[AirBlast]
Description="The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.|The T23-A is the rotary cannon of choice for the discerning soldier."
ItemName="Airblast"

[AirblastAmmo]
ItemName="Fuel"

[AirblastAmmoPickup]
PickupMessage="You got fuel for the Airblast."

[AirblastPickup]
PickupMessage="You got the Minigun."

[Airplane]
VehiclePositionString="in a Aircraft"
VehicleNameString="Aircraft"

[Bfg]
Description="Yes, it's her. The BFG. B means BIG. G means Gun. Guess what the F might stand for."
ItemName="BFG"

[BfgAmmo]
ItemName="BFG Ammo"

[BfgAmmoPickup]
PickupMessage="You picked up a BFG Core."

[BfgPickup]
PickupMessage="You got the BFG"

[BilliardRifle]
ItemName="Billiard Rifle"

[BilliardRiflePickup]
PickupMessage="You got the Billiard Rifle."

[BloodwormSpitDamage]
DeathString="%o was killed by own spit."
FemaleSuicide="%o was spitted."
MaleSuicide="%o was spitted."

[CVT]
ItemName="Compressed Vehicle Transporter"

[CVTAmmo]
ItemName="Pre-paid"

[CVTAmmoPickup]
PickupMessage="You got a pre-paid card."

[CVTPickup]
PickupMessage="You got the CVT."

[ConstructionGun]
ItemName="Construction Gun"

[ConstructionGunPickup]
PickupMessage="You got the ConstructionGun."

[DamQSG]
DeathString="%o was killed by %k's QSG!"
FemaleSuicide="%o killed herself with the QSG!"
MaleSuicide="%o killed himself with the QSG!"

[DamTypeBfg]
DeathString="%o was pulverized in %k's BFG Inferno."
FemaleSuicide="%o should rather play with smaller things..."
MaleSuicide="%o admired his own big balls."

[DamTypeBfgFire]
DeathString="%o was incinerated by %k's Big Balls Of Fire."
FemaleSuicide="%o should rather play with smaller things..."
MaleSuicide="%o admired his own big balls."

[DamTypeFleshbombrifle]
DeathString="%o had a Melt down, thanks to %k's FBR..."
FemaleSuicide="%o was a little to close to her victem."
MaleSuicide="%o was a little to close to his victem."

[DamTypeGateDef]
DeathString="%o was pulverized by a gate!"
FemaleSuicide="%o was pulverized by a gate!"
MaleSuicide="%o was pulverized by a gate!"

[DamTypeHellsaw]
DeathString="%o was ripped by %k's Hell of a Saw"
FemaleSuicide="%o ripped herself"
MaleSuicide="%o ripped himself"

[DamTypeNuke]
DeathString="%o was embraced by %k's Dollbomb."
FemaleSuicide="%o played with her own Dollbomb"
MaleSuicide="%o doesn't know how to play with dolls."

[DamTypePhasorBeam]
DeathString="%o was disintegrated by %k's Phasor beam."
FemaleSuicide="%o looked into her own Phasor beam"
MaleSuicide="%o looked into his own Phasor beam."

[DamTypeRailgun]
DeathString="%o got railed by %k's Railgun."
FemaleSuicide="%o self-railed.... somehow"
MaleSuicide="%o self-railed.... somehow"

[DamTypeRailgunHS]
DeathString="%o's head got railed by %k's Railgun."
FemaleSuicide="%o self-railed his head"
MaleSuicide="%o self-railed his head"

[DamTypeRiftpad]
DeathString="%o somehow kiled a person by Rift Jumping."
FemaleSuicide="%o  was killed by his uncontroled Dimentional Jump."
MaleSuicide="%o  was killed by his uncontroled Dimentional Jump."

[DamTypeTomahawk]
DeathString="%k pulverized %o"
FemaleSuicide="%o thought she found a nice victim."
MaleSuicide="%o thought he found a nice victim."

