
[Anomaly.AGameUtil]
MyMapPreviewList=(MapName="Default",MinimapPreview="AnoInterface.MapUnavailable")


;List of weapons
MyWeaponList=(InstallablePort=1,WeapIndex=0,WeapName="Machine Gun",MeshName="AnomalyWeaponsAnim.RailGunX",WeaponPortrait="AnoInterface.Interface.MGunPort",WeapClass="Anomaly.AMachineGun",WeaponDescription="The Machine Gun||The Negator is a Heavy Machine Gun, with 5 rotating barrels fires 0.5 inch high explosive rounds at a rate of 6 rounds per second. Those 5 rotating barrels interchanges constantly to prevent overheating, thus allowing the weapon to fire continuously without reaching a hot gun. Each weapon has a combat load of 400 rounds able to penetrate thin armoured plates and cockpit of the vehicles. While it is difficult to achieve perfect accuracy with its gatling action, it can deliver impressive fire power onto muliple targets.")
MyWeaponList=(InstallablePort=1,WeapIndex=1,WeapName="Laser Cannon",MeshName="AnomalyWeaponsAnim.LaserGun",WeaponPortrait="AnoInterface.Interface.LaserPort",WeapClass="Anomaly.ALaserGun",WeaponDescription="The Laser Cannon||The XT500 Laser Cannon emits destructive particle beam laser. Its loading principles is unique compared to other weapons, as it uses pre-charged laser cartridges attached to its rear. The stored energy from the cartridges is transformed into beam laser energy by charging the linear accelerator coil that projects the slug once the trigger is pulled. Upon contact, its victim suffer more circuitary damage than physical wreck. Its light-weight design and linear trajectory allows easy adjusting to achieve the perfect aim, quickly and smoothly.")
MyWeaponList=(InstallablePort=1,WeapIndex=2,WeapName="Rocket Launcher",MeshName="AnomalyWeaponsAnim.GrenadeLauncher",WeaponPortrait="AnoInterface.Interface.GrenadePort",WeapClass="Anomaly.ARocketLauncher",WeaponDescription="The Grenade Launcher||The Grenade Launcher fires 40mm high explosive dual purpose Grenades which detonates upon impact. Each grenade can be launched up to a distance of 500 metres and has an explosive radius of 5 metres. It is extremely useful in inflicting damage to multiple targets clustered in an area.")
MyWeaponList=(InstallablePort=2,WeapIndex=3,WeapName="Dual Machine Gun",MeshName="AnomalyWeaponsAnim.RailGunX",WeaponPortrait="AnoInterface.Interface.MGunPort",WeapClass="Anomaly.ADualMachineGun",WeaponDescription="The Machine Gun||The Negator is a Heavy Machine Gun, with 5 rotating barrels fires 0.5 inch high explosive rounds at a rate of 6 rounds per second. Those 5 rotating barrels interchanges constantly to prevent overheating, thus allowing the weapon to fire continuously without reaching a hot gun. Each weapon has a combat load of 400 rounds able to penetrate thin armoured plates and cockpit of the vehicles. While it is difficult to achieve perfect accuracy with its gatling action, it can deliver impressive fire power onto muliple targets.")
MyWeaponList=(InstallablePort=2,WeapIndex=4,WeapName="Dual Laser Cannon",MeshName="AnomalyWeaponsAnim.LaserGun",WeaponPortrait="AnoInterface.Interface.LaserPort",WeapClass="Anomaly.ADualLaserGun",WeaponDescription="The Laser Cannon||The XT500 Laser Cannon emits destructive particle beam laser. Its loading principles is unique compared to other weapons, as it uses pre-charged laser cartridges attached to its rear. The stored energy from the cartridges is transformed into beam laser energy by charging the linear accelerator coil that projects the slug once the trigger is pulled. Upon contact, its victim suffer more circuitary damage than physical wreck. Its light-weight design and linear trajectory allows easy adjusting to achieve the perfect aim, quickly and smoothly.")
MyWeaponList=(InstallablePort=2,WeapIndex=5,WeapName="Dual Rocket Launcher",MeshName="AnomalyWeaponsAnim.RocketLauncher",WeaponPortrait="AnoInterface.Interface.RocketPort",WeapClass="Anomaly.ADualRocketLauncher",WeaponDescription="The Rocket Launcher||The Hell Raiser is a Tri-Barrel Recoiless Launcher with State of the Art Laser Aiming Technology. The automatic feeder system rotates the barrel and chambers the next round everytime each rocket is being fired. The Death-Fire Rocket with built in Heat-Seeking technology locks on to the rear of enemy crafts once it is within appropriate range, and able to follow it for a short distance before it explodes. Upon impact, the rockets can penetrate up to 30 centimetres of conventional armor plate. The backblast absorbs the recoil of every round which makes the weapon very stable when firing multiple shots.")


