<?xml version="1.0"?>

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		<MODEL id="b_helmetflap_06" type="dynamics_only">
			<DYNAMICS>
				<MASS>1</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0,0,0</MASS_OFFSET>
				<INERTIA>0.4,0,0,0.4,0,0.4</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_hips" type="dynamics_and_geometry" geometry="b_hips">
			<DYNAMICS>
				<MASS>0.02804375</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>-0.0008139038,-0.04493818,1.907349e-007</MASS_OFFSET>
				<INERTIA>0.0003984688,0,0,0.0003984688,0,0.0003984688</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_jaw" type="dynamics_and_geometry" geometry="b_jaw">
			<DYNAMICS>
				<MASS>0.005835434</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>-0.1321671,-0.1147013,0.0001290131</MASS_OFFSET>
				<INERTIA>2.911541e-005,0,0,2.911541e-005,0,2.911541e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftarm" type="dynamics_and_geometry" geometry="b_leftarm">
			<DYNAMICS>
				<MASS>0.004073865</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.2311302,0.01411181,0.01033648</MASS_OFFSET>
				<INERTIA>1.599602e-005,0,0,1.599602e-005,0,1.599602e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftclav" type="dynamics_and_geometry" geometry="b_leftclav">
			<DYNAMICS>
				<MASS>0.001013944</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.1550975,0.02987729,-0.03329759</MASS_OFFSET>
				<INERTIA>1.57528e-006,0,0,1.57528e-006,0,1.57528e-006</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftfoot" type="dynamics_and_geometry" geometry="b_leftfoot">
			<DYNAMICS>
				<MASS>0.005955819</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.03556706,-0.1551835,0.01477957</MASS_OFFSET>
				<INERTIA>3.012336e-005,0,0,3.012336e-005,0,3.012336e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftforearm" type="dynamics_and_geometry" geometry="b_leftforearm">
			<DYNAMICS>
				<MASS>0.004928672</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.07173353,-0.02392149,0.00957674</MASS_OFFSET>
				<INERTIA>2.197273e-005,0,0,2.197273e-005,0,2.197273e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_lefthand" type="dynamics_and_geometry" geometry="b_lefthand">
			<DYNAMICS>
				<MASS>0.00219267</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.08942868,0.0117072,-0.006698484</MASS_OFFSET>
				<INERTIA>5.696694e-006,0,0,5.696694e-006,0,5.696694e-006</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftleg" type="dynamics_and_geometry" geometry="b_leftleg">
			<DYNAMICS>
				<MASS>0.03458833</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.2289881,-1.894739e-007,6.663269e-008</MASS_OFFSET>
				<INERTIA>0.0003000018,8.222187e-010,-3.203621e-010,0.001311073,-6.353736e-012,0.001311073</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftlegcannon" type="dynamics_and_geometry" geometry="b_leftlegcannon">
			<DYNAMICS>
				<MASS>0.04435621</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.1814601,-1.497773e-008,-6.206514e-009</MASS_OFFSET>
				<INERTIA>0.0005460603,9.02482e-011,7.412645e-011,0.001488516,-2.060507e-011,0.001488516</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_leftlegupper" type="dynamics_and_geometry" geometry="b_leftlegupper">
			<DYNAMICS>
				<MASS>0.05586797</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.2442504,-9.121811e-008,-1.226061e-008</MASS_OFFSET>
				<INERTIA>0.0007076004,2.156084e-010,1.583901e-010,0.002648348,-2.752948e-012,0.002648348</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_neck" type="dynamics_only" geometry="b_neck">
			<DYNAMICS>
				<MASS>0.003005064</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.08731921,-1.170267e-008,-8.767962e-010</MASS_OFFSET>
				<INERTIA>5.601958e-006,-5.043667e-012,1.365251e-013,1.928442e-005,6.417085e-017,1.928442e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_rightarm" type="dynamics_and_geometry" geometry="b_rightarm">
			<DYNAMICS>
				<MASS>0.001153067</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.2968266,0.01411094,-0.01033654</MASS_OFFSET>
				<INERTIA>1.951753e-006,0,0,1.951753e-006,0,1.951753e-006</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_rightclav" type="dynamics_and_geometry" geometry="b_rightclav">
			<DYNAMICS>
				<MASS>0.00101393</MASS>
				<DENSITY>1</DENSITY>
				<MASS_OFFSET>0.1550978,0.02987671,-0.03152841</MASS_OFFSET>
				<INERTIA>1.575243e-006,0,0,1.575243e-006,0,1.575243e-006</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_rightfoot" type="dynamics_and_geometry" geometry="b_rightfoot">
			<DYNAMICS>
				<MASS>0.005955819</MASS>
				<DENSITY>1</DENSITY>
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				<INERTIA>3.012336e-005,0,0,3.012336e-005,0,3.012336e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
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			<DYNAMICS>
				<MASS>0.004928658</MASS>
				<DENSITY>1</DENSITY>