[DamTypeVufo]
DeathString="%o got a Heaping helping of Martian Whoop-azz from %k"
FemaleSuicide="%o couldn't find the Right end of the Raygun"
MaleSuicide="%o couldn't find the Right end of the Raygun"

[DamTypeberserk]
DeathString="%o was smashed down by %k."
FemaleSuicide="%o didn't look where she hit."
MaleSuicide="%o didn't look where he hit."

[DamTypeberserkBOOM]
DeathString="%o was blown away by %k's anger..."
FemaleSuicide="%o exploded because of her anger..."
MaleSuicide="%o exploded because of his anger..."

[DamTypereaperhs]
DeathString="%o's cranium was cut of by %k's Reaper."
FemaleSuicide="%o didn't manage to catch her Reaper."
MaleSuicide="%o didn't manage to catch his Reaper."

[DamtypeGateway]
DeathString="%o was to close to the gate that %k destroyed!"
FemaleSuicide="%o gave her life to destroy a gate!"
MaleSuicide="%o gave his life to destroy a gate!"

[DollAmmo]
ItemName="Doll Ammo"

[DollBomb]
Description="Lock up your daughter, lock up your wife, lock up your backdoor and run for your life. The girl is back in town, don't you shoot her down..."
ItemName="Dollbomb"

[DollBombPickup]
PickupMessage="You got the Dollbomb."

[FleshBombRifle]
ItemName="FleshBomb Rifle"

[FleshBombRifle_ammo]
ItemName="FBR darts"

[FleshBombRifle_ammo_pickup]
PickupMessage="You picked up some FBR darts."

[FleshBombRifle_pickup]
PickupMessage="You got the FleshBomb Rifle"

[FreezedMessage]
FreezedMessage="You are frozen."

[Freezer]
ItemName="Freezer"

[FreezerAmmo]
ItemName="FreezerAmmo"

[FreezerAmmoPickup]
PickupMessage="You picked up freezer ammo."

[FreezerPickup]
PickupMessage="You got the Freezer."

[GUIGateMonsterTable]
ColumnHeadings=("Monster","Small","Med","Big","Huge","Boss")
ColumnHeadingHints=("Name of the monster.","Allowed in a Small Gate.","Allowed in a Medium Gate.","Allowed in a Big Gate.","Allowed in a Huge Gate.","Allow to be boss?.")

[GUIGateMonsterTableBox]
RCMenu.ContextItems=("Select entire column","De-select entire column","-","Select entire row","De-select entire row","-","Select all","De-select all")

[GUIrandomizerbox]
RCMenu.ContextItems=("Select entire column","De-select entire column","-","Select entire row","De-select entire row","-","Select all","De-select all")

[GUIrandomizerlist]
ColumnHeadings=("WEAPON","SG","AR","BIO","MINE","SR","LI","MG","FC","GL","RL","AVRiL","LG","SN","REDEEMER","ION","TARGET")
ColumnHeadingHints=("Column with the U4E weapons","Shielgun","Assaultrifle","Biorifle","Minelayer","Shockrifle","linkgun","Minigun","Flakcannon","Grenadelauncher","Rocketlauncher","AVRiL","Lightninggun","Sniperrifle","Redeemer","ION painter","Target painter")

[Grenades]
Description="These are the simplest and most straight forward of the grenades. They explode and send out large chucks of metal that shred anything in their way. Modern military grenades use fine shards of metal wire to get a more even killing effect, but since the Tournaments is a spectator sport, the old "Pineapple" grenade was brought back. It's large and easily visible metal shrapnel are more dramatic. Also the large chunks are more effective against the, often well-armored, Tournament contestants."
ItemName="Shrapnel Grenades"

[Hellsaw]
Description="Black & Deader present their newest masterpiece. With built-in grapnel. Just in case you're one of the lazy sort."
ItemName="Hellsaw"

[HellsawPickup]
PickupMessage="You got the Hellsaw"

[Howitzer]
Description="Mobile Artillery. This is the quick & light version for CTF and Deathmatch."
ItemName="Howitzer Lite"

[HowitzerONS]
Description="Mobile Artillery. Tank's Bane. Leviathan's Apocalypse."
ItemName="Howitzer"

[HowzieAmmo]
ItemName="Howitzer Shells"

[HowzieAmmoPickup]
PickupMessage="You picked up 20 Howitzer Shells."

