Game=(ClassName=yarm_SP.ym_CoopEnemyGame,GameName=yarm_SP.ym_CoopEnemyGame.GameName,TeamGame=1,GameAcronym=YM CE,MapPrefix=YM,Screenshot=yarm_SPtex.game_preview.ymINV_shotSeq,MapListClassName=XInterface.MapListTeamDeathMatch,Description=yarm_SP.ym_CoopEnemyGame.Description,FallbackName="YARM Enemy Invasion",FallbackDesc="Along side the other players, you must hold out as long as possible against the waves of attacking enemy troops.")
Game=(ClassName=yarm_SP.ym_SPGame,GameName=yarm_SP.ym_SPGame.GameName,TeamGame=0,GameAcronym=YM,MapPrefix=YM,Screenshot=yarm_SPtex.game_preview.ymSP_shotSeq,MapListClassName=XInterface.MapListDeathMatch,Description=yarm_SP.ym_SPGame.Description,FallbackName="YARM Single Player",FallbackDesc="YARM Single Player: A series of maps.")
Mutator=(ClassName=yarm_SP.mute_SPYarmWeapons,GroupName=yarmweapons,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm_SP.mute_SPYarmWeapons.FriendlyName,Description=yarm_SP.mute_SPYarmWeapons.Description,FriendlyName=yarm_SP.mute_SPYarmWeapons.FriendlyName,FallbackName="YARM SP Weapons",FallbackDesc="Y.A.R.M. SP Weapons - Yet Another Real-life Mod weapons, movement and players.  Also includes the Single Player Weapons. ||by Meowcat")
Mutator=(ClassName=yarm_SP.mute_YARMSP_Monsters,GroupName=YARMSPEnemyMute,IconMaterialName=MutatorArt.nosym,FriendlyName=yarm_SP.mute_YARMSP_Monsters.FriendlyName,Description=yarm_SP.mute_YARMSP_Monsters.Description,FriendlyName=yarm_SP.mute_YARMSP_Monsters.FriendlyName,FallbackName="YARM SP Enemies",FallbackDesc="YARM SP Enemies by Meowcat:  DO NOT USE THIS MUTATOR!  It is currently only for testing and can lock your computer up under certain circumstances (too many enemies spawning too close together).  It will be fixed in a later version. - Spawn random hordes of YARM single player enemies")
Vehicle=(ClassName=yarm_SP.ev_HummerBoss,FriendlyName=yarm_SP.ev_HummerBoss.VehicleNameString,FallbackName="HMMWV",FallbackDesc="HMMWV")
Weapon=(ClassName=yarm_SP.AK74r,PickupClassName=yarm_SP.AK74pickup,AttachmentClassName=yarm_SP.AK74third,FriendlyName=yarm_SP.AK74r.ItemName,Description=yarm_SP.AK74r.Description,FallbackName="AK74 Rifle",FallbackDesc="A full size assault rifle typically used by Eastern bloc countries, now relegated the history books and reserve units...")
Weapon=(ClassName=yarm_SP.Camera,PickupClassName=yarm_SP.CameraPickup,AttachmentClassName=yarm_SP.CameraThird,FriendlyName=yarm_SP.Camera.ItemName,Description=yarm_SP.Camera.Description,FallbackName="Minolka Camera",FallbackDesc="This high speed Camera can capture split second events and save them for later use.")
Weapon=(ClassName=yarm_SP.CompoundBow,PickupClassName=yarm_SP.CompBowPickup,AttachmentClassName=yarm_SP.CompBowThird,FriendlyName=yarm_SP.CompoundBow.ItemName,Description=yarm_SP.CompoundBow.Description,FallbackName="Compound Bow",FallbackDesc="Compound Bow.  A typical Hunting Bow that can be equipped with stealthy arrows for quickly taking down the most dangerous game.")
Weapon=(ClassName=yarm_SP.w_AMR,PickupClassName=yarm_SP.w_AMRPickup,AttachmentClassName=yarm_SP.w_AMRThird,FriendlyName=yarm_SP.w_AMR.ItemName,Description=yarm_SP.w_AMR.Description,FallbackName="Mk4 Anti-Material Rifle",FallbackDesc="Mk4 Anti-Material Rifle:  Suitable for most sharpshooting needs, equipped with a 4 round box magazine, its the perfect choice when quick follow up shots are required. The zoom level is changed by the FireMode button when not zoomed, thermal vision can be activated by the same button when viewing through the scope.  To hold your breath (and steady the aim), hold down the 'walk' key.")