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				<INERTIA>2.197263e-005,0,0,2.197263e-005,0,2.197263e-005</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_righthand" type="dynamics_and_geometry" geometry="b_righthand">
			<DYNAMICS>
				<MASS>0.002192672</MASS>
				<DENSITY>1</DENSITY>
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				<INERTIA>5.696705e-006,0,0,5.696705e-006,0,5.696705e-006</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_rightleg" type="dynamics_and_geometry" geometry="b_rightleg">
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				<MASS>0.03458827</MASS>
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				<INERTIA>0.0003000009,4.664595e-010,-6.173262e-011,0.00131107,-3.090853e-012,0.00131107</INERTIA>
				<LIN_DAMP>0</LIN_DAMP>
				<ANG_DAMP>0</ANG_DAMP>
				<FAST_SPIN>0,1,0</FAST_SPIN>
				<USE_FAST_SPIN>0</USE_FAST_SPIN>
			</DYNAMICS>
		</MODEL>
		<MODEL id="b_rightlegcannon" type="dynamics_and_geometry" geometry="b_rightlegcannon">
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				<MASS>0.04435607</MASS>
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				<LIN_DAMP>0</LIN_DAMP>
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				<MASS>0.05586791</MASS>
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				<MASS>1</MASS>
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				<MASS>0.017039</MASS>
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			</DYNAMICS>
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				<MASS>0.1386639</MASS>
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			<TM>1.700261e-006,0.997564,-0.06975731,0,3.791525e-007,0.06975731,0.997564,0,1,-1.722568e-006,-2.596232e-007,0,-3.387132e-007,0.7860836,-0.1579362,1</TM>
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			<TM>1.29489e-006,0.9990483,0.04361803,0,4.346363e-009,-0.04361803,0.9990483,0,1,-1.293469e-006,-6.082279e-008,0,-5.539248e-007,0.6478329,-0.1482687,1</TM>
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			<TM>9.01675e-007,0.9723703,0.233444,0,8.74856e-007,-0.233444,0.9723703,0,1,-6.725321e-007,-1.061175e-006,0,-7.244083e-007,0.5136206,-0.1541284,1</TM>
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			<TM>-0.192251,0.9737766,-0.1216497,0,0.8710983,0.2264219,0.4357992,0,0.4519153,-0.02218601,-0.891785,0,0.2211974,1.040905,0.1092677,1</TM>
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			<TM>0.008374829,0.984247,-0.1766002,0,0.9052879,0.0675475,0.4193939,0,0.4247161,-0.1633864,-0.8904612,0,0.2498726,0.8956618,0.1274125,1</TM>
		</PART>
		<PART id="b_cloth_left_03" model="b_cloth_left_03" parent="b_cloth_left_02">
			<TM>-0.2211068,0.9432492,-0.2477758,0,0.9157109,0.2882076,0.2800178,0,0.3355374,-0.1649771,-0.9274682,0,0.2484047,0.7231588,0.1583641,1</TM>
		</PART>
		<PART id="b_cloth_right_01" model="b_cloth_right_01" parent="b_hips">
			<TM>0.1922504,0.9737769,-0.121648,0,-0.8711005,0.2264205,0.4357954,0,0.4519112,0.02218579,0.8917871,0,-0.2211998,1.040905,0.1092677,1</TM>
		</PART>
		<PART id="b_cloth_right_02" model="b_cloth_right_02" parent="b_cloth_right_01">
			<TM>-0.008372488,0.9842469,-0.1766011,0,-0.9052901,0.06754909,0.4193887,0,0.4247113,0.1633866,0.8904635,0,-0.24988,0.8956624,0.1274124,1</TM>
		</PART>
		<PART id="b_cloth_right_03" model="b_cloth_right_03" parent="b_cloth_right_02">
			<TM>0.221109,0.9432487,-0.2477757,0,-0.9157124,0.2882086,0.280012,0,0.335532,0.1649781,0.92747,0,-0.2484002,0.7231596,0.1583641,1</TM>
		</PART>
		<PART id="b_head" model="b_head" parent="b_neck">
			<TM>4.706832e-007,0.9455193,-0.3255661,0,1.84947e-006,0.3255661,0.9455193,0,1,-1.047165e-006,-1.595471e-006,0,1.764331e-007,1.65884,-0.3562247,1</TM>
		</PART>
		<PART id="b_helmetflap_01" model="b_helmetflap_01" parent="b_head">
			<TM>-0.06456333,-0.9902605,0.1233522,0,-0.2445346,-0.1041418,-0.9640318,0,0.9674887,-0.09240498,-0.2354292,0,0.1218531,1.624019,-0.4016224,1</TM>
		</PART>
		<PART id="b_helmetflap_02" model="b_helmetflap_02" parent="b_helmetflap_01">
			<TM>-0.07844672,-0.9935303,0.08211978,0,-0.316568,-0.05328436,-0.947072,0,0.9453204,-0.1002912,-0.3103399,0,0.1177094,1.560465,-0.3937056,1</TM>
		</PART>
		<PART id="b_helmetflap_03" model="b_helmetflap_03" parent="b_helmetflap_02">
			<TM>0.06214152,-0.9974412,0.03534637,0,-0.3165663,-0.05328383,-0.9470727,0,0.9465327,0.04766307,-0.3190674,0,0.1133958,1.505832,-0.38919,1</TM>
		</PART>
		<PART id="b_helmetflap_04" model="b_helmetflap_04" parent="b_head">
			<TM>0.06456367,-0.9902605,0.1233522,0,0.2445358,-0.1041415,-0.9640315,0,0.9674884,0.09240543,0.2354304,0,-0.1218597,1.624019,-0.4016224,1</TM>
		</PART>
		<PART id="b_helmetflap_05" model="b_helmetflap_05" parent="b_helmetflap_04">
			<TM>0.07844678,-0.9935303,0.08211973,0,0.316569,-0.0532842,-0.9470717,0,0.9453201,0.1002913,0.3103409,0,-0.1176998,1.560465,-0.3937054,1</TM>
		</PART>
		<PART id="b_helmetflap_06" model="b_helmetflap_06" parent="b_helmetflap_05">