[HowzieONSPickup]
PickupMessage="You got the Howitzer."

[KABOOM]
PickupMessage="You got the NUKE Grenade Launcher."

[MMCaptureConsole]
Description="Use your Capture Console to capture, merge, heal and deploy monsters"
ItemName="Capture Console"

[MMCaptureConsoleAmmo]
ItemName="Capture Console Energy"

[MMCaptureConsoleMsg]
msg0="Chamber is already in use!"
Msg1="No chambers left on your console!"
Msg2="Select the monster again to delete it!"
msg3="Merge ready, release to activate!"
msg4="Merge Complete!"
msg5="Monster deleted!"
msg6="Incompatible!"
msg7="Bad Merge, both monsters died!"
msg8="Warning: No Chambers left!"
msg9="Empty chamber, can't deploy!"
msg10="Enemy set! Deploying!"
msg11="Not enough room for this monster!"
msg12="You can't recall another players monster!"
msg13="You already have a monster out!"
msg14="This monster is no more...!"

[MMCaptureConsolePickup]
PickupMessage="You got the Python"

[MonsterMaster]
GameName="Monster Master"
Description="Each player starts with a limited number of lives.  The goal is to be the last player left when the smoke clears."

[MonsterMasterhud]
YouveWonTheMatch="You have won the match"
YouveLostTheMatch="You have lost the match"

[MoverAmmo]
ItemName="Heat"

[MoverRifle]
ItemName="Industrial Anti-gravity Mover"

[MoverRiflePickup]
PickupMessage="You got the Industrial Anti-gravity Mover."

[MutMoverRifle]
whattoreplacetext="Which weapon to replace"
unlimitedoverheattext="No overheating"
unlimitedoverheatdesctext="If this is check the IAM will not overheat"
whattoreplacedesctext="Please select which weapon should be replaced with the IAM"
FriendlyName="U4E: IAM replacer"
Description="Replaces the any weapon with the IAM. Also allows an non-overheating version"

[NukeGrenadePickup]
PickupMessage="You got the NUKE Launcher."

[ParasiteLauncher]
Description="The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.|The T23-A is the rotary cannon of choice for the discerning soldier."
ItemName="Parasite Launcher"

[ParasiteLauncherPickup]
PickupMessage="You got the Minigun."

[Phasor]
Description="The Phasor emits a high power continous laser beam in the visible wavelength regime. Collect dropped Phasors to increase the energy of the beam."
ItemName="Phasor"

[PhasorAmmo]
ItemName="Phasor Ammo"

[PhasorAmmoPickup]
PickupMessage="You picked up a Phasor Core."

[PhasorPickup]
PickupMessage="You got the Phasor"

[Python]
Description="The .357 Python Magnum, or the Python for short, uses hollow tipped rifle rounds with enough power to stop a small car with a single shot. Unlike the Beretta, this weapon has no high-tech upgrades. It's a simple killing machine. Alt-Fire reloads it's small 6-round chamber. Two shots can stop a charging Rhino, or anybody else you don't care for."
ItemName="Python"

[QSG]
ItemName="QSG"

[QSGAmmo]
ItemName="QSGAmmo"

[QSGAmmoPickup]
PickupMessage="You picked up QSG ammo."

[QSGPickup]
PickupMessage="You got the QSG."

[RiftPad]
ItemName="Rift pad"

[RiftPadPickup]
PickupMessage="You got the Rift Pad."