;Icon for weapons
ActiveWeaponIcons=Material'AnoInterface.HUD.w_big_mgun'
ActiveWeaponIcons=Material'AnoInterface.HUD.w_big_launcher'
ActiveWeaponIcons=Material'AnoInterface.HUD.w_big_laser'
InactiveWeaponIcons=Material'AnoInterface.HUD.w_small_mgun'
InactiveWeaponIcons=Material'AnoInterface.HUD.w_small_launcher'
InactiveWeaponIcons=Material'AnoInterface.HUD.w_small_laser'


;List of hovercraft
MyHoverList=(ClassName="Anomaly.HvVenom",TextName="Venom",StatName="AnoInterface.Interface.G2",IconName="AnoInterface.Interface.V2")
MyHoverList=(ClassName="Anomaly.HvScorpion",TextName="Scorpion",StatName="AnoInterface.Interface.G1",IconName="AnoInterface.Interface.V1")
MyHoverList=(ClassName="Anomaly.HvTitanius",TextName="Titanius",StatName="AnoInterface.Interface.G7",IconName="AnoInterface.Interface.V7")
MyHoverList=(ClassName="Anomaly.HvGigantius",TextName="Gigantius",StatName="AnoInterface.Interface.G8",IconName="AnoInterface.Interface.V8")
MyHoverList=(ClassName="Anomaly.HvAssailant",TextName="Assailant",StatName="AnoInterface.Interface.G3",IconName="AnoInterface.Interface.V11")
MyHoverList=(ClassName="Anomaly.HvAggressor",TextName="Aggresor",StatName="AnoInterface.Interface.G4",IconName="AnoInterface.Interface.V12")
MyHoverList=(ClassName="Anomaly.HvNeutron",TextName="Neutron",StatName="AnoInterface.Interface.G4",IconName="AnoInterface.Interface.V4")
MyHoverList=(ClassName="Anomaly.HvElectron",TextName="Electron",StatName="AnoInterface.Interface.G3",IconName="AnoInterface.Interface.V3")
MyHoverList=(ClassName="Anomaly.HvLightwave",TextName="Light Wave",StatName="AnoInterface.Interface.G6",IconName="AnoInterface.Interface.V5")
MyHoverList=(ClassName="Anomaly.HvBlueshift",TextName="Blue Shift",StatName="AnoInterface.Interface.G5",IconName="AnoInterface.Interface.V6")
MyHoverList=(ClassName="Anomaly.HvPhantom",TextName="Phantom",StatName="AnoInterface.Interface.G2",IconName="AnoInterface.Interface.V10")
MyHoverList=(ClassName="Anomaly.HvFirebird",TextName="Fire Bird",StatName="AnoInterface.Interface.G1",IconName="AnoInterface.Interface.V9")


;List of bots
MyBotList=(BotName="BlueShift",HoverName="Anomaly.HvBlueshift",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualLaserGun",Accuracy=0.8,AlignPathDistance=3,Aggressiveness=0.6,Prediction=0.72,BrakingAngle=29,MinimumSpeed=0.65,AngleTolerance=5.5,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.8,BoostUsage=0.6,Experience=100)

MyBotList=(BotName="Venom",HoverName="Anomaly.HvVenom",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualLaserGun",Accuracy=0.8,AlignPathDistance=5,Aggressiveness=0.6,Prediction=0.35,BrakingAngle=27,MinimumSpeed=0.85,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=1.0,BoostUsage=0.5,Experience=100)

MyBotList=(BotName="Scorpion",HoverName="Anomaly.HvScorpion",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualLaserGun",Accuracy=0.8,AlignPathDistance=0,Aggressiveness=0.6,Prediction=0.0,BrakingAngle=29,MinimumSpeed=0.85,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=1.0,BoostUsage=0.5,Experience=100)

MyBotList=(BotName="FireBird",HoverName="Anomaly.HvFirebird",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.8,AlignPathDistance=5,Aggressiveness=0.6,Prediction=0.7,BrakingAngle=29,MinimumSpeed=0.85,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=1.0,BoostUsage=0.5,Experience=100)

MyBotList=(BotName="Electron",HoverName="Anomaly.HvElectron",Weapon1="Anomaly.ALaserGun",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.75,AlignPathDistance=4,Aggressiveness=0.85,Prediction=0.45,BrakingAngle=45,MinimumSpeed=0.50,AngleTolerance=4.0,AIUpdate=0.05,CurvingTest=1,CurvingScoreLimit=4.85,BoostSkill=0.75,BoostUsage=0.1,Experience=100)

MyBotList=(BotName="Neutron",HoverName="Anomaly.HvNeutron",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.80,AlignPathDistance=5,Aggressiveness=0.95,Prediction=0.45,BrakingAngle=30,MinimumSpeed=0.50,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=4,CurvingScoreLimit=18000,BoostSkill=0.4,BoostUsage=0.05,Experience=100)

MyBotList=(BotName="Gigantius",HoverName="Anomaly.HvGigantius",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.95,AlignPathDistance=6,Aggressiveness=0.8,Prediction=0.124,BrakingAngle=25,MinimumSpeed=0.85,AngleTolerance=8.0,AIUpdate=0.05,CurvingTest=2,CurvingScoreLimit=10000,BoostSkill=0.6,BoostUsage=0.5,Experience=100)