			<TM>-0.06214197,-0.9974412,0.03534656,0,0.316567,-0.05328419,-0.9470724,0,0.9465325,-0.04766338,0.3190682,0,-0.1133998,1.505831,-0.3891898,1</TM>
		</PART>
		<PART id="b_hips" model="b_hips" parent="b_root">
			<TM>1.268966e-008,1,-7.609516e-007,0,-2.535182e-006,7.609517e-007,1,0,1,-1.268773e-008,2.535182e-006,0,0,0.9799783,0.02346656,1</TM>
		</PART>
		<PART id="b_jaw" model="b_jaw" parent="b_head">
			<TM>6.738835e-007,0.8746204,-0.4848084,0,1.499321e-006,0.4848084,0.8746204,0,1,-1.316276e-006,-9.846323e-007,0,2.761892e-008,1.613819,-0.42419,1</TM>
		</PART>
		<PART id="b_leftarm" model="b_leftarm" parent="b_leftclav">
			<TM>0.3114626,-0.9502293,0.00743137,0,-0.02961274,-0.01752233,-0.9994078,0,0.9497969,0.3110581,-0.03359644,0,0.2787846,1.587641,-0.02514041,1</TM>
		</PART>
		<PART id="b_leftclav" model="b_leftclav" parent="b_spine2">
			<TM>0.9902681,-0.1391734,1.115969e-006,0,1.200924e-006,5.264478e-007,-1,0,0.1391734,0.9902681,6.884611e-007,0,0.1344323,1.607928,-0.02514059,1</TM>
		</PART>
		<PART id="b_leftfoot" model="b_leftfoot" parent="b_leftlegcannon">
			<TM>4.342418e-007,-1,-1.168576e-006,0,-0.4067374,-1.24417e-006,0.9135451,0,-0.9135451,7.860427e-008,-0.4067374,0,0.2587036,0.105667,-0.05777826,1</TM>
		</PART>
		<PART id="b_leftforearm" model="b_leftforearm" parent="b_leftarm">
			<TM>0.2580615,-0.8396004,-0.477991,0,-0.1768907,0.4453243,-0.877722,0,0.9497968,0.3110584,-0.03359649,0,0.384184,1.266083,-0.02262563,1</TM>
		</PART>
		<PART id="b_lefthand" model="b_lefthand" parent="b_leftforearm">
			<TM>0.04112099,-0.9702768,-0.2384783,0,0.928155,0.1254612,-0.3504108,0,0.3699153,-0.2069356,0.9057264,0,0.4807446,0.9519237,-0.2014787,1</TM>
		</PART>
		<PART id="b_leftleg" model="b_leftleg" parent="b_leftlegupper">
			<TM>-0.1011944,-0.449062,0.8877517,0,-0.1922961,0.8843336,0.4254132,0,-0.9761055,-0.1276618,-0.1758425,0,0.2335651,0.6240097,-0.2945516,1</TM>
		</PART>
		<PART id="b_leftlegcannon" model="b_leftlegcannon" parent="b_leftleg">
			<TM>0.1969665,-0.861575,-0.4678598,0,-0.09177351,-0.4913155,0.8661332,0,-0.9761055,-0.1276621,-0.1758424,0,0.1872206,0.41835,0.1120176,1</TM>
		</PART>
		<PART id="b_leftlegupper" model="b_leftlegupper" parent="b_hips">
			<TM>0.2125814,-0.7286959,-0.651008,0,-0.04502662,-0.6728333,0.7384226,0,-0.9761054,-0.1276622,-0.1758426,0,0.129719,0.9799783,0.02346667,1</TM>
		</PART>
		<PART id="b_neck" model="b_neck" parent="b_spine2">
			<TM>1.229199e-006,0.0602544,-0.9981831,0,3.106668e-006,0.9981831,0.0602544,0,1,-3.175088e-006,1.039775e-006,0,-3.647807e-008,1.648318,-0.1819037,1</TM>
		</PART>
		<PART id="b_rightarm" model="b_rightarm" parent="b_rightclav">
			<TM>-0.3114632,-0.9502292,0.007430571,0,0.02961543,-0.01752239,-0.9994078,0,0.9497966,-0.3110587,0.03359902,0,-0.2787846,1.587641,-0.02514109,1</TM>
		</PART>
		<PART id="b_rightclav" model="b_rightclav" parent="b_spine2">
			<TM>-0.990268,-0.1391736,-1.241291e-006,0,1.245945e-006,5.368501e-008,-1,0,0.1391736,-0.990268,1.202401e-007,0,-0.1344322,1.607928,-0.02514093,1</TM>
		</PART>
		<PART id="b_rightfoot" model="b_rightfoot" parent="b_rightlegcannon">
			<TM>-2.098371e-007,-1,-3.391706e-007,0,0.4067354,-3.951962e-007,0.913546,0,-0.913546,5.374311e-008,0.4067354,0,-0.2587036,0.1056673,-0.05777882,1</TM>
		</PART>
		<PART id="b_rightforearm" model="b_rightforearm" parent="b_rightarm">
			<TM>-0.2580598,-0.8396009,-0.477991,0,0.1768925,0.4453239,-0.8777218,0,0.9497969,-0.3110578,0.03359891,0,-0.3841841,1.266083,-0.02262656,1</TM>
		</PART>
		<PART id="b_righthand" model="b_righthand" parent="b_rightforearm">
			<TM>-0.04112041,-0.970277,-0.2384781,0,-0.9281538,0.1254612,-0.3504141,0,0.3699185,0.2069351,-0.9057252,0,-0.480744,0.9519234,-0.2014799,1</TM>
		</PART>
		<PART id="b_rightleg" model="b_rightleg" parent="b_rightlegupper">
			<TM>0.1011923,-0.449062,0.8877519,0,0.1922957,0.8843334,0.4254136,0,-0.9761057,0.1276623,0.1758404,0,-0.2335644,0.6240094,-0.294552,1</TM>
		</PART>
		<PART id="b_rightlegcannon" model="b_rightlegcannon" parent="b_rightleg">
			<TM>-0.1969653,-0.8615749,-0.4678603,0,0.09177137,-0.4913156,0.8661334,0,-0.9761059,0.127662,0.17584,0,-0.187221,0.41835,0.1120168,1</TM>
		</PART>
		<PART id="b_rightlegupper" model="b_rightlegupper" parent="b_hips">
			<TM>-0.21258,-0.7286958,-0.6510087,0,0.04502501,-0.6728335,0.7384226,0,-0.9761058,0.1276622,0.1758405,0,-0.129719,0.9799783,0.02346637,1</TM>
		</PART>
		<PART id="b_root" model="b_root">
			<TM>1,0,0,0,0,5.066395e-007,-1,0,0,1,5.066395e-007,0,0,0,0,1</TM>
		</PART>
		<PART id="b_spine" model="b_spine" parent="b_hips">
			<TM>1.256007e-008,0.9999997,-0.0007956485,0,0.0001500528,0.0007956485,0.9999997,0,1,-1.319493e-007,-0.0001500527,0,1.421962e-009,1.092038,0.02776091,1</TM>
		</PART>
		<PART id="b_spine1" model="b_spine1" parent="b_spine">
			<TM>1.236854e-008,0.9962637,0.08636287,0,2.06293e-006,-0.08636287,0.9962637,0,1,1.658382e-007,-2.05629e-006,0,3.618921e-009,1.276058,0.02774796,1</TM>
		</PART>