[U4EGtabGateSetup]
Bgates.Caption="Number of big gates"
Bgates.Hint="This sets the number of a big gate that are placed in a map."
Hgates.Caption="Number of huge gates"
Hgates.Hint="This sets the number of a huge gate that are placed in a map."
Mgates.Caption="Number of medium gates"
Mgates.Hint="This sets the number of a medium gate that are placed in a map."
Sgates.Caption="Number of small gates"
Sgates.Hint="This sets the number of a small gate that are placed in a map."
bg1.Caption="GATE options"
bg2.Caption="Allowed monsters"
bgateshp.Caption="Health of big gates"
bgateshp.Hint="This sets the health of a big gate."
bgatesmm.Caption="Max monsters of big gates"
bgatesmm.Hint="When this ammount of monsters is near a Big gate, it wont spawn more monsters."
bgatessr.Caption="Spawnrate of big gates"
bgatessr.Hint="This sets the ammount of time that is between the spawn of a monster."
detectothers.Caption="Detect other monster-mods"
gateopenspeed.Caption="Opening delays"
gateopenspeed.Hint="This will set how long it takes before a gate opens after another one has opened. Set to zero to open all gates at once."
hgateshp.Caption="Health of huge gates"
hgateshp.Hint="This sets the health of a huge gate."
hgatesmm.Caption="Max monsters of huge gates"
hgatesmm.Hint="When this ammount of monsters is near a Huge gate, it wont spawn more monsters."
hgatessr.Caption="Spawnrate of huge gates"
hgatessr.Hint="This sets the ammount of time that is between the spawn of a monster."
maxgates.Caption="Max active gates"
maxgates.Hint="When this number of gates is open and active no new gates are opened. Set to zero to disable"
mgateshp.Caption="Health of medium gates"
mgateshp.Hint="This sets the health of a medium gate."
mgatesmm.Caption="Max monsters of medium gates"
mgatesmm.Hint="When this ammount of monsters is near a Medium gates, it wont spawn more monsters."
mgatessr.Caption="Spawnrate of medium gates"
mgatessr.Hint="This sets the ammount of time that is between the spawn of a monster."
sgateshp.Caption="Health of small gates"
sgateshp.Hint="This sets the health of a small gate."
sgatesmm.Caption="Max monsters of small gates"
sgatesmm.Hint="When this ammount of monsters is near a Small gates, it wont spawn more monsters."
sgatessr.Caption="Spawnrate of small gates"
sgatessr.Hint="This sets the ammount of time that is between the spawn of a monster."

[U4EconfigTabNews]
PanelCaption="U4E News"

[U4EconfigTabVreplace]
Assaultreplace2.Caption="Scorpion"
bioreplace2.Caption="Hellbender"
flakreplace2.Caption="Cicada"
grenadereplace2.Caption="Paladin"
linkreplace2.Caption="Leviathan"
minereplace2.Caption="Goliath"
minireplace2.Caption="SPMA"
shieldgunreplace2.Caption="Manta"
shockreplace2.Caption="Raptor"

[UFO]
VehiclePositionString="in a UFO"
VehicleNameString="UFO"

[UFOMut]
FriendlyName="UFO"
Description="Replaces the Raptor with the UFO"

[bCTFGame]
BCTFPropsDisplayText[0]="CTF-Timelimit (seconds)"
BCTFPropsDisplayText[1]="Build-Timelimit (seconds)"
BCTFPropsDescText[0]="This decided how long the CTF round in the game will last (this is the second round)."
BCTFPropsDescText[1]="This decided how long the BUILD round in the game will last (this is the first round)."
GameName="Build CTF"

[beretta]
Description="This simple weapon holds 15 rounds. It also has a targeting system hidden within it called "Cheap Shot", or "CS" for short. This increases the damage the weapon does on a target merely by focusing the weapon on the victim over time. The Beretta can kill with a single shot, if trained on a target long enough. Alt-Fire reloads the weapon."
ItemName="Beretta"

[beretta_ammo]
ItemName="9mm Ammo"

[beretta_ammo_pickup]
PickupMessage="You picked up some bullets"

[beretta_pickup]
PickupMessage="You got the Beretta"

[berzerkhands]
ItemName="Berzerk hands"

[bubbleammo]
ItemName="Bioreactive Gas (BG)"

[bubbleammo_pickup]
PickupMessage="You picked up Bioreactive Gas"

