Crosshair=(FriendlyName="ym Arrow (1)",CrosshairTexture=Yarm_WeapTex.Icon.ymXhair_trk,ClassName=yarm.ymCrosshairs)
Crosshair=(FriendlyName="ym Bracket (1)",CrosshairTexture=Yarm_WeapTex.Icon.ymXhair_gr,ClassName=yarm.ymCrosshairs)
Mutator=(ClassName=yarm.mute_BotLadderFix,GroupName=ladderfix,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_BotLadderFix.FriendlyName,Description=yarm.mute_BotLadderFix.Description,FriendlyName=yarm.mute_BotLadderFix.FriendlyName,FallbackName="YARM Bot Ladder Fix",FallbackDesc="Bots will properly use ladders (gives stuck bots a kick at the top) ||by Meowcat")
Mutator=(ClassName=yarm.mute_OneHitKill,ConfigMenuClassName=yarm.mute_OneHitKill_Config,GroupName=YARMDamageMute,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_OneHitKill.FriendlyName,Description=yarm.mute_OneHitKill.Description,FriendlyName=yarm.mute_OneHitKill.FriendlyName,FallbackName="YARM DamageMute",FallbackDesc="YARM DamageMute - Configure how damage is dealt ||by Meowcat")
Mutator=(ClassName=yarm.mute_YARM_Zombies,GroupName=YARMZombieMute,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_YARM_Zombies.FriendlyName,Description=yarm.mute_YARM_Zombies.Description,FriendlyName=yarm.mute_YARM_Zombies.FriendlyName,FallbackName="YARM Zombies",FallbackDesc="YARM Zombies by Meowcat:  Optionally spawn zombies when players die, or hordes of zombies....")
Mutator=(ClassName=yarm.mute_YarmBots,GroupName=yarmbots,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_YarmBots.FriendlyName,Description=yarm.mute_YarmBots.Description,FriendlyName=yarm.mute_YarmBots.FriendlyName,FallbackName="YARM Bots",FallbackDesc="Y.A.R.M. Bots - Slightly more realistic behavior.  Bots will not give human opponents a higher priority to attack, and can be optionally set up to sprint, go prone, and mantle rather than double jump.")
Mutator=(ClassName=yarm.mute_YarmDebugHUD,GroupName=Yarm Debug HUD,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_YarmDebugHUD.FriendlyName,Description=yarm.mute_YarmDebugHUD.Description,FriendlyName=yarm.mute_YarmDebugHUD.FriendlyName,FallbackName="YARM Debug HUD",FallbackDesc="Used for real-time debugging.  Local Human Player given a HUD Interaction that can draw the headshot spheres on players, as well as displaying some information about the AI controlled pawn being viewed nearby.  Enter the following commands in the console (without quotes): 'ToggleHeadSphere' 'ToggleBotInfo' 'TogglePawnInfo'.")
Mutator=(ClassName=yarm.mute_YarmTFCWeapons,GroupName=yarmweapons,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_YarmTFCWeapons.FriendlyName,Description=yarm.mute_YarmTFCWeapons.Description,FriendlyName=yarm.mute_YarmTFCWeapons.FriendlyName,FallbackName="YARM TFC Mode",FallbackDesc="Y.A.R.M. Weapons and TFC Team Style Gameplay, but without all the maps and other features ||by Meowcat")
Mutator=(ClassName=yarm.mute_YarmWeapons,GroupName=yarmweapons,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm.mute_YarmWeapons.FriendlyName,Description=yarm.mute_YarmWeapons.Description,FriendlyName=yarm.mute_YarmWeapons.FriendlyName,FallbackName="YARM Weapons",FallbackDesc="Y.A.R.M. Weapons - Yet Another Real-life Mod complete with generic realistic weapons, movement and players.  So much for originality... ||by Meowcat")
Weapon=(ClassName=yarm.AK108Rifle,PickupClassName=yarm.AK108RiflePickup,AttachmentClassName=yarm.AK108RifleThird,FriendlyName=yarm.AK108Rifle.ItemName,Description=yarm.AK108Rifle.Description,FallbackName="AK107 Rifle",FallbackDesc="An update to the tried and true AK family, this full size assault rifle is perfect against most personnel and armored targets.")