Weapon=(ClassName=yarm_SP.w_APGrenThrower,PickupClassName=yarm_SP.w_APGrenPickup,AttachmentClassName=yarm_SP.w_APGrenThird,FriendlyName=yarm_SP.w_APGrenThrower.ItemName,Description=yarm_SP.w_APGrenThrower.Description,FallbackName="AP Frag Grenade",FallbackDesc="Anti-Personnel Fragmentation Grenades. Effective device for clearing out personnel or softening an area up before dynamic assaults.  Not especially effective against vehicles and heavily armored foes.")
Weapon=(ClassName=yarm_SP.w_BallisticKnife,PickupClassName=yarm_SP.w_BalliKnifePickup,AttachmentClassName=yarm_SP.w_BalliKnifeThird,FriendlyName=yarm_SP.w_BallisticKnife.ItemName,Description=yarm_SP.w_BallisticKnife.Description,FallbackName="Ballistic Knife (dual)",FallbackDesc="A knife set designed for special operations forces.  Use devastating slashes or stabs at close range.  For distance targets, use the primer-fired weighted blades to instanly kill unarmored enemies.")
Weapon=(ClassName=yarm_SP.w_CompoundBow,PickupClassName=yarm_SP.w_CompBowPickup,AttachmentClassName=yarm_SP.w_CompBowThird,FriendlyName=yarm_SP.w_CompoundBow.ItemName,Description=yarm_SP.w_CompoundBow.Description,FallbackName="Compound Bow",FallbackDesc="Compound Bow.  A typical Hunting Bow that can be equipped with stealthy arrows for quickly taking down the most dangerous game.")
Weapon=(ClassName=yarm_SP.w_FAMASar,PickupClassName=yarm_SP.w_FAMASPickup,AttachmentClassName=yarm_SP.w_FAMASThird,FriendlyName=yarm_SP.w_FAMASar.ItemName,Description=yarm_SP.w_FAMASar.Description,FallbackName="Mk7 FMS Assault Rifle",FallbackDesc="Mk7 FMS Assault Rifle. Capable of fully automatic fire, three rounds burst, and semi-auto shots.  Also equipped with a tactical flashlight and laser sight.")
Weapon=(ClassName=yarm_SP.w_LRR,PickupClassName=yarm_SP.w_LRRPickup,AttachmentClassName=yarm_SP.w_LRRThird,FriendlyName=yarm_SP.w_LRR.ItemName,Description=yarm_SP.w_LRR.Description,FallbackName="Long Range Sniper Rifle (LRR)",FallbackDesc="Mk00 Long Range Rifle (LRR):  Suitable for extreme long range precision shooting. Equipped with a 5 round box magazine and auto-ballistic computer, when the range finder is active the new new shot point is plotted on the zoomed view. The zoom level is changed by the FireMode button when not zoomed, the A-BC can be activated by the same button when viewing through the scope.  To hold your breath (and steady the aim), hold down the 'walk' key.")
Weapon=(ClassName=yarm_SP.w_MagnumPistol,PickupClassName=yarm_SP.w_MagnumPistolPickup,AttachmentClassName=yarm_SP.w_MagnumPistolThird,FriendlyName=yarm_SP.w_MagnumPistol.ItemName,Description=yarm_SP.w_MagnumPistol.Description,FallbackName="Mk9 Pistol",FallbackDesc="A high powered pistol.  Very accurate for short distances with high armor pentration, the perfect complimentary weapon with a Sub Machine Gun.")
Weapon=(ClassName=yarm_SP.w_Mk10Shotgun,PickupClassName=yarm_SP.w_Mk10ShotgunPickup,AttachmentClassName=yarm_SP.w_Mk10ShotgunThird,FriendlyName=yarm_SP.w_Mk10Shotgun.ItemName,Description=yarm_SP.w_Mk10Shotgun.Description,FallbackName="Mk10 Shotgun",FallbackDesc="Recently adopted by the U.S.M.C., this shotgun is a semiautomatic 12 guage capable of firing all seven of it shells in under 2 seconds.")
