Game=(ClassName=MasterTrialsV13.MasterTrials,GameName=MasterTrialsV13.MasterTrials.GameName,TeamGame=1,GameAcronym=MT,MapPrefix=MT,Screenshot=UT2004Thumbnails.AssaultShots,MapListClassName=MasterTrialsV13.MTMapList,HUDMenu=GUI2K4.CustomHUDMenuAssault,Description=MasterTrialsV13.MasterTrials.Description,FallbackName="MasterTrials-V1.3",FallbackDesc="Trials for expierenced players - Code by Brot")
Weapon=(ClassName=MasterTrialsV13.MTAssaultRifle,PickupClassName=MasterTrialsV13.MTAssaultRiflePickUp,AttachmentClassName=XWeapons.AssaultAttachment,FriendlyName=MasterTrialsV13.MTAssaultRifle.ItemName,Description=MasterTrialsV13.MTAssaultRifle.Description,FallbackName="Assault Rifle",FallbackDesc="Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.  Pick up a second assault rifle to double your fire power.")
Weapon=(ClassName=MasterTrialsV13.MTBioRifle,PickupClassName=MasterTrialsV13.MTBioRiflePickUp,AttachmentClassName=XWeapons.BioAttachment,FriendlyName=MasterTrialsV13.MTBioRifle.ItemName,Description=MasterTrialsV13.MTBioRifle.Description,FallbackName="Bio-Rifle",FallbackDesc="The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness.||Some Tournament purists argue that it is the equivalent of a cowardly minefield. Others argue that it enhances the tactical capabilities of defensive combatants.|Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target.")
Weapon=(ClassName=MasterTrialsV13.MTFlakCannon,PickupClassName=MasterTrialsV13.MTFlakCannonPickUp,AttachmentClassName=XWeapons.FlakAttachment,FriendlyName=MasterTrialsV13.MTFlakCannon.ItemName,Description=MasterTrialsV13.MTFlakCannon.Description,FallbackName="Flak Cannon",FallbackDesc="Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 "Negotiator". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.")
Weapon=(ClassName=MasterTrialsV13.MTRocketLauncher,PickupClassName=MasterTrialsV13.MTRocketLauncherPickUp,AttachmentClassName=XWeapons.RocketAttachment,FriendlyName=MasterTrialsV13.MTRocketLauncher.ItemName,Description=MasterTrialsV13.MTRocketLauncher.Description,FallbackName="Rocket Launcher",FallbackDesc="The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck.|The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.|The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation.")
Weapon=(ClassName=MasterTrialsV13.MTShieldGun,PickupClassName=MasterTrialsV13.MTShieldGunPickUp,AttachmentClassName=XWeapons.ShieldAttachment,FriendlyName=MasterTrialsV13.MTShieldGun.ItemName,Description=MasterTrialsV13.MTShieldGun.Description,FallbackName="Shield Gun",FallbackDesc="The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs, and flooding the bloodstream with dangerous gas bubbles.||This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.")
Weapon=(ClassName=MasterTrialsV13.MTShockRifle,PickupClassName=MasterTrialsV13.MTShockRiflePickUp,AttachmentClassName=XWeapons.ShockAttachment,FriendlyName=MasterTrialsV13.MTShockRifle.ItemName,Description=MasterTrialsV13.MTShockRifle.Description,FallbackName="Shock Rifle",FallbackDesc="The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.||This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.|Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field.")