		<PART id="b_spine2" model="b_spine2" parent="b_spine1">
			<TM>1.25591e-008,0.9999997,-0.0007957238,0,0.0001500533,0.0007957238,0.9999996,0,1,-1.3196e-007,-0.0001500532,0,-1.531093e-008,1.443733,0.04241531,1</TM>
		</PART>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_04" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_05" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_back_b02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_back_b03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_back_b04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_back_b05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b04" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_back_b06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b05" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_front_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_back_b06" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_front_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_front_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_left_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_front_03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_cloth_left_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_cloth_left_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_cloth_right_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_left_03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_cloth_right_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_cloth_right_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_head"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_cloth_right_03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_01"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_head" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_helmetflap_02"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_01" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_helmetflap_03"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_02" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_helmetflap_04"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_03" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_helmetflap_05"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_04" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_helmetflap_06"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_05" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_hips"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_helmetflap_06" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_jaw"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_hips" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftarm"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_jaw" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftarm" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_leftfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftclav" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_leftforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftfoot" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_lefthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftforearm" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_leftleg"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_lefthand" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_leftlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftleg" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_leftlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegcannon" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_neck"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_leftlegupper" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightarm"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_neck" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightclav"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightarm" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_rightfoot"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightclav" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_rightforearm"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightfoot" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_righthand"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightforearm" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_rightleg"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_righthand" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_rightlegcannon"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightleg" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegcannon" part2="b_rightlegupper"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegcannon" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegcannon" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegcannon" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegcannon" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegupper" part2="b_root"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegupper" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegupper" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_rightlegupper" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_root" part2="b_spine"></NO_COLLISION>