Weapon=(ClassName=yarm.AKRifle,PickupClassName=yarm.AKRiflePickup,AttachmentClassName=yarm.AKRifleThird,FriendlyName=yarm.AKRifle.ItemName,Description=yarm.AKRifle.Description,FallbackName="AK Rifle",FallbackDesc="An update to the tried and true AK family, this full size assault rifle is perfect against most personnel and armored targets.")
Weapon=(ClassName=yarm.ARB,PickupClassName=yarm.ARBpickup,AttachmentClassName=yarm.ARBthird,FriendlyName=yarm.ARB.ItemName,Description=yarm.ARB.Description,FallbackName="ARB Assault Rifle",FallbackDesc="Standard Bullpup Infantry Assault Rifle.  Capable of three rounds bursts.")
Weapon=(ClassName=yarm.AT4RL,PickupClassName=yarm.AT4RLPickup,AttachmentClassName=yarm.AT4RLThird,FriendlyName=yarm.AT4RL.ItemName,Description=yarm.AT4RL.Description,FallbackName="Light Anti-Tank Missile Launcher",FallbackDesc="A single shot, reloadable, Anti-Tank Missile Launcher.  Typically used to take out heavily armored vehicles.  Missiles are equipped with Heat Seeking Guidance systems as well.")
Weapon=(ClassName=yarm.AT4RL_av,PickupClassName=yarm.AT4RL_avPickup,AttachmentClassName=yarm.AT4RL_avThird,FriendlyName=yarm.AT4RL_av.ItemName,Description=yarm.AT4RL_av.Description,FallbackName="Light Anti-Tank Missile Launcher",FallbackDesc="A single shot, reloadable, Anti-Tank Missile Launcher.  Typically used to take out heavily armored vehicles.  Missiles are equipped with Heat Seeking Guidance systems as well.")
Weapon=(ClassName=yarm.AVMineThrower,PickupClassName=yarm.AVMinePickup,AttachmentClassName=yarm.AVMineThird,FriendlyName=yarm.AVMineThrower.ItemName,Description=yarm.AVMineThrower.Description,FallbackName="Anti-Vehicle Mines",FallbackDesc="Anti-Vehicle Mine.  Designed for the defense of positions against armored vehicles, this mine is capable of destroying most tanks.  Primary fire places the mine, secondary fire will detonate it although it will also explode if a vehicle is detected within its proximity.")
Weapon=(ClassName=yarm.AssaultKnife,PickupClassName=yarm.AssaultKnifePickup,AttachmentClassName=yarm.AssaultKnifeThird,FriendlyName=yarm.AssaultKnife.ItemName,Description=yarm.AssaultKnife.Description,FallbackName="Assault Knife",FallbackDesc="Devastating close range weapon.  When approaching a foe from behind, can be used to silently kill him with a single slash.")
Weapon=(ClassName=yarm.AutoShotgun,PickupClassName=yarm.AutoShotgunpickup,AttachmentClassName=yarm.AutoShotgunthird,FriendlyName=yarm.AutoShotgun.ItemName,Description=yarm.AutoShotgun.Description,FallbackName="Tactical Auto Shotgun",FallbackDesc="Recently adopted by the U.S.M.C., this shotgun is a semiautomatic 12 guage capable of firing all seven of it shells in under 2 seconds.")
Weapon=(ClassName=yarm.Bayonet,PickupClassName=yarm.BayonetPickup,AttachmentClassName=yarm.BayonetThird,FriendlyName=yarm.Bayonet.ItemName,Description=yarm.Bayonet.Description,FallbackName="Russian Bayonet",FallbackDesc="Devastating close range weapon.  When approaching a foe from behind, can be used to silently kill him with a single slash.")
Weapon=(ClassName=yarm.Bizon,PickupClassName=yarm.BizonPickup,AttachmentClassName=yarm.Bizonthird,FriendlyName=yarm.Bizon.ItemName,Description=yarm.Bizon.Description,FallbackName="Bizon Carbine",FallbackDesc="A medium weight cross between a full size assault rifle and a sub machine gun, this carbine packs a significant punch.  Perfect for vehicle crews.")
