Video Settings"
MeshLOD.Caption="Mesh Detail"
MeshLOD.Hint="Adjusts how aggressively character and vehicle details are reduced at a distance"
MotionBlur.Caption="Motion Blur"
MotionBlur.Hint="Enables motion blur effect displayed when reaching high speeds; only for Direct3D"
RenderDeviceCombo.Caption="Render Device"
RenderDeviceCombo.Hint="Rendering devices which may offer better performance"
SPbtnApply.Caption="Apply"
SPbtnApply.Hint="Apply new values of all settings"
SPbtnReset.Caption="Reset"
SPbtnReset.Hint="Restore all settings to their default value"
VideoColorDepth.Caption="Color Depth"
VideoColorDepth.Hint="Select the maximum number of colors to display at once"
VideoFullScreen.Caption="Full Screen"
VideoFullScreen.Hint="Check this box to run the game full screen"
VideoResolution.Caption="Resolution"
VideoResolution.Hint="Select the video resolution at which you wish to play"
WeatherEffects.Caption="Weather Effects"
WeatherEffects.Hint="Enables weather effects like rain-drops and lightning"

[fntADRDefault]
FontArrayNames=("ADRFonts.EarthsMightiestBold24")

[fntADRHeader]
FontArrayNames=("ADRFonts.Abuse18")

[fntADRIRC]
FontArrayNames=("2K4Fonts.FontSmallText","2K4Fonts.Verdana8","2K4Fonts.Verdana8","2K4Fonts.Verdana10","2K4Fonts.Verdana10")

[fntADRLarge]
FontArrayNames=("ADRFonts.Gears25")

[fntADRMainMenu]
FontArrayNames=("ADRFonts.XBand16","ADRFonts.BankGothic12")

[fntADRMedium]
FontArrayNames=("ADRFonts.EarthsMightiestBold24")

[fntADRMenu]
FontArrayNames=("ADRFonts.XBand16","ADRFonts.XBand16","ADRFonts.BankGothic12","ADRFonts.BankGothic14","ADRFonts.BankGothic16")

[fntADRMidGame]
FontArrayNames=("UT2003Fonts.FontEurostile17","UT2003Fonts.FontEurostile14","UT2003Fonts.FontEurostile11","UT2003Fonts.FontEurostile11","UT2003Fonts.FontEurostile9","UT2003Fonts.FontNeuzeit9","UT2003Fonts.FontSmallText")

[fntADRServerList]
FontArrayNames=("2K4Fonts.Verdana8")

[fntADRSmall]
FontArrayNames=("ADRFonts.EarthsMightiestBold16","ADRFonts.EarthsMightiestBold18","ADRFonts.EarthsMightiestBold20","ADRFonts.EarthsMightiestBold22","ADRFonts.EarthsMightiestBold24")

[fntADRSmallHeader]
FontArrayNames=("2K4Fonts.Verdana12","2K4Fonts.Verdana14","2K4Fonts.Verdana16","2K4Fonts.Verdana18","2K4Fonts.Verdana20")

[fntADRTitle]
FontArrayNames=("ADRFonts.Abuse16")

