Sentinel

Description:

The ADS-2 "Sentinel" automated defence system was designed to help defend large installations when available personnel are limited in number. It comes with everything necessary to set up a barrier of formidable firepower. This includes components to create cannon, and the Sentinel Deployer, which can be loaded with components and then used to construct a cannon on-site virtually instantaneously, or to repair or upgrade an existing cannon.

The Deployer can be configured to construct either of two types of Sentinel cannon:


 

 

Usage:

Use the Weapons of Evil: Sentinel mutator to get the Sentinel into the game. It gives the Deployer as a default weapon starting with no ammo, and replaces various pickups with ammo. It has the following configurable options, which can be accessed via the mutator configuration menu or edited in the ini file:

Settings will be stored in a file called 'WoE_Sentinel.ini' in the 'UT2004\System' directory.

 

To actually place a cannon in-game, you must use the Sentinel Deployer, which can be used to place, repair, upgrade and remove your and your team's Sentinels, and sabotage enemy Sentinels. It starts with no ammo, so you must first go and pick some up. You need 100 ammo to place a Sentinel, so one large or ten small ammo pickups are required.

 

 

 

 

Note that by default, the number of Sentinels any one player can have active at once is limited to 1 in DM, 3 in team-games and 20 in Invasion.

A special note for server admins: Even if you are getting the Sentinel into the game by some other means than the supplied mutator, I still suggest that you run the Sentinel Replacer mutator with all the replacement options turned off, so that the max sentinels and upgrade settings can be seen in the server browser.