Weapon=(ClassName=yarm.CAR15TD,PickupClassName=yarm.CAR15pickup,AttachmentClassName=yarm.CAR15Third,FriendlyName=yarm.CAR15TD.ItemName,Description=yarm.CAR15TD.Description,FallbackName="M4 Carbine",FallbackDesc="Compact Power. Capable of punching through body armor.")
Weapon=(ClassName=yarm.CAWS90Shotgun,PickupClassName=yarm.CAWS90ShotgunPickup,AttachmentClassName=yarm.CAWS90ShotgunThird,FriendlyName=yarm.CAWS90Shotgun.ItemName,Description=yarm.CAWS90Shotgun.Description,FallbackName="CAWS 90 Shotgun",FallbackDesc="Recently adopted by the U.S.M.C., this shotgun is a semiautomatic 12 guage capable of firing all seven of it shells in under 2 seconds.")
Weapon=(ClassName=yarm.ClaymoreThrower,PickupClassName=yarm.ClaymorePickup,AttachmentClassName=yarm.ClaymoreThird,FriendlyName=yarm.ClaymoreThrower.ItemName,Description=yarm.ClaymoreThrower.Description,FallbackName="Claymore Anti-Personnel Mines",FallbackDesc="Claymore.  This mine, unlike others, provides a directional blast against personnel.  When positioned, these mines can be set off in the order in which they were placed")
Weapon=(ClassName=yarm.ColtPistol,PickupClassName=yarm.ColtPistolpickup,AttachmentClassName=yarm.ColtPistolthird,FriendlyName=yarm.ColtPistol.ItemName,Description=yarm.ColtPistol.Description,FallbackName="M1911 Pistol",FallbackDesc="A classic heavy caliber pistol.  Deals significant damage at close range.")
Weapon=(ClassName=yarm.CombatPistol,PickupClassName=yarm.CombatPistolpickup,AttachmentClassName=yarm.CombatPistolThird,FriendlyName=yarm.CombatPistol.ItemName,Description=yarm.CombatPistol.Description,FallbackName="Combat Pistol",FallbackDesc="A basic medium caliber pistol.  Fairly accurate with a decent magazine capacity.")
Weapon=(ClassName=yarm.CompactPistol,PickupClassName=yarm.compactpistolpickup,AttachmentClassName=yarm.compactpistolthird,FriendlyName=yarm.CompactPistol.ItemName,Description=yarm.CompactPistol.Description,FallbackName="Compact Pistol",FallbackDesc="A Compact Defensive Pistol.  Accurate and extremely powerful at close range.")
Weapon=(ClassName=yarm.CompoundBow,PickupClassName=yarm.CompBowPickup,AttachmentClassName=yarm.CompBowThird,FriendlyName=yarm.CompoundBow.ItemName,Description=yarm.CompoundBow.Description,FallbackName="Compound Bow",FallbackDesc="Compound Bow.  A typical Hunting Bow that can be equipped with stealthy arrows for quickly taking down the most dangerous game.")
Weapon=(ClassName=yarm.FN57Pistol,PickupClassName=yarm.FN57pistolpickup,AttachmentClassName=yarm.FN57pistolthird,FriendlyName=yarm.FN57Pistol.ItemName,Description=yarm.FN57Pistol.Description,FallbackName="FN57 Pistol",FallbackDesc="A Semi-Automatic pistol designed for anti armor applications.  A large magazine capacity in addition to high penetration and range.... the perfect pistol!?")
Weapon=(ClassName=yarm.Fists_yarm,AttachmentClassName=yarm.FistsThird,FriendlyName=yarm.Fists_yarm.ItemName,Description=yarm.Fists_yarm.Description,FallbackName="Unarmed",FallbackDesc="Beat your opponent into submission.")
Weapon=(ClassName=yarm.FragGrenThrower,PickupClassName=yarm.FragGrenPickup,AttachmentClassName=yarm.M67Third,FriendlyName=yarm.FragGrenThrower.ItemName,Description=yarm.FragGrenThrower.Description,FallbackName="Frag Grenade",FallbackDesc="Fragmentation Grenade. These grenades are great for clearing rooms and bouncing around corners...")