		<NO_COLLISION part1="b_root" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_root" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_spine" part2="b_spine1"></NO_COLLISION>
		<NO_COLLISION part1="b_spine" part2="b_spine2"></NO_COLLISION>
		<NO_COLLISION part1="b_spine1" part2="b_spine2"></NO_COLLISION>
		<JOINT id="b_cloth_back_01" part1="b_cloth_back_01" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.0625345,0.2240872,1.340088e-006</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>1,-1.430424e-006,-8.455515e-009</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>1.430449e-006,0.9999804,0.006266553</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_02" part1="b_cloth_back_02" part2="b_cloth_back_01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.2227482,-1.956798e-007,-5.379153e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9914451,-0.1305154,0.001556982</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.1305247,0.9913747,-0.01180904</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_03" part1="b_cloth_back_03" part2="b_cloth_back_02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1339057,-1.869345e-007,-1.426608e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9636306,-0.2672381,2.6684e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2672381,0.9636305,-2.82237e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_04" part1="b_cloth_back_04" part2="b_cloth_back_03" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1255867,-2.037199e-008,-0.1354969</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9862857,-0.1650477,-1.974457e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.1650475,0.9862855,-2.246246e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_05" part1="b_cloth_back_05" part2="b_cloth_back_03" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1249868,-0.001412658,0.1362489</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9862857,-0.1650477,-1.974457e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.1650475,0.9862855,-2.246246e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b01" part1="b_cloth_back_b01" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06254452,0.2127565,0.1124889</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.997564,0.06568322,0.02348975</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.06971468,0.9269917,0.3685461</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b02" part1="b_cloth_back_b02" part2="b_cloth_back_b01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1382476,1.020781e-008,-1.323782e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>1,9.305832e-007,9.875266e-008</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-9.354696e-007,1,6.499538e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b03" part1="b_cloth_back_b03" part2="b_cloth_back_b02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1516035,2.10183e-007,-0.03813062</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9509118,-0.3089697,0.01745236</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.3090168,0.9510566,1.020013e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b04" part1="b_cloth_back_b04" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06254548,0.2127571,-0.1124794</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.997564,0.06568354,-0.0234899</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.06971503,0.9269918,-0.3685459</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b05" part1="b_cloth_back_b05" part2="b_cloth_back_b04" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1382474,2.911098e-006,-7.063795e-006</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9999999,-4.134555e-008,-6.974022e-008</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>3.076964e-008,1,2.651144e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_back_b06" part1="b_cloth_back_b06" part2="b_cloth_back_b05" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1516039,-1.247086e-006,0.03813366</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9509113,-0.3089706,-0.01745274</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.3090175,0.9510564,1.794173e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_front_01" part1="b_cloth_front_01" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1938946,-0.1814029,-7.961421e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9975641,-0.06975655,1.510757e-006</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.06975655,0.9975641,2.907274e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_front_02" part1="b_cloth_front_02" part2="b_cloth_front_01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