[bubblegun]
Description="Although the Bubblegun seems silly in action, you'd be wise not to underestimate this weapon. Primary fire will inflate the heads of your victims until they pop, instantly killing them. Alt-Fire allows you to trap your victims for 5 seconds at a time. Only another Alt-Fire from a similar Bubblegun can free somebody trapped inside the bubble. This is good for making quick escapes when capturing a flag, or removing an enemy from the game without killing them, so they can't respawn right away. No weapons fire can get into, or out of, the "Big Bubble" trap. A prefect way to isolate any annoying pest."
ItemName="Bubble Gun"

[bubblegun_pickup]
PickupMessage="You got the Bubble gun"

[damAirblast]
DeathString="%o was killed by %k's Airblast!"
FemaleSuicide="%o killed herself with the Airblast!"
MaleSuicide="%o killed himself with the Airblast!"

[damFreezer]
DeathString="%o was frozen by %k."
FemaleSuicide="%o froze herself."
MaleSuicide="%o froze himself."

[damGore]
DeathString="%o was gored by a Goro!"
FemaleSuicide="%o was gored by herself! Eh... how do you that?"
MaleSuicide="%o was gored by himself! Eh... how do you that?"

[damMoverRifle]
DeathString="%o was killed with %k's IAM!"
FemaleSuicide="%o killed herself with the IAM!"
MaleSuicide="%o killed himself with the IAM!"

[damRiftHole]
DeathString="%o was killed by %k's rifthole!"
FemaleSuicide="%o killed herself with the rifthole!"
MaleSuicide="%o killed himself with the rifthole!"

[damtypeberetta]
DeathString="%o was shot by %k's beretta"
FemaleSuicide="%o shot herself."
MaleSuicide="%o shot himself."

[damtypeberretahs]
DeathString="%o's head was shot by %k's beretta"
FemaleSuicide="%o found a way to remove her own head."
MaleSuicide="%o found a way to remove his own head."

[damtypebosstelefrag]
DeathString="%o tried to telefrag a boss. It didn't work out!"
FemaleSuicide="%o tried to telefrag a boss. It didn't work out!"
MaleSuicide="%o tried to telefrag a boss. It didn't work out!"

[damtypebossvehicle]
DeathString="%o tried to run over a boss. It didn't work out!"
FemaleSuicide="%o tried to run over a boss. It didn't work out!"
MaleSuicide="%o tried to run over a boss. It didn't work out!"

[damtypebubble]
DeathString="%o was inflated by %k's bubble gun"
FemaleSuicide="%o inflated herself."
MaleSuicide="%o inflated himself."

[damtypebubblealt]
DeathString="%o was blown away by %k's bubble gun"
FemaleSuicide="%o was blown away by here own bubbles."
MaleSuicide="%o was blown away by his own bubbles."

[damtypegrenade]
DeathString="%o was blow to pieces by %k's shrapnel grenades"
FemaleSuicide="%o accidently threw the pin instead of the grenade"
MaleSuicide="%o accidently threw the pin instead of the grenade"

[damtypegrenadeflying]
DeathString="%o was exterminated by %k's mini air strike"
FemaleSuicide="%o accidently threw the pin instead of the grenade"
MaleSuicide="%o accidently threw the pin instead of the grenade"

[damtypegrenadegas]
DeathString="%o was gassed by %k's gas grenades"
FemaleSuicide="%o accidently threw the pin instead of the grenade"
MaleSuicide="%o accidently threw the pin instead of the grenade"

[damtypegrenadehive]
DeathString="%o was exterminated by %k's Hive"
FemaleSuicide="%o accidently threw the pin instead of the grenade"
MaleSuicide="%o accidently threw the pin instead of the grenade"

[damtypegrenadesticky]
DeathString="%k stuck it to %o with sticky grenades"
FemaleSuicide="%o accidently threw the pin instead of the grenade"
MaleSuicide="%o accidently threw the pin instead of the grenade"

[damtypekatana]
DeathString="%o lost his head to %k's katana"
FemaleSuicide="%o doesn't know how to handle her katana"
MaleSuicide="%o doesn't know how to handle his katana"

[damtypepython]
DeathString="%o found out that %k's python bullet hurt a lot."
FemaleSuicide="%o pointed her python the wrong way."
MaleSuicide="%o pointed his python the wrong way."

