Want to make a map for Whipmatch? It's super easy!

Step 1: Make a map and set it up like a deathmatch map, however keep in mind that
        you must design the death zones to be for the whip rifle, make kill zones
        in the wall and make sure there are no spots where they can get away with
        standing without dying.

Step 2: Go into the Level Info and Change Gamemode from XDeathmatch to 
        Whipmatch3.Whipmatch and make sure you're saving the map as a WM-MapName
        not DM-MapName

Step 3: Add a levelgamerules actor into the level and make sure the mutator
        Whipmatch3.MutWhipRifle is selected. If you do not see it in the list
        load up the Whipmatch3 file in the actor class browser, and then reload
        the properties for the levelgamerules you should see it as a mutator now.

If you have any further questions visit our site at pwc-gaming.com