Weapon=(ClassName=yarm_SP.w_Mk12GrenLauncher,PickupClassName=yarm_SP.w_Mk12GLPickup,AttachmentClassName=yarm.GL69Third,FriendlyName=yarm_SP.w_Mk12GrenLauncher.ItemName,Description=yarm_SP.w_Mk12GrenLauncher.Description,FallbackName="Mk12 Grenade Launcher",FallbackDesc="A multi-shot Grenade Launcher.  Typically used to deliver High Explosive shells; very effective in taking on armored vehicles and heavily defended fixed positions.")
Weapon=(ClassName=yarm_SP.w_Mk14Pistol,PickupClassName=yarm_SP.w_Mk14PistolPickup,AttachmentClassName=yarm_SP.w_Mk14PistolThird,FriendlyName=yarm_SP.w_Mk14Pistol.ItemName,Description=yarm_SP.w_Mk14Pistol.Description,FallbackName="Mk14 Enforcer Pistol",FallbackDesc="A high powered auto-pistol.  Three-round burst primary fire, perfect for whittling down an enemy's defenses.  When aimed, switches to a semi-auto magnum mode with added fire power for punching holes through armor.")
Weapon=(ClassName=yarm_SP.w_Mk16AR,PickupClassName=yarm_SP.w_Mk16ARPickup,AttachmentClassName=yarm_SP.w_Mk16ARThird,FriendlyName=yarm_SP.w_Mk16AR.ItemName,Description=yarm_SP.w_Mk16AR.Description,FallbackName="Mk16 AR",FallbackDesc="Tried and true design based on decades of in-field experience, this compact assault rifle is perfect against most personnel and lightly armored targets.")
Weapon=(ClassName=yarm_SP.w_Mk3Pistol,PickupClassName=yarm_SP.w_Mk3PistolPickup,AttachmentClassName=yarm_SP.w_Mk3PistolThird,FriendlyName=yarm_SP.w_Mk3Pistol.ItemName,Description=yarm_SP.w_Mk3Pistol.Description,FallbackName="Mk3 Pistol",FallbackDesc="A high capacity pistol.  Reasonably accurate for short distances and good as a backup when out of ammo for ones primary weapon.")
Weapon=(ClassName=yarm_SP.w_Mk5BR,PickupClassName=yarm_SP.w_Mk5BRpickup,AttachmentClassName=yarm_SP.w_Mk5BRThird,FriendlyName=yarm_SP.w_Mk5BR.ItemName,Description=yarm_SP.w_Mk5BR.Description,FallbackName="Mk5 Battle Rifle",FallbackDesc="Mk5 Battle Rifle.  Highly capable rifle designed to engage protected threats.  Standard ammunition is capable of penetrating through thin materials and armor.  Also equipped with an experimental cardio-vascular signal (heartbeat) detector and display to allow the user to get the drop on their enemy, though watch out for friendly fire...")
Weapon=(ClassName=yarm_SP.w_Mk6DMR,PickupClassName=yarm_SP.w_Mk6DMRpickup,AttachmentClassName=yarm_SP.w_Mk6DMRthird,FriendlyName=yarm_SP.w_Mk6DMR.ItemName,Description=yarm_SP.w_Mk6DMR.Description,FallbackName="Mk6 DMR",FallbackDesc="Designated Marksman Rifle.  Based on a bullpup-configured M1A rifle, the Mk6 DMR is best used as a medium to long distance support weapon.|Fairly Accurate and relatively powerful, good against armored opponents.")
Weapon=(ClassName=yarm_SP.w_Mk7ar,PickupClassName=yarm_SP.w_Mk7arpickup,AttachmentClassName=yarm_SP.w_Mk7arThird,FriendlyName=yarm_SP.w_Mk7ar.ItemName,Description=yarm_SP.w_Mk7ar.Description,FallbackName="Mk7 Assault Rifle",FallbackDesc="Mk7 Assault Rifle.  Capable of fully automatic fire, three rounds burst, and semi-auto shots.  Also equipped with a tactical flashlight and laser sight.")