1385883,-4.594265e-008,2.042468e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.993572,0.1132027,-4.373622e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.1132027,0.993572,-1.798948e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_front_03" part1="b_cloth_front_03" part2="b_cloth_front_02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1343401,-5.461949e-008,3.47224e-009</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9816274,0.190809,-3.702542e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.190809,0.9816274,1.117666e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_left_01" part1="b_cloth_left_01" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06092659,0.08580063,0.2211976</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9737768,-0.1216485,-0.1922513</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2264216,0.4357972,0.8710994</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_left_02" part1="b_cloth_left_02" part2="b_cloth_left_01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1491546,1.513339e-007,-1.405654e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.97831,0.1531881,0.1394376</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.1592855,0.9866605,0.03360565</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_left_03" part1="b_cloth_left_03" part2="b_cloth_left_02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1752639,-1.142256e-007,1.788158e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9702957,-0.2403669,-0.02738705</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2418851,0.9658877,0.09248302</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_right_01" part1="b_cloth_right_01" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06092659,0.08580174,-0.2211996</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9737771,-0.1216478,0.1922501</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2264202,0.4357978,-0.8710995</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_right_02" part1="b_cloth_right_02" part2="b_cloth_right_01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1491549,4.803033e-006,-2.013408e-006</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9783105,0.153185,-0.1394379</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.1592824,0.986661,-0.03360668</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_cloth_right_03" part1="b_cloth_right_03" part2="b_cloth_right_02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.1752639,-1.128751e-005,5.167642e-006</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9702959,-0.2403665,0.02738645</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2418848,0.9658875,-0.09248354</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_head" part1="b_head" part2="b_neck" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1746384,-8.752726e-007,-1.753413e-009</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.3819463,0.9241847,-2.869943e-006</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.9241847,0.3819463,1.798906e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_01" part1="b_helmetflap_01" part2="b_head" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.01814381,-0.0542607,0.121853</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.97647,-0.2057635,-0.0645625</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.215388,-0.9454165,-0.244533</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_02" part1="b_helmetflap_02" part2="b_helmetflap_01" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06417917,-1.876602e-007,-8.99587e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9990487,0.0434849,-0.003422532</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.04361942,0.9959691,-0.07838379</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_03" part1="b_helmetflap_03" part2="b_helmetflap_02" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.05498874,6.041314e-009,1.039152e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9890166,4.148597e-007,0.1478089</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-6.893093e-007,1.000001,2.019794e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_04" part1="b_helmetflap_04" part2="b_head" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.01814392,-0.05426115,-0.1218597</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.9764699,-0.2057633,0.06456453</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.2153883,-0.9454152,0.2445375</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_05" part1="b_helmetflap_05" part2="b_helmetflap_04" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.06418027,3.541772e-006,1.579636e-005</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9990488,0.04348483,0.003422203</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.04361931,0.9959691,0.07838359</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_helmetflap_06" part1="b_helmetflap_06" part2="b_helmetflap_05" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.05498812,-4.187781e-006,-1.302171e-005</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9890168,-1.164063e-007,-0.1478094</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-2.145919e-007,1.000001,-2.212544e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_hips" part1="b_hips" part2="b_root" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0,-0.02346606,0.9799783</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>1.268966e-008,1.267591e-006,1</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-2.535182e-006,-1,1.267591e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_jaw" part1="b_jaw" part2="b_head" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>-0.02044094,-0.07891981,6.766197e-009</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9848079,-0.173649,5.315052e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.173649,0.9848079,-4.037766e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftarm" part1="b_leftarm" part2="b_leftclav" type="skeletal">
			<CONE_TYPE>2</CONE_TYPE>
			<CONE_HALF_ANGLE_X>0.4</CONE_HALF_ANGLE_X>
			<CONE_HALF_ANGLE_Y>0.785398</CONE_HALF_ANGLE_Y>
			<CONE_STIFFNESS>1000</CONE_STIFFNESS>
			<CONE_DAMPING>1</CONE_DAMPING>
			<TWIST_TYPE>2</TWIST_TYPE>
			<TWIST_HALF_ANGLE>1.570796</TWIST_HALF_ANGLE>
			<TWIST_STIFFNESS>1000</TWIST_STIFFNESS>
			<TWIST_DAMPING>1</TWIST_DAMPING>
			<POS1>0,0,0</POS1>
			<POS2>0.1457709,-2.044523e-008,4.241265e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.4406781,-0.007431498,-0.8976346</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.02688703,0.999408,-0.02147377</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftclav" part1="b_leftclav" part2="b_spine2" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1642488,-0.06740506,0.1344424</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.1391733,3.896711e-005,0.9902681</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.0007962505,-0.9999999,0.0001512524</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftfoot" part1="b_leftfoot" part2="b_leftlegcannon" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.3629202,-1.641819e-007,2.014993e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.8615755,0.4913142,0.1276618</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.5075237,0.8285799,0.2363786</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftforearm" part1="b_leftforearm" part2="b_leftarm" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.3384006,-1.167507e-008,2.371991e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.8746375,0.4847779,2.809504e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.484778,0.8746374,-1.668987e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_lefthand" part1="b_lefthand" part2="b_leftforearm" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.3741769,-8.564914e-008,-1.124757e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9392474,-0.2300443,-0.2547442</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.3016772,0.1992521,0.932357</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftleg" part1="b_leftleg" part2="b_leftlegupper" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.4885011,-2.130118e-007,1.42231e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.2722158,0.9622362,9.453787e-008</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.9622362,-0.2722158,-4.337637e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftlegcannon" part1="b_leftlegcannon" part2="b_leftleg" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.4579762,4.044426e-008,-9.807323e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.04837462,-0.9988292,-2.282586e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.9988291,-0.04837434,-1.398748e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_leftlegupper" part1="b_leftlegupper" part2="b_hips" type="skeletal">
			<CONE_TYPE>2</CONE_TYPE>
			<CONE_HALF_ANGLE_X>0.785398</CONE_HALF_ANGLE_X>
			<CONE_HALF_ANGLE_Y>0.4</CONE_HALF_ANGLE_Y>
			<CONE_STIFFNESS>1000</CONE_STIFFNESS>
			<CONE_DAMPING>1</CONE_DAMPING>
			<TWIST_TYPE>2</TWIST_TYPE>
			<TWIST_HALF_ANGLE>1.570796</TWIST_HALF_ANGLE>
			<TWIST_STIFFNESS>1000</TWIST_STIFFNESS>
			<TWIST_DAMPING>1</TWIST_DAMPING>
			<POS1>0,0,0</POS1>
			<POS2>-1.621091e-008,-2.164444e-007,0.129719</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.7286955,-0.6510091,0.2125798</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.6728338,0.7384222,-0.04502475</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_neck" part1="b_neck" part2="b_spine2" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.2047635,-0.2241561,3.361162e-005</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.06104866,-0.998135,0.0001510018</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.9981349,0.06104864,-6.066415e-006</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightarm" part1="b_rightarm" part2="b_rightclav" type="skeletal">
