Game=(ClassName=u4e3.MonsterMaster,GameName=u4e3.MonsterMaster.GameName,TeamGame=0,GameAcronym=U4EMM,MapPrefix=DM,Screenshot=UT2004Thumbnails.LMSShots,MapListClassName=u4e3.MapListMonsterMaster,Description=u4e3.MonsterMaster.Description,FallbackName="Monster Master",FallbackDesc="Each player starts with a limited number of lives.  The goal is to be the last player left when the smoke clears.")
Game=(ClassName=u4e3.bCTFGame,GameName=u4e3.bCTFGame.GameName,TeamGame=1,GameAcronym=CTF,MapPrefix=CTF,Screenshot=UT2004Thumbnails.CTFShots,MapListClassName=XInterface.MapListCaptureTheFlag,Description=u4e3.bCTFGame.Description,FallbackName="Build CTF",FallbackDesc="Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag.  If the flag carrier is killed, the flag drops to the ground for anyone to pick up.  If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture.")
Game=(ClassName=u4e3.gateways,GameName=u4e3.gateways.GameName,TeamGame=1,GameAcronym=U4EG,MapPrefix=DM,Screenshot=UT2004Thumbnails.TDMShots,MapListClassName=u4e3.maplistGateways,Description=u4e3.gateways.Description,FallbackName="Gateways",FallbackDesc="Engage in a savage, life or death, battle against endless hordes of aliens. Your only hope; to destroy their gateways before their numbers overwhelm you! Make good usage of vehicles while you can still reach them…")
Mutator=(ClassName=u4e3.MutMoverRifle,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=u4e3.MutMoverRifle.FriendlyName,Description=u4e3.MutMoverRifle.Description,FriendlyName=u4e3.MutMoverRifle.FriendlyName,FallbackName="U4E: IAM replacer",FallbackDesc="Replaces the any weapon with the IAM. Also allows an non-overheating version")
Mutator=(ClassName=u4e3.UFOMut,IconMaterialName=MutatorArt.nosym,FriendlyName=u4e3.UFOMut.FriendlyName,Description=u4e3.UFOMut.Description,FriendlyName=u4e3.UFOMut.FriendlyName,FallbackName="UFO",FallbackDesc="Replaces the Raptor with the UFO")
Mutator=(ClassName=u4e3.mut_berzerk,IconMaterialName=MutatorArt.nosym,FriendlyName=u4e3.mut_berzerk.FriendlyName,Description=u4e3.mut_berzerk.Description,FriendlyName=u4e3.mut_berzerk.FriendlyName,FallbackName="U4E: berzerk",FallbackDesc="Every kill gets you 20 points, get 100 and go berzerk!")
Mutator=(ClassName=u4e3.u4e_mut,ConfigMenuClassName=u4e3.u4econfig,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=u4e3.u4e_mut.FriendlyName,Description=u4e3.u4e_mut.Description,FriendlyName=u4e3.u4e_mut.FriendlyName,FallbackName="Unreal4Ever",FallbackDesc="Play with Unreal4Ever weapons|Version 3.5")
Vehicle=(ClassName=u4e3.Airplane,FriendlyName=u4e3.Airplane.VehicleNameString,FallbackName="Aircraft",FallbackDesc="Aircraft")
Vehicle=(ClassName=u4e3.UFO,FriendlyName=u4e3.UFO.VehicleNameString,FallbackName="UFO",FallbackDesc="UFO")
Weapon=(ClassName=u4e3.AirBlast,PickupClassName=u4e3.AirblastPickup,AttachmentClassName=u4e3.AirblastAttachment,FriendlyName=u4e3.AirBlast.ItemName,Description=u4e3.AirBlast.Description,FallbackName="Airblast",FallbackDesc="The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.|The T23-A is the rotary cannon of choice for the discerning soldier.")
Weapon=(ClassName=u4e3.Bfg,PickupClassName=u4e3.BfgPickup,AttachmentClassName=u4e3.BfgAttachment,FriendlyName=u4e3.Bfg.ItemName,Description=u4e3.Bfg.Description,FallbackName="BFG",FallbackDesc="Yes, it's her. The BFG. B means BIG. G means Gun. Guess what the F might stand for.")