[damtypepythonhs]
DeathString="%o's head was removed by %k's python."
FemaleSuicide="%o pointed her python the wrong way."
MaleSuicide="%o pointed his python the wrong way."

[damtypereaper]
DeathString="%o got ripped to pieces by %k's Reaper."
FemaleSuicide="%o didn't manage to catch her Reaper."
MaleSuicide="%o didn't manage to catch her Reaper."

[dollbombammo]
ItemName="Dollbomb"

[enlightened_dmgtype]
DeathString="%o was killed by an enlightened"
FemaleSuicide="%o was killed by an enlightened"
MaleSuicide="%o was killed by an enlightened"

[flying_grenades]
Description="These grenades use duel propellers, just under the control device, to lift into the air and slowly cruise towards any nearby targets. These are primarily used to harass and distract the enemy. Their loud propellers are easy to hear coming. A few of these can also gang up on a victim that's caught unaware. They are good as area sentries, but they are also very easily destroyed by weapon's fire."
ItemName="Flying Grenades"

[gas_grenades]
Description="These are simple gas canister grenades. Inside the specially designed glass housing of this grenade is an extremely caustic acid that effects both organic and inorganic matter. Just a few seconds exposed can do great damage, and the effect of this gas is cumulative, so more grenades can produce an even more powerful effect. Great care should be exercised when using these grenades"
ItemName="Gas Grenades"

[gatewayScore]
TeamScoreString="Team Score"
WaveString="gates left"

[gatewayhud]
YouveWonTheMatch="You have won the match"
YouveLostTheMatch="You have won the match"

[gateways]
GATEhints=("Don't try to attack a gate on your own, group up!","Try to attack huge and big gates first, while they don't have all there defense up yet!","You win the match by destorying all enemy gates","You can't damage a gate when it isn't opened yet.","Every 10 seconds another gateway will open, use the time to gather ammo and weapons.","Monster wont attack you until they know you are there, make good use of it!","When gates are close together focus on destroying 1 gate. The other will lose a lot of health when the first explodes.","Work as a team to destroy the gates, work gate by gate until your done.","Make good usage of vehicles, while you can still reach them...","Remember, No Tank is a good substitute for Strategy")
GameName="Gateways"
Description="Engage in a savage, life or death, battle against endless hordes of aliens. Your only hope; to destroy their gateways before their numbers overwhelm you! Make good usage of vehicles while you can still reach them…"
GameGroup="Gateways"

[grenadesGas_ammo]
ItemName="Gas Grenades"

[grenadesGas_pickup]
PickupMessage="You picked up some gas grenades"

[grenadesSticky_pickup]
PickupMessage="You picked up some sticky grenades"

[grenades_ammo]
ItemName="Shrapnel Grenades"

[grenades_pickup]
PickupMessage="You picked up some grenades"

[grenadesflying_ammo]
ItemName="Flying Grenades"

[grenadesflying_pickup]
PickupMessage="You picked up some flying grenades"

[grenadeshive_ammo]
ItemName="Hive Grenades"

[grenadeshive_pickup]
PickupMessage="You picked up some Hive grenades"

[grenadessticky_ammo]
ItemName="Sticky Grenades"

[hive_grenades]
Description="The Hive grenade is actually an anti-gravity micro-missile launcher platform with auto-gyro stabilization and mini-radar tracking system with auto team detection and avoidance. Or basically, it fires 12 little missiles that blast the crap out of anybody they find nearby. These missiles do very little damage individually, but their ability to swarm like Killer Bees on any nearby victim can make the combined effect very deadly."
ItemName="Hive Grenades"

[impMoverRifle]
ItemName="Improved Industrial Anti-gravity Mover"

[impMoverRiflePickup]
PickupMessage="You got the Improved Industrial Anti-gravity Mover."