			<CONE_TYPE>2</CONE_TYPE>
			<CONE_HALF_ANGLE_X>0.4</CONE_HALF_ANGLE_X>
			<CONE_HALF_ANGLE_Y>0.785398</CONE_HALF_ANGLE_Y>
			<CONE_STIFFNESS>1000</CONE_STIFFNESS>
			<CONE_DAMPING>1</CONE_DAMPING>
			<TWIST_TYPE>2</TWIST_TYPE>
			<TWIST_HALF_ANGLE>1.570796</TWIST_HALF_ANGLE>
			<TWIST_STIFFNESS>1000</TWIST_STIFFNESS>
			<TWIST_DAMPING>1</TWIST_DAMPING>
			<POS1>0,0,0</POS1>
			<POS2>0.145771,-2.079826e-008,-4.038375e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.4406789,-0.007431012,0.8976342</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.02688733,0.9994081,0.02147341</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightclav" part1="b_rightclav" part2="b_spine2" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1642488,-0.06744575,-0.1344221</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.1391736,-0.0002605762,-0.9902681</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.0007957778,-0.9999999,0.0001513009</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightfoot" part1="b_rightfoot" part2="b_rightlegcannon" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.3629198,1.641215e-007,5.60287e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.8615753,0.4913154,-0.1276619</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.5075244,0.8285797,-0.2363789</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightforearm" part1="b_rightforearm" part2="b_rightarm" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.338401,-2.800661e-008,-1.87875e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.8746378,0.4847773,7.784889e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.4847774,0.8746378,-5.672339e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_righthand" part1="b_righthand" part2="b_rightforearm" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.3741768,1.101729e-007,-3.718679e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9392475,-0.2300442,0.2547436</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.3016768,0.1992536,-0.9323573</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightleg" part1="b_rightleg" part2="b_rightlegupper" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.4885012,2.993881e-007,-1.533378e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.2722161,0.9622362,1.08627e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.9622362,-0.2722161,-1.138149e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightlegcannon" part1="b_rightlegcannon" part2="b_rightleg" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.4579756,3.860355e-008,1.60713e-007</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.04837465,-0.9988294,-4.748592e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.9988294,-0.04837475,2.094469e-007</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_rightlegupper" part1="b_rightlegupper" part2="b_hips" type="skeletal">
			<CONE_TYPE>2</CONE_TYPE>
			<CONE_HALF_ANGLE_X>0.785398</CONE_HALF_ANGLE_X>
			<CONE_HALF_ANGLE_Y>0.4</CONE_HALF_ANGLE_Y>
			<CONE_STIFFNESS>1000</CONE_STIFFNESS>
			<CONE_DAMPING>1</CONE_DAMPING>
			<TWIST_TYPE>2</TWIST_TYPE>
			<TWIST_HALF_ANGLE>1.570796</TWIST_HALF_ANGLE>
			<TWIST_STIFFNESS>1000</TWIST_STIFFNESS>
			<TWIST_DAMPING>1</TWIST_DAMPING>
			<POS1>0,0,0</POS1>
			<POS2>-1.950286e-008,1.395296e-007,-0.129719</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>-0.7286953,-0.6510087,-0.2125816</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.672834,0.7384219,0.04502689</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_spine" part1="b_spine" part2="b_hips" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1120597,0.004294437,1.088714e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9999997,-0.0007948875,-2.144769e-009</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.0007948875,0.9999997,0.000152588</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_spine1" part1="b_spine1" part2="b_spine" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1840199,0.0001334663,-2.014142e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9961947,0.08715552,-1.307807e-005</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>-0.08715552,0.9961948,-0.0001474178</ORTHOGONAL_AXIS2>
		</JOINT>
		<JOINT id="b_spine2" part1="b_spine2" part2="b_spine1" type="hinge">
			<HIGH_LIMIT>0.4</HIGH_LIMIT>
			<LOW_LIMIT>-0.4</LOW_LIMIT>
			<HIGH_STIFFNESS>1000</HIGH_STIFFNESS>
			<LOW_STIFFNESS>1000</LOW_STIFFNESS>
			<LIMITED>1</LIMITED>
			<MOTORIZED>0</MOTORIZED>
			<DES_VEL>1</DES_VEL>
			<MAX_FORCE>1000</MAX_FORCE>
			<POS1>0,0,0</POS1>
			<POS2>0.1683152,0.0001316613,-2.128317e-008</POS2>
			<PRIMARY_AXIS1>1,0,0</PRIMARY_AXIS1>
			<PRIMARY_AXIS2>0.9961947,-0.0871556,1.800337e-007</PRIMARY_AXIS2>
			<ORTHOGONAL_AXIS1>0,1,0</ORTHOGONAL_AXIS1>
			<ORTHOGONAL_AXIS2>0.08715559,0.9961948,0.0001479971</ORTHOGONAL_AXIS2>
		</JOINT>
	</ASSET>
</KARMA>