Weapon=(ClassName=u4e3.CVT,PickupClassName=u4e3.CVTPickup,AttachmentClassName=u4e3.RiftPadAttachment,FriendlyName=u4e3.CVT.ItemName,FallbackName="Compressed Vehicle Transporter",FallbackDesc="Compressed Vehicle Transporter")
Weapon=(ClassName=u4e3.ConstructionGun,PickupClassName=u4e3.ConstructionGunPickup,AttachmentClassName=XWeapons.ShockAttachment,FriendlyName=u4e3.ConstructionGun.ItemName,FallbackName="Construction Gun",FallbackDesc="Construction Gun")
Weapon=(ClassName=u4e3.DollBomb,PickupClassName=u4e3.DollBombPickup,AttachmentClassName=u4e3.DollbombAttachment,FriendlyName=u4e3.DollBomb.ItemName,Description=u4e3.DollBomb.Description,FallbackName="Dollbomb",FallbackDesc="Lock up your daughter, lock up your wife, lock up your backdoor and run for your life. The girl is back in town, don't you shoot her down...")
Weapon=(ClassName=u4e3.FleshBombRifle,PickupClassName=u4e3.FleshBombRifle_pickup,AttachmentClassName=u4e3.FleshBombRifle_attachment,FriendlyName=u4e3.FleshBombRifle.ItemName,FallbackName="FleshBomb Rifle",FallbackDesc="FleshBomb Rifle")
Weapon=(ClassName=u4e3.Freezer,PickupClassName=u4e3.FreezerPickup,AttachmentClassName=u4e3.FreezerAttachment,FriendlyName=u4e3.Freezer.ItemName,FallbackName="Freezer",FallbackDesc="Freezer")
Weapon=(ClassName=u4e3.Grenades,PickupClassName=u4e3.grenades_pickup,AttachmentClassName=u4e3.grenade_attachment,FriendlyName=u4e3.Grenades.ItemName,Description=u4e3.Grenades.Description,FallbackName="Shrapnel Grenades",FallbackDesc="These are the simplest and most straight forward of the grenades. They explode and send out large chucks of metal that shred anything in their way. Modern military grenades use fine shards of metal wire to get a more even killing effect, but since the Tournaments is a spectator sport, the old "Pineapple" grenade was brought back. It's large and easily visible metal shrapnel are more dramatic. Also the large chunks are more effective against the, often well-armored, Tournament contestants.")
Weapon=(ClassName=u4e3.Hellsaw,PickupClassName=u4e3.HellsawPickup,AttachmentClassName=u4e3.HellsawAttachment,FriendlyName=u4e3.Hellsaw.ItemName,Description=u4e3.Hellsaw.Description,FallbackName="Hellsaw",FallbackDesc="Black & Deader present their newest masterpiece. With built-in grapnel. Just in case you're one of the lazy sort.")
Weapon=(ClassName=u4e3.MMCaptureConsole,PickupClassName=u4e3.MMCaptureConsolePickup,AttachmentClassName=u4e3.MMCaptureConsoleAttachment,FriendlyName=u4e3.MMCaptureConsole.ItemName,Description=u4e3.MMCaptureConsole.Description,FallbackName="Capture Console",FallbackDesc="Use your Capture Console to capture, merge, heal and deploy monsters")
Weapon=(ClassName=u4e3.MoverRifle,PickupClassName=u4e3.MoverRiflePickup,AttachmentClassName=u4e3.MoverAttachment,FriendlyName=u4e3.MoverRifle.ItemName,FallbackName="Industrial Anti-gravity Mover",FallbackDesc="Industrial Anti-gravity Mover")
Weapon=(ClassName=u4e3.ParasiteLauncher,PickupClassName=u4e3.AirblastPickup,AttachmentClassName=XWeapons.MinigunAttachment,FriendlyName=u4e3.ParasiteLauncher.ItemName,Description=u4e3.ParasiteLauncher.Description,FallbackName="Parasite Launcher",FallbackDesc="The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.|The T23-A is the rotary cannon of choice for the discerning soldier.")
Weapon=(ClassName=u4e3.Phasor,PickupClassName=u4e3.PhasorPickup,AttachmentClassName=u4e3.PhasorAttachment,FriendlyName=u4e3.Phasor.ItemName,Description=u4e3.Phasor.Description,FallbackName="Phasor",FallbackDesc="The Phasor emits a high power continous laser beam in the visible wavelength regime. Collect dropped Phasors to increase the energy of the beam.")
Weapon=(ClassName=u4e3.Python,PickupClassName=u4e3.python_pickup,AttachmentClassName=u4e3.python_attachment,FriendlyName=u4e3.Python.ItemName,Description=u4e3.Python.Description,FallbackName="Python",FallbackDesc="The .357 Python Magnum, or the Python for short, uses hollow tipped rifle rounds with enough power to stop a small car with a single shot. Unlike the Beretta, this weapon has no high-tech upgrades. It's a simple killing machine. Alt-Fire reloads it's small 6-round chamber. Two shots can stop a charging Rhino, or anybody else you don't care for.")