Weapon=(ClassName=yarm.G36AR,PickupClassName=yarm.G36ARpickup,AttachmentClassName=yarm.G36ARthird,FriendlyName=yarm.G36AR.ItemName,Description=yarm.G36AR.Description,FallbackName="G36 Rifle",FallbackDesc="Standard infantry Assault Rifle.  Capable of three rounds bursts and has a built in optical sight with a 2x zoom.")
Weapon=(ClassName=yarm.GL69r,PickupClassName=yarm.GL69Pickup,AttachmentClassName=yarm.GL69Third,FriendlyName=yarm.GL69r.ItemName,Description=yarm.GL69r.Description,FallbackName="HK69 Grenade Launcher",FallbackDesc="A single shot Grenade Launcher.  Typically used to deliver HE shells or Smoke Cover shells; very effective in ridding vehicles of their occupants")
Weapon=(ClassName=yarm.GasGrenThrower,PickupClassName=yarm.GasGrenPickup,AttachmentClassName=yarm.GasGrenThird,FriendlyName=yarm.GasGrenThrower.ItemName,Description=yarm.GasGrenThrower.Description,FallbackName="MGG Gas Grenade",FallbackDesc="Grenades.  They are thrown and then go boom.")
Weapon=(ClassName=yarm.HealthPackThrower,AttachmentClassName=yarm.HealthPackThird,FriendlyName=yarm.HealthPackThrower.ItemName,Description=yarm.HealthPackThrower.Description,FallbackName="Health Packs",FallbackDesc="Health Packs.  These can be distributed to team mates or used by oneself to heal and bandage wounds.")
Weapon=(ClassName=yarm.Kabar,PickupClassName=yarm.KabarPickup,AttachmentClassName=yarm.KabarThird,FriendlyName=yarm.Kabar.ItemName,Description=yarm.Kabar.Description,FallbackName="Combat Knife",FallbackDesc="Devastating close range weapon.  When approaching a foe from behind, can be used to silently kill him with a single slash.")
Weapon=(ClassName=yarm.Katana,PickupClassName=yarm.KatanaPickup,AttachmentClassName=yarm.KatanaThird,FriendlyName=yarm.Katana.ItemName,Description=yarm.Katana.Description,FallbackName="Katana Blade",FallbackDesc="A devastating melee weapon.  This blade will quickly cut down any foe, but even so it is no match for a projectile weapon.")
Weapon=(ClassName=yarm.LMG,PickupClassName=yarm.LMGpickup,AttachmentClassName=yarm.LMGthird,FriendlyName=yarm.LMG.ItemName,Description=yarm.LMG.Description,FallbackName="M60 Machine Gun",FallbackDesc="M60 General Purpose Machine Gun.  Capable of delivering substantial supressive fire, this MMG is best used from a low stationary stance.")
Weapon=(ClassName=yarm.M14BR,PickupClassName=yarm.M14BRpickup,AttachmentClassName=yarm.M14BRthird,FriendlyName=yarm.M14BR.ItemName,Description=yarm.M14BR.Description,FallbackName="M14 Battle Rifle",FallbackDesc="M14 Infantry Battle Rifle.  Supremely accurate and lethal, this rifle is capable of taking out enemy troops from great distances.")
Weapon=(ClassName=yarm.M14cs,PickupClassName=yarm.M14csPickup,AttachmentClassName=yarm.M14csThird,FriendlyName=yarm.M14cs.ItemName,Description=yarm.M14cs.Description,FallbackName="M14 Rifle",FallbackDesc="M14 Rifle. Supremely accurate and capable of shooting through walls, this rifle is capable of taking out enemy troops from great distances.")
Weapon=(ClassName=yarm.M16AR,PickupClassName=yarm.M16ARPickup,AttachmentClassName=yarm.M16ARThird,FriendlyName=yarm.M16AR.ItemName,Description=yarm.M16AR.Description,FallbackName="M16 Assault Rifle",FallbackDesc="Standard infantry Assault Rifle.  Capable of three rounds bursts.")