[katana]
Description="Inside this Medieval Japanese weapon is hidden a Bio-Enhancement unit that accelerates the user's body functions. This gives the user super speed and jumping ability. The unit is also capable of cloaking the user, but only if the user does not engage in any violent actions, such as attacks. The cloak automatically engages if the user stands still for 10 seconds. And if a cloak and Bio-Enhancer wasn't impressive enough, the Katana also holds a short range Teleporter Module. This is capable of teleporting the user out of harm's way, or straight into a Tele-frag. The Teleporter Module though can only be used once every 10 seconds, and then it needs to recharge. Also, Tournament rules prohibit using the Katana wielder from carrying the flag, since the Bio-Enhancer's speed would be a very unfair advantage. Of course, if somebody has your flag, you are free to use the super speed to run them down and cut them up."
ItemName="Katana"

[katana_pickup]
PickupMessage="You got the Katana"

[katana_shadows]
Shadows="Shadows"

[meleeammo]
ItemName="Melee Attack"

[mut_berzerk]
FriendlyName="U4E: berzerk"
Description="Every kill gets you 20 points, get 100 and go berzerk!"

[python_ammo]
ItemName=".357 Magnum Python"

[python_ammo_pickup]
PickupMessage="You picked up some python bullets"

[python_pickup]
PickupMessage="You got the Python"

[qs_ammo]
ItemName="Quicksilver Ammo"

[qs_ammopickup]
PickupMessage="You picked up some Quicksilver"

[qs_pickup]
PickupMessage="You got the Quick Silver"

[quicksilver]
Description="The Quicksilver shoots a stream of steel ribbon springs, at an adjustable fire rate. Each razor sharp steel ribbon is capable of slicing into flesh and thin metal like butter, but typically looses it's momentum inside the victim, leaving them impaled by the Quicksilver's bolts. It's not usually for the Quicksilver to turn somebody into a walking pin cushion. Alt-Fire cycles through the different firing modes, from Single Fire, Auto Fire, and the terribly power Clip Burst. The Clip Burst empties the entire clip in less the 1 second. With a full clip, at close range, this is instant death."
ItemName="Quick Silver"

[railgun]
Description="The Railgun is a powerful sniping weapon that fires off high-speed projectiles capable of penetrating any matter in it's path. Railgun rounds are created out of an unstable pseudo matter that is harder then any other element in existence, for about 1 second. As the pseudo matter decays into nothingness, it moves at tremendous speed and cuts through anything in it's path, leaving large path of destruction in it's wake. Alt-Fire uses the Radar Spectrum scope on the top of the Rifle to track all living targets, even through walls. Although these two together make the Railgun a potent Sniping weapon, the Railgun is nearly microscopic projectiles can make it hard to hit with. Also the slow firing rate leave you vulnerable to attack. And if you aren't moving, you are easy prey for anyone else with a similar Railgun."
ItemName="Railgun"

[railgun_ammo]
ItemName="Railgun Slugs"

[railgun_ammo_pickup]
PickupMessage="You picked up some Railgun Slugs."

[railgun_pickup]
PickupMessage="You got the Railgun"

[reaper]
Description="The Reaper is a deceptively advanced weapon. When thrown in the air, it uses anti-gravity jets to propel it great distances to any target. The internal guidance keeps it flying straight, even after it bounces off walls or slices through flesh. It also tracks the radar signature of the user, allowing it to be summoned back with Alt-Fire. Using Alt-Fire carefully and good aim, it's possible to snipe with the Reaper. And because you can call it back in mid flight, you can throw it through a victim's body and summon it back after it goes through them, allow you to inflict even more damage on the return stroke! Less experienced users though should be careful. The Reaper can not return unless there is a clear path between it and the user."
ItemName="Reaper"

[reaper_ammo]
ItemName="Reaper"

[reaper_pickup]
PickupMessage="You got the Reaper"