Weapon=(ClassName=u4e3.QSG,PickupClassName=u4e3.QSGPickup,AttachmentClassName=u4e3.QSGAttachment,FriendlyName=u4e3.QSG.ItemName,FallbackName="QSG",FallbackDesc="QSG")
Weapon=(ClassName=u4e3.RiftPad,PickupClassName=u4e3.RiftPadPickup,AttachmentClassName=u4e3.RiftPadAttachment,FriendlyName=u4e3.RiftPad.ItemName,FallbackName="Rift pad",FallbackDesc="Rift pad")
Weapon=(ClassName=u4e3.beretta,PickupClassName=u4e3.beretta_pickup,AttachmentClassName=u4e3.beretta_attachment,FriendlyName=u4e3.beretta.ItemName,Description=u4e3.beretta.Description,FallbackName="Beretta",FallbackDesc="This simple weapon holds 15 rounds. It also has a targeting system hidden within it called "Cheap Shot", or "CS" for short. This increases the damage the weapon does on a target merely by focusing the weapon on the victim over time. The Beretta can kill with a single shot, if trained on a target long enough. Alt-Fire reloads the weapon.")
Weapon=(ClassName=u4e3.bubblegun,PickupClassName=u4e3.bubblegun_pickup,AttachmentClassName=u4e3.bubblegun_attachment,FriendlyName=u4e3.bubblegun.ItemName,Description=u4e3.bubblegun.Description,FallbackName="Bubble Gun",FallbackDesc="Although the Bubblegun seems silly in action, you'd be wise not to underestimate this weapon. Primary fire will inflate the heads of your victims until they pop, instantly killing them. Alt-Fire allows you to trap your victims for 5 seconds at a time. Only another Alt-Fire from a similar Bubblegun can free somebody trapped inside the bubble. This is good for making quick escapes when capturing a flag, or removing an enemy from the game without killing them, so they can't respawn right away. No weapons fire can get into, or out of, the "Big Bubble" trap. A prefect way to isolate any annoying pest.")
Weapon=(ClassName=u4e3.flying_grenades,PickupClassName=u4e3.grenadesflying_pickup,AttachmentClassName=u4e3.grenadeflying_attachment,FriendlyName=u4e3.flying_grenades.ItemName,Description=u4e3.flying_grenades.Description,FallbackName="Flying Grenades",FallbackDesc="These grenades use duel propellers, just under the control device, to lift into the air and slowly cruise towards any nearby targets. These are primarily used to harass and distract the enemy. Their loud propellers are easy to hear coming. A few of these can also gang up on a victim that's caught unaware. They are good as area sentries, but they are also very easily destroyed by weapon's fire.")
Weapon=(ClassName=u4e3.gas_grenades,PickupClassName=u4e3.grenadesGas_pickup,AttachmentClassName=u4e3.grenadegas_attachment,FriendlyName=u4e3.gas_grenades.ItemName,Description=u4e3.gas_grenades.Description,FallbackName="Gas Grenades",FallbackDesc="These are simple gas canister grenades. Inside the specially designed glass housing of this grenade is an extremely caustic acid that effects both organic and inorganic matter. Just a few seconds exposed can do great damage, and the effect of this gas is cumulative, so more grenades can produce an even more powerful effect. Great care should be exercised when using these grenades")
Weapon=(ClassName=u4e3.hive_grenades,PickupClassName=u4e3.grenadeshive_pickup,AttachmentClassName=u4e3.grenadehive_attachment,FriendlyName=u4e3.hive_grenades.ItemName,Description=u4e3.hive_grenades.Description,FallbackName="Hive Grenades",FallbackDesc="The Hive grenade is actually an anti-gravity micro-missile launcher platform with auto-gyro stabilization and mini-radar tracking system with auto team detection and avoidance. Or basically, it fires 12 little missiles that blast the crap out of anybody they find nearby. These missiles do very little damage individually, but their ability to swarm like Killer Bees on any nearby victim can make the combined effect very deadly.")
Weapon=(ClassName=u4e3.katana,PickupClassName=u4e3.katana_pickup,AttachmentClassName=u4e3.katana_attachment,FriendlyName=u4e3.katana.ItemName,Description=u4e3.katana.Description,FallbackName="Katana",FallbackDesc="Inside this Medieval Japanese weapon is hidden a Bio-Enhancement unit that accelerates the user's body functions. This gives the user super speed and jumping ability. The unit is also capable of cloaking the user, but only if the user does not engage in any violent actions, such as attacks. The cloak automatically engages if the user stands still for 10 seconds. And if a cloak and Bio-Enhancer wasn't impressive enough, the Katana also holds a short range Teleporter Module. This is capable of teleporting the user out of harm's way, or straight into a Tele-frag. The Teleporter Module though can only be used once every 10 seconds, and then it needs to recharge. Also, Tournament rules prohibit using the Katana wielder from carrying the flag, since the Bio-Enhancer's speed would be a very unfair advantage. Of course, if somebody has your flag, you are free to use the super speed to run them down and cut them up.")