Weapon=(ClassName=yarm.M40R,PickupClassName=yarm.M40RPickup,AttachmentClassName=yarm.M40RThird,FriendlyName=yarm.M40R.ItemName,FallbackName="M40 Sniper Rifle",FallbackDesc="M40 Sniper Rifle")
Weapon=(ClassName=yarm.M6CPistol,PickupClassName=yarm.M6CPistolPickup,AttachmentClassName=yarm.M6CPistolThird,FriendlyName=yarm.M6CPistol.ItemName,Description=yarm.M6CPistol.Description,FallbackName="M6C Pistol",FallbackDesc="A Compact Offensive Pistol.  Accurate and extremely powerful at close range.  Newly manufactured by it is about to be deployed with the Navy & Marine Forces of three separate Military Cooperation Alliances")
Weapon=(ClassName=yarm.M92FSDpistol,PickupClassName=yarm.M92FSDpistolPickup,AttachmentClassName=yarm.M92FSDPistolThird,FriendlyName=yarm.M92FSDpistol.ItemName,Description=yarm.M92FSDpistol.Description,FallbackName="M92F SD Pistol",FallbackDesc="A basic smaller caliber pistol.  Decent magazine capacity makes up for lower penetration and range.")
Weapon=(ClassName=yarm.M92Fpistol,PickupClassName=yarm.M92Fpistolpickup,AttachmentClassName=yarm.M92Fpistolthird,FriendlyName=yarm.M92Fpistol.ItemName,Description=yarm.M92Fpistol.Description,FallbackName="M92F Pistol",FallbackDesc="A basic smaller caliber pistol.  Decent magazine capacity makes up for lower penetration and range.")
Weapon=(ClassName=yarm.MA5G,PickupClassName=yarm.MA5GPickup,AttachmentClassName=yarm.MA5GThird,FriendlyName=yarm.MA5G.ItemName,Description=yarm.MA5G.Description,FallbackName="MA5G Rifle Combo",FallbackDesc="Bullpup Assault Rifle.  Capable of fully automatic fire.  Also features a convenient underslung grenade launcher.  To switch between the grenade launcher and melee attack, use the Fire Mode Select button.")
Weapon=(ClassName=yarm.MA5b,PickupClassName=yarm.MA5bPickup,AttachmentClassName=yarm.MA5bThird,FriendlyName=yarm.MA5b.ItemName,Description=yarm.MA5b.Description,FallbackName="MA5B Assault Rifle",FallbackDesc="Standard Bullpup Infantry Assault Rifle.  Capable of fully automatic fire.  Equipped with a tactical flashlight for exploring dimly lit areas.")
Weapon=(ClassName=yarm.MorphineSyringe,PickupClassName=yarm.MorphineSyringePickup,AttachmentClassName=yarm.MorphineSyringeThird,FriendlyName=yarm.MorphineSyringe.ItemName,Description=yarm.MorphineSyringe.Description,FallbackName="Morphine Syringe",FallbackDesc="Quick Inject Morphine/Adrenaline to aid comrades.")
Weapon=(ClassName=yarm.P90smg,PickupClassName=yarm.P90Pickup,AttachmentClassName=yarm.P90third,FriendlyName=yarm.P90smg.ItemName,Description=yarm.P90smg.Description,FallbackName="P90 PDW",FallbackDesc="A lightweight Personel Defense Weapon capable of high rates of fire.  It is compact, packs a substantial punch, and is deadly in the hands of a trained operator.")
Weapon=(ClassName=yarm.PGM,PickupClassName=yarm.PGMPickup,AttachmentClassName=yarm.PGMThird,FriendlyName=yarm.PGM.ItemName,FallbackName="PGM Sniper Rifle",FallbackDesc="PGM Sniper Rifle")
Weapon=(ClassName=yarm.Robar,PickupClassName=yarm.RobarPickup,AttachmentClassName=yarm.RobarThird,FriendlyName=yarm.Robar.ItemName,FallbackName="Robar Sniper Rifle",FallbackDesc="Robar Sniper Rifle")
Weapon=(ClassName=yarm.SA80AR,PickupClassName=yarm.SA80ARpickup,AttachmentClassName=yarm.SA80ARthird,FriendlyName=yarm.SA80AR.ItemName,Description=yarm.SA80AR.Description,FallbackName="SA80 Assault Rifle",FallbackDesc="Standard Bullpup Infantry Assault Rifle.  Capable of three rounds bursts and has a built in optical sight with a 2x zoom.")