[sticky_grenades]
Description="These deceptively benign looking grenades hide their insidious nature. The sticky grenades cling to the first enemy they come into contract with, but they don't explode right away. They simple cling to the body and wait for someone else to come into range, then they trigger a powerful explosion. This can often kill nearby enemies, as well as the victim in question. By loading up a victim with a few of these grenades, you can turn them into a walking bomb for your own amusement. Just make sure you aren't nearby when the grenades are activated."
ItemName="Sticky Grenades"

[tomahawk]
Description="The Tomahawk is a remotely guided missile launcher. Each Tomahawk missile contains a small video camera that is automatically linked to the player's HUD when fired. In primary fire, this pops up a small window for simple guidance. But if you need more control, Alt-Fire will put you into full screen mode."
ItemName="Tomahawk"

[tomahawk_ammo]
ItemName="Tomahawk missiles"

[tomahawk_ammopickup]
PickupMessage="You picked up 3 tomahawk missiles"

[tomahawk_pickup]
PickupMessage="You got the Tomahawk."

[u4eConfig]
PanelCaption=("Weapon and ammo layout","Additional inventory","Randomizer settings","Vehicle replacer","U4E News")
PanelHint=("Set the options on what weapon, or ammo pickup should be where.","Add more inventory when you spawn!","Adjust the way the randomizer picks its weapons.","Replace any vehicle with one of your choose!","The latest U4E news straight from the web.")
SettingHeader.Caption="Unreal 4 Ever"

[u4eConfigTabFooter]
BackB.Caption="BACK"
BackB.Hint="Return to the previous menu"
bPresets.Caption="Presets"
bPresets.Hint="Save and load presets"

[u4eConfigtab]
AVRiLreplace2.Caption="AVRiL"
Assaultreplace2.Caption="Assault Rifle"
LGreplace2.Caption="Lightning Gun"
SRreplace2.Caption="Sniper Rifle"
bioreplace2.Caption="Biorifle"
flakreplace2.Caption="Flakcannon"
grenadereplace2.Caption="Grenadelauncher"
linkreplace2.Caption="Linkgun"
matchallButton.Caption="Match all ammo"
minereplace2.Caption="Mine-layer"
minireplace2.Caption="Minigun"
randmatchallButton.Caption="All random"
rocketreplace2.Caption="Rocketlauncher"
shieldgunreplace2.Caption="ShieldGun"
shockreplace2.Caption="ShockRifle"
spweapon1.Caption="Redeemer"
spweapon2.Caption="ION-Painter"
spweapon3.Caption="Target Painter"

[u4eConfigtabaddinv]
AdditionalWeapon1.Caption="Additional Weapon"
AdditionalWeapon10.Caption="Additional Weapon"
AdditionalWeapon11.Caption="Additional Weapon"
AdditionalWeapon12.Caption="Additional Weapon"
AdditionalWeapon13.Caption="Additional Weapon"
AdditionalWeapon14.Caption="Additional Weapon"
AdditionalWeapon2.Caption="Additional Weapon"
AdditionalWeapon3.Caption="Additional Weapon"
AdditionalWeapon4.Caption="Additional Weapon"
AdditionalWeapon5.Caption="Additional Weapon"
AdditionalWeapon6.Caption="Additional Weapon"
AdditionalWeapon7.Caption="Additional Weapon"
AdditionalWeapon8.Caption="Additional Weapon"
AdditionalWeapon9.Caption="Additional Weapon"

[u4e_mut]
FriendlyName="Unreal4Ever"
Description="Play with Unreal4Ever weapons|Version 3.5"

[u4econfigpresets]
Save.Caption="SAVE"
bg1.Caption="Presets"
load.Caption="LOAD"
loadPreset.Caption="LOAD, this preset:"
loadPreset.Hint="Which preset should be loaded?"
overwrite.Caption="OVERWRITE"
overwritepreset.Caption="SAVE, Overwrite:"
overwritepreset.Hint="Which preset would you like to overwrite?"
saveaspreset.Caption="SAVE, New name:"
saveaspreset.Hint="How would you like to save this preset?"

[u4emonsterautodetect]
Save.Caption="CLOSE"
bg1.Caption="Autodetect"