Weapon=(ClassName=u4e3.quicksilver,PickupClassName=u4e3.qs_pickup,AttachmentClassName=u4e3.qs_attachment,FriendlyName=u4e3.quicksilver.ItemName,Description=u4e3.quicksilver.Description,FallbackName="Quick Silver",FallbackDesc="The Quicksilver shoots a stream of steel ribbon springs, at an adjustable fire rate. Each razor sharp steel ribbon is capable of slicing into flesh and thin metal like butter, but typically looses it's momentum inside the victim, leaving them impaled by the Quicksilver's bolts. It's not usually for the Quicksilver to turn somebody into a walking pin cushion. Alt-Fire cycles through the different firing modes, from Single Fire, Auto Fire, and the terribly power Clip Burst. The Clip Burst empties the entire clip in less the 1 second. With a full clip, at close range, this is instant death.")
Weapon=(ClassName=u4e3.railgun,PickupClassName=u4e3.railgun_pickup,AttachmentClassName=u4e3.railgun_attachment,FriendlyName=u4e3.railgun.ItemName,Description=u4e3.railgun.Description,FallbackName="Railgun",FallbackDesc="The Railgun is a powerful sniping weapon that fires off high-speed projectiles capable of penetrating any matter in it's path. Railgun rounds are created out of an unstable pseudo matter that is harder then any other element in existence, for about 1 second. As the pseudo matter decays into nothingness, it moves at tremendous speed and cuts through anything in it's path, leaving large path of destruction in it's wake. Alt-Fire uses the Radar Spectrum scope on the top of the Rifle to track all living targets, even through walls. Although these two together make the Railgun a potent Sniping weapon, the Railgun is nearly microscopic projectiles can make it hard to hit with. Also the slow firing rate leave you vulnerable to attack. And if you aren't moving, you are easy prey for anyone else with a similar Railgun.")
Weapon=(ClassName=u4e3.reaper,PickupClassName=u4e3.reaper_pickup,AttachmentClassName=u4e3.reaper_attachment,FriendlyName=u4e3.reaper.ItemName,Description=u4e3.reaper.Description,FallbackName="Reaper",FallbackDesc="The Reaper is a deceptively advanced weapon. When thrown in the air, it uses anti-gravity jets to propel it great distances to any target. The internal guidance keeps it flying straight, even after it bounces off walls or slices through flesh. It also tracks the radar signature of the user, allowing it to be summoned back with Alt-Fire. Using Alt-Fire carefully and good aim, it's possible to snipe with the Reaper. And because you can call it back in mid flight, you can throw it through a victim's body and summon it back after it goes through them, allow you to inflict even more damage on the return stroke! Less experienced users though should be careful. The Reaper can not return unless there is a clear path between it and the user.")
Weapon=(ClassName=u4e3.sticky_grenades,PickupClassName=u4e3.grenadesSticky_pickup,AttachmentClassName=u4e3.grenadesticky_attachment,FriendlyName=u4e3.sticky_grenades.ItemName,Description=u4e3.sticky_grenades.Description,FallbackName="Sticky Grenades",FallbackDesc="These deceptively benign looking grenades hide their insidious nature. The sticky grenades cling to the first enemy they come into contract with, but they don't explode right away. They simple cling to the body and wait for someone else to come into range, then they trigger a powerful explosion. This can often kill nearby enemies, as well as the victim in question. By loading up a victim with a few of these grenades, you can turn them into a walking bomb for your own amusement. Just make sure you aren't nearby when the grenades are activated.")
Weapon=(ClassName=u4e3.tomahawk,PickupClassName=u4e3.tomahawk_pickup,AttachmentClassName=u4e3.tomahawk_attachment,FriendlyName=u4e3.tomahawk.ItemName,Description=u4e3.tomahawk.Description,FallbackName="Tomahawk",FallbackDesc="The Tomahawk is a remotely guided missile launcher. Each Tomahawk missile contains a small video camera that is automatically linked to the player's HUD when fired. In primary fire, this pops up a small window for simple guidance. But if you need more control, Alt-Fire will put you into full screen mode.")