Weapon=(ClassName=yarm.SAWLMG,PickupClassName=yarm.SAWPickup,AttachmentClassName=yarm.SAWThird,FriendlyName=yarm.SAWLMG.ItemName,Description=yarm.SAWLMG.Description,FallbackName="M249 SAW",FallbackDesc="M249 Squad Automatic Weapon.  Capable of delivering substantial supressive fire, this M249 SAW is best used from a low stationary stance.")
Weapon=(ClassName=yarm.SMG,PickupClassName=yarm.SMGpickup,AttachmentClassName=yarm.SMGthird,FriendlyName=yarm.SMG.ItemName,Description=yarm.SMG.Description,FallbackName="Sub Machine Gun",FallbackDesc="A lightweight Sub Machine Gun capable of high rates of fire.  Utilizing methods similar to the FN P90, this SMG has a magazine capacity of 60 rounds.")
Weapon=(ClassName=yarm.SMGCarbine,PickupClassName=yarm.SMGCarbinePickup,AttachmentClassName=yarm.SMGCarbinethird,FriendlyName=yarm.SMGCarbine.ItemName,Description=yarm.SMGCarbine.Description,FallbackName="Fiero Mk II Carbine",FallbackDesc="A lightweight Carbine capable of high rates of fire.  Similar to the Russian Bizon, it is compact, packs a substantial punch, and is deadly in the hands of a trained operator.")
Weapon=(ClassName=yarm.SMG_SIL,PickupClassName=yarm.SMG_SILpickup,AttachmentClassName=yarm.SMG_SILthird,FriendlyName=yarm.SMG_SIL.ItemName,Description=yarm.SMG_SIL.Description,FallbackName="Supressed Sub Machine Gun",FallbackDesc="A lightweight Supressed version of the Sub Machine Gun.  Utilizing methods similar to the FN P90, this SMG has a magazine capacity of 60 rounds.")
Weapon=(ClassName=yarm.Shotgun,PickupClassName=yarm.Shotgunpickup,AttachmentClassName=yarm.Shotgunthird,FriendlyName=yarm.Shotgun.ItemName,Description=yarm.Shotgun.Description,FallbackName="Tactical Shotgun",FallbackDesc="Recently adopted by the U.S.M.C., this shotgun is a semiautomatic 12 guage capable of firing all seven of it shells in under 2 seconds.")
Weapon=(ClassName=yarm.SniperRifleGE,PickupClassName=yarm.SRGEPickup,AttachmentClassName=yarm.SRGEThird,FriendlyName=yarm.SniperRifleGE.ItemName,Description=yarm.SniperRifleGE.Description,FallbackName="MK-2 MOD-0 Sniper Rifle",FallbackDesc="Mk-2 Mod-0 Precision Sniper Rifle:  Suitable for most sharpshooting needs, equipped with a 8 round box magazine, its the perfect choice when quick follow up shots are required. The zoom level is changed by the FireMode button when not zoomed, nightvision can be activated by the same button when zoomed in.")
Weapon=(ClassName=yarm.SpyPistol,PickupClassName=yarm.SpyPistolpickup,AttachmentClassName=yarm.SpyPistolthird,FriendlyName=yarm.SpyPistol.ItemName,Description=yarm.SpyPistol.Description,FallbackName="Spy Pistol",FallbackDesc="A specialized supressed Pistol for clandestine operations.  Fires poison filled hollow point rounds, but is not accurate and has a rather short range.")
Weapon=(ClassName=yarm.m18GrenThrower,PickupClassName=yarm.AmmoPickup_m18g,AttachmentClassName=yarm.m18GrenThird,FriendlyName=yarm.m18GrenThrower.ItemName,Description=yarm.m18GrenThrower.Description,FallbackName="M18 Smoke Grenade",FallbackDesc="Smoke Grenade. These grenades provide great visual cover to approach and confuse your enemy during an attack.")