MyBotList=(BotName="Assailant",HoverName="Anomaly.HvAssailant",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.8,AlignPathDistance=8,Aggressiveness=0.7,Prediction=0.7,BrakingAngle=28,MinimumSpeed=1,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=5,CurvingScoreLimit=18000,BoostSkill=1.0,BoostUsage=0.5,Experience=100)

MyBotList=(BotName="KingFisher",HoverName="Anomaly.HvAssailant",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.8,AlignPathDistance=5,Aggressiveness=0.75,Prediction=0.35,BrakingAngle=20,MinimumSpeed=0.75,AngleTolerance=5.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=1.0,BoostUsage=0.5,Experience=0)

MyBotList=(BotName="SilverFish",HoverName="Anomaly.HvAggressor",Weapon1="Anomaly.ALaserGun",Weapon2="Anomaly.ADualLaserGun",Accuracy=0.95,AlignPathDistance=7,Aggressiveness=1,Prediction=0.45,BrakingAngle=25,MinimumSpeed=0.85,AngleTolerance=8.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=1.0,BoostUsage=0.5,Experience=0)

MyBotList=(BotName="Electric",HoverName="Anomaly.HvElectron",Weapon1="Anomaly.ALaserGun",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.75,AlignPathDistance=4,Aggressiveness=0.85,Prediction=0.45,BrakingAngle=45,MinimumSpeed=0.50,AngleTolerance=4.0,AIUpdate=0.1,CurvingTest=1,CurvingScoreLimit=4.85,BoostSkill=0.75,BoostUsage=0.1,Experience=100)

MyBotList=(BotName="Neurotic",HoverName="Anomaly.HvNeutron",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.80,AlignPathDistance=5,Aggressiveness=0.95,Prediction=0.45,BrakingAngle=30,MinimumSpeed=0.50,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=4,CurvingScoreLimit=18000,BoostSkill=0.4,BoostUsage=0.05,Experience=0)

MyBotList=(BotName="Giant",HoverName="Anomaly.HvGigantius",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.85,AlignPathDistance=50,Aggressiveness=0.80,Prediction=0.1,BrakingAngle=60,MinimumSpeed=1.0,AngleTolerance=3.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.4,BoostUsage=0.2,Experience=50)

MyBotList=(BotName="Titan",HoverName="Anomaly.HvTitanius",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualRocketLauncher",Accuracy=0.90,AlignPathDistance=20,Aggressiveness=0.95,Prediction=0.4,BrakingAngle=40,MinimumSpeed=0.8,AngleTolerance=4.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.4,BoostUsage=0.1,Experience=0)

MyBotList=(BotName="LightStrike",HoverName="Anomaly.HvVenom",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.85,AlignPathDistance=5,Aggressiveness=1,Prediction=0.7,BrakingAngle=29,MinimumSpeed=0.85,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.7,BoostUsage=0.5,Experience=0)

MyBotList=(BotName="WarMonger",HoverName="Anomaly.HvBlueshift",Weapon1="Anomaly.ARocketLauncher",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.85,AlignPathDistance=8,Aggressiveness=0.95,Prediction=0.64,BrakingAngle=33,MinimumSpeed=0.8,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.5,BoostUsage=0.45,Experience=0)

MyBotList=(BotName="DeathStrike",HoverName="Anomaly.HvLightwave",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualMachineGun",Accuracy=1.0,AlignPathDistance=20,Aggressiveness=0.90,Prediction=0.45,BrakingAngle=35,MinimumSpeed=0.8,AngleTolerance=5.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.6,BoostUsage=0.3,Experience=0)

MyBotList=(BotName="SuperRocket",HoverName="Anomaly.HvLightwave",Weapon1="Anomaly.ARocketlauncher",Weapon2="Anomaly.ADualRocketlauncher",Accuracy=1.0,AlignPathDistance=20,Aggressiveness=0.80,Prediction=0.45,BrakingAngle=35,MinimumSpeed=0.8,AngleTolerance=5.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.6,BoostUsage=0.3,Experience=0)

MyBotList=(BotName="Jinx",HoverName="Anomaly.HvLightwave",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualMachineGun",Accuracy=0.001,AlignPathDistance=20,Aggressiveness=0.90,Prediction=0.45,BrakingAngle=35,MinimumSpeed=0.8,AngleTolerance=5.0,AIUpdate=0.1,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.6,BoostUsage=0.3,Experience=0)

MyBotList=(BotName="Bloody",HoverName="Anomaly.HvScorpion",Weapon1="Anomaly.AMachineGun",Weapon2="Anomaly.ADualLaserGun",Accuracy=0.8,AlignPathDistance=6,Aggressiveness=0.8,Prediction=0.8,BrakingAngle=28.15,MinimumSpeed=0.9,AngleTolerance=5.0,AIUpdate=0.05,CurvingTest=0,CurvingScoreLimit=0,BoostSkill=0.50,BoostUsage=0.4,Experience=0)