Weapon=(ClassName=yarm_SP.w_Mk8SMG,PickupClassName=yarm_SP.w_Mk8SMGPickup,AttachmentClassName=yarm_SP.w_Mk8SMGthird,FriendlyName=yarm_SP.w_Mk8SMG.ItemName,Description=yarm_SP.w_Mk8SMG.Description,FallbackName="Mk8 SMG",FallbackDesc="A lightweight sub machine gun capable of high rates of fire.  Ideal for tight areas when a lot of lead needs to be thrown fast!")
Weapon=(ClassName=yarm_SP.w_Mk9Pistol,PickupClassName=yarm_SP.w_Mk9PistolPickup,AttachmentClassName=yarm_SP.w_Mk9PistolThird,FriendlyName=yarm_SP.w_Mk9Pistol.ItemName,Description=yarm_SP.w_Mk9Pistol.Description,FallbackName="Mk9 Pistol",FallbackDesc="A high powered pistol.  Very accurate for short distances with high armor pentration, the perfect complimentary weapon with a Sub Machine Gun.")
Weapon=(ClassName=yarm_SP.w_PulseRifle,PickupClassName=yarm_SP.w_PulseRiflePickup,AttachmentClassName=yarm_SP.w_PulseRifleThird,FriendlyName=yarm_SP.w_PulseRifle.ItemName,Description=yarm_SP.w_PulseRifle.Description,FallbackName="Mk31 PulseRifle",FallbackDesc="Mk31 Pulse Rifle.  An extremely dangerous weapon, it is particularly effective against personnel and vehicles.")
Weapon=(ClassName=yarm_SP.w_SCARL,PickupClassName=yarm_SP.w_SCARLpickup,AttachmentClassName=yarm_SP.w_SCARLThird,FriendlyName=yarm_SP.w_SCARL.ItemName,Description=yarm_SP.w_SCARL.Description,FallbackName="SCAR-L Rifle",FallbackDesc="SCAR-L Rifle.")
Weapon=(ClassName=yarm_SP.w_SPR,PickupClassName=yarm_SP.w_SPRPickup,AttachmentClassName=yarm_SP.w_SPRThird,FriendlyName=yarm_SP.w_SPR.ItemName,Description=yarm_SP.w_SPR.Description,FallbackName="Mk2 Suppressed Precision Rifle (SPR)",FallbackDesc="Mk2 Suppressed Precision Rifle:  Suitable for covert long range takedowns, equipped with a 8 round box magazine, its the perfect choice when quick follow up shots are required. The zoom level is changed by the FireMode button when not zoomed, thermal vision can be activated by the same button when viewing through the scope.  To hold your breath (and steady the aim), hold down the 'walk' key.")
Weapon=(ClassName=yarm_SP.w_ScorpionRL,PickupClassName=yarm_SP.w_ScorpionPickup,AttachmentClassName=yarm_SP.w_ScorpionThird,FriendlyName=yarm_SP.w_ScorpionRL.ItemName,Description=yarm_SP.w_ScorpionRL.Description,FallbackName="Scorpion Missile Launcher",FallbackDesc="Scorpion Missile Launcher.  Used to destroy armored vehicles.  Features Laser Guidance, Heat Seeking, and fire-and-forget modes.")
Weapon=(ClassName=yarm_SP.w_ShockGrenThrower,PickupClassName=yarm_SP.w_ShockGrenPickup,AttachmentClassName=yarm_SP.w_ShockGrenThird,FriendlyName=yarm_SP.w_ShockGrenThrower.ItemName,Description=yarm_SP.w_ShockGrenThrower.Description,FallbackName="Shock Grenade",FallbackDesc="Shock Grenade. Though not as powerful as frag grenades (especially against vehicles and armored foes), shock grenades throw off a blinding flash, cause some overpressure damage, and will stun and disorient enemies.")
Weapon=(ClassName=yarm_SP.w_TacticalKnife,PickupClassName=yarm_SP.w_TacticalKnifePickup,AttachmentClassName=yarm_SP.w_TacticalKnifeThird,FriendlyName=yarm_SP.w_TacticalKnife.ItemName,Description=yarm_SP.w_TacticalKnife.Description,FallbackName="Tactical Recon Knife",FallbackDesc="Devastating close range weapon.  When approaching a foe from behind, can be used to silently kill him with a single slash.")