Weapon=(ClassName=yarm.m36FlashGrenThrower,PickupClassName=yarm.AmmoPickup_m36Flashg,AttachmentClassName=yarm.m36FlashGrenThird,FriendlyName=yarm.m36FlashGrenThrower.ItemName,Description=yarm.m36FlashGrenThrower.Description,FallbackName="M36 Flash Grenade",FallbackDesc="Flash Grenade. These grenades temporarily blind and disorient all victims within the viewing radius of the blast.")
Weapon=(ClassName=yarm.m67GrenThrower,PickupClassName=yarm.AmmoPickup_m67g,AttachmentClassName=yarm.M67Third,FriendlyName=yarm.m67GrenThrower.ItemName,Description=yarm.m67GrenThrower.Description,FallbackName="M67 Grenade",FallbackDesc="M67 Frag grenade.  These grenades are perfect for clearing rooms prior to assaults or against unarmored personnel.")
Weapon=(ClassName=yarm.proxyMineThrower,PickupClassName=yarm.proxyMinePickup,AttachmentClassName=yarm.proxyMineThird,FriendlyName=yarm.proxyMineThrower.ItemName,Description=yarm.proxyMineThrower.Description,FallbackName="Proximity Mines",FallbackDesc="Grenades.  They are thrown and then go boom.")
Weapon=(ClassName=yarm.remoteMineThrower,PickupClassName=yarm.remoteMinePickup,AttachmentClassName=yarm.remoteMineThird,FriendlyName=yarm.remoteMineThrower.ItemName,Description=yarm.remoteMineThrower.Description,FallbackName="Remote Mines",FallbackDesc="Grenades.  They are thrown and then go boom.")
Weapon=(ClassName=yarm.rpg7r,PickupClassName=yarm.RPG7Pickup,AttachmentClassName=yarm.RPG7Third,FriendlyName=yarm.rpg7r.ItemName,Description=yarm.rpg7r.Description,FallbackName="Rocket Propelled Grenade Launcher",FallbackDesc="A single shot Rocket Launcher.  Typically used to destroy lightly armored vehicles and personnel")
Weapon=(ClassName=yarm.sil_combatpistol,PickupClassName=yarm.sil_combatpistolpickup,AttachmentClassName=yarm.sil_combatpistolthird,FriendlyName=yarm.sil_combatpistol.ItemName,Description=yarm.sil_combatpistol.Description,FallbackName="Suppressed Combat Pistol",FallbackDesc="A supressed medium caliber pistol equipped with a TacLight.  A supressor has been added to minimize the noise signature as well as muzzle flash during night ops.")
Weapon=(ClassName=yarm.sr25r,PickupClassName=yarm.sr25pickup,AttachmentClassName=yarm.sr25third,FriendlyName=yarm.sr25r.ItemName,FallbackName="SR25 Sniper Rifle",FallbackDesc="SR25 Sniper Rifle")
Weapon=(ClassName=yarm.subAK,PickupClassName=yarm.subAKpickup,AttachmentClassName=yarm.subAKthird,FriendlyName=yarm.subAK.ItemName,Description=yarm.subAK.Description,FallbackName="Sub-AK",FallbackDesc="A medium weight cross between a full size assault rifle and a sub machine gun, this carbine packs a significant punch.  Perfect for vehicle crews.")
Weapon=(ClassName=yarm.timedMineThrower,PickupClassName=yarm.timedMinePickup,AttachmentClassName=yarm.timedMineThird,FriendlyName=yarm.timedMineThrower.ItemName,Description=yarm.timedMineThrower.Description,FallbackName="Timed Mines",FallbackDesc="Grenades.  They are thrown and then go boom.")
Weapon=(ClassName=yarm.w_SCARL,PickupClassName=yarm.w_SCARLpickup,AttachmentClassName=yarm.w_SCARLThird,FriendlyName=yarm.w_SCARL.ItemName,Description=yarm.w_SCARL.Description,FallbackName="SCAR-L Rifle",FallbackDesc="SCAR